That makes sense. Gotta love elves. :). Ok, oh perhaps another suggestion for disruption: Kozileks inquisition, or maybe Distress if you can do the double black.
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Perhaps some life gain, like essence warden or something similar. Or early game hand disruption like duress or thoughtsieze perhaps. To keep your combo safe. Or perhaps even phyrexian probe, to make sure it is safe to even cast the combo. Those are my suggestions. :). Although I am curious as to why you are taking out lands...O.o?
The autumn's veil? Or ranger's guile? You already have ranger's guile in the main board, so that would make sense. Swap one out for the other, depending on the conditions. :)
Not gonna lie, pandemonium would wreck people with Mycoloth putting out tons of 1/1s each turn
yes, you can do that, although I am pretty sure that is what the ranger's guile is in here to prevent. Another FANTASTIC card to deal with that kind of thing is Autumn's veil. spells you control can't be countered by black or blue spells this turn, and creatures you control can't be targeted by black or blue spells this turn. It is an instant for G to cast. amazing card. :)Edit: in response to Rickell.
ah, but you can fling in response to the doom blade. and since it goes on top of it on the stack, it resolves first and the doom blade fizzles.
well, to each his own. personally I think it is a better sideboard card, but maybe your meta runs planeswalkers more. although if you REALLY like the anti planeswalker effect mainboard... then perhaps you might consider running beast within. a little more mana wise, but it can destroy anything, and can't be regened. although my personal favorite anti planeswalker card is Vampire Hexmage.
ok, but in respect to just how much those actually get played competitive... I would say that it is a sideboard card at best. and besides, if you get your combo out, how much is a single planeswalker card going to really do, unless it is agro, which jace isn't and Domri isn't powerful enough to keep up with. Planeswalkers are just slow in general, and yeah if you let them STAY out they can be harder to deal with, but you can still attack them with... how many 1/1s by the point that they are really a threat?
also, since this isn't standard, I would say to run terminate instead of dreadbore.
conjuror's closet would be a way fun card to throw in here, to flicker the Mycoloths. :)
Random thought... You should totally throw 4 city of brass in here. :)
I think that Norn's annex would make an excellent addition to this deck. :) Similar to propaganda, but it is a W or 2 life instead of 2 mana.
wow... just wow. this deck is pure evil. Love it. :)
if scourge is your win-con, splinter twin might not be a bad side card.
oh random thought... perhaps druids repository would do somewhat you had wanted mana bloom to do.
well I looked at imposing sovereign and thought of it. seeing as how you might have been looking to replace mana bloom.
blind obedience. :)
Cool, I will check those out. Thanks. :)
No, its fine. I have done that so many times... Yeah. Felt like a complete moron. Anyways, regen is annoying, as in indestructible. But shroud and hexproof offer no protection. I should put in a save card that prevents damage to me so I can still run it on my opponent's turn as well. Know any cards that prevent damage to me but not to my creatures?
The concept is simple. The combo I put out allows me to do infinite damage to everything and everyone. I get out pesrilence to damage phytohydra, which copies itself when it takes damage, and that gives me mana via carnival of souls to keep hurting the new phytodra tokens. The only downfall is I need life gain to balance out the life loss from Carnival. Which is why the angelic chorus is here. Infinite life gain, and infinite damage, and nearly infinite creatures. Since I can activate pestilence as many times as I want per turn.as for creature control... Pestilence does that.sure, I could throw spidersilk armor or something in the sideboard, but I really see no need for it.
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