I like him, but he is black and blue, and I have no blue in here. I don't care too much for mill zombies.
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I love this concept. I have always wanted a way to turn your opponent's strengths against them. Copy decks aren't common, but can be super fun, since they never really play the same way twice in a row, since the decks you face can be so different. It requires a tremendously adaptive and reactive play style to make it work, even when you get everything you want.I posted a design for a copy deck here fairly recently, but it hasn't had much activity. :(, so I am glad that this deck has had some. :)
One suggestion I would make: wheel of sun and moon. For 2 intertwined reasons. 1: so if your enchantments or enchantresses get countered, killed etc... You can get them back. And 2: you will not draw out as easily, since every time an anything would go o the graveyard, it goes to the library instead.
I would agree, except norn's annex isn't an enchantment, and doesn't fit the theme as well. Other than that I agree that it is a better card. :)
I was actually the first person on here to post a deck around the Blood/Bond combo. Although sanguine bond wasn't standard at the time.
It isn't standard though, but that is an awesome card.
Yay infinite tokens!!!! Krenko is an excellent card, and intruder alarm just breaks him. Since you have white in here, you could throw in soul's attendant for life gain, if you are willing to break the goblin tribal theme.I put together a similar combo with captain of the mists and splinter twin. You should check it out.
I love this concept. It makes games very interesting if all players are doing this. Kinda reminds me or sealed deck format because of the limited resources, which I have a ton of fun with.now, I am not sure if this fits the criteria of this series, but I submit my Training Deck as a part of it. Dirt cheap, and can hold its own against most of my decks (when played properly), and easy to understand. So a good "first deck" type deal.http://www.mtgvault.com/kazzong/decks/training-deck/if you want to look at it Northernwarlord, ad tell me if you think it fits your series or not... :)
Because it is still fairly new, and doesn't mesh super well with many other blocks outside of Scars?
Comment number 100!!!! I still think this deck is pretty fun looking. :)
Cool. I have a deck with a similar concept. No one lets me play with it anymore. :)I love how you worked the control in here as well. Very good usage of counters. Well done.
No sac lili?
Splinter+liquimetal coating= pure evil... And no lands.
Ok, I know it isn't an enchantment, but winter orb would be murder in this deck.
Very nice. Great tamp, and hand disruption. Sac certainly works in your favor here early game. Well done.
Although if it wasn't, there is a better card anyways: Death's Shadow. But it isn't standard, so... Yeah.
Well then add them in and test it out. :)
Ok then, my next question is how consistent is this decks timetable? On average how many turns does it take to end the game? If it take more than turn 7-10 to get a solid win, on average, then sure those would absolutely speed this deck up. If it is getting a consistent turn 5-7 win, on average, then I would say those would actually slow your deck down, because they take up early game turns and they don't give you an immediate advantage. They are setup cards. Good cards for mid to late game advantage, but not early game.
Corpsejack menace would be a nightmare in here.
Signal is good, but you Have no graveyard based cards, or retrieval cards. Not saying it is a bad choice, just my opinion. Into the wild... I see some goodness there, but then the question becomes this: are you gong to use it for mana ramping, or to thin the deck, so you aren't dead drawing lands late game?
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