Kazzong

395 Decks, 3,488 Comments, 884 Reputation

I like him, but he is black and blue, and I have no blue in here. I don't care too much for mill zombies.

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Posted 24 September 2013 at 01:51 in reply to #397616 on zombie cleric deck

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I love this concept. I have always wanted a way to turn your opponent's strengths against them. Copy decks aren't common, but can be super fun, since they never really play the same way twice in a row, since the decks you face can be so different. It requires a tremendously adaptive and reactive play style to make it work, even when you get everything you want.

I posted a design for a copy deck here fairly recently, but it hasn't had much activity. :(, so I am glad that this deck has had some. :)

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Posted 24 September 2013 at 00:27 as a comment on what deck r u using? oh me to!

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One suggestion I would make: wheel of sun and moon. For 2 intertwined reasons. 1: so if your enchantments or enchantresses get countered, killed etc... You can get them back. And 2: you will not draw out as easily, since every time an anything would go o the graveyard, it goes to the library instead.

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Posted 23 September 2013 at 23:20 as a comment on enchantment madness

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I would agree, except norn's annex isn't an enchantment, and doesn't fit the theme as well. Other than that I agree that it is a better card. :)

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Posted 23 September 2013 at 23:14 in reply to #398725 on enchantment madness

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I was actually the first person on here to post a deck around the Blood/Bond combo. Although sanguine bond wasn't standard at the time.

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Posted 21 September 2013 at 04:34 in reply to #398176 on Flinging a five mana 100/100?

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It isn't standard though, but that is an awesome card.

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Posted 20 September 2013 at 20:46 in reply to #397955 on Devil Boy

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Yay infinite tokens!!!! Krenko is an excellent card, and intruder alarm just breaks him. Since you have white in here, you could throw in soul's attendant for life gain, if you are willing to break the goblin tribal theme.

I put together a similar combo with captain of the mists and splinter twin. You should check it out.

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Posted 20 September 2013 at 02:48 as a comment on 5-round victory Goblin deck

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I love this concept. It makes games very interesting if all players are doing this. Kinda reminds me or sealed deck format because of the limited resources, which I have a ton of fun with.

now, I am not sure if this fits the criteria of this series, but I submit my Training Deck as a part of it. Dirt cheap, and can hold its own against most of my decks (when played properly), and easy to understand. So a good "first deck" type deal.
http://www.mtgvault.com/kazzong/decks/training-deck/

if you want to look at it Northernwarlord, ad tell me if you think it fits your series or not... :)

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Posted 19 September 2013 at 19:40 as a comment on Budget Decks: Too high CMC?

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Because it is still fairly new, and doesn't mesh super well with many other blocks outside of Scars?

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Posted 19 September 2013 at 19:23 in reply to #397973 on Necrotizing Fasciitis

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Comment number 100!!!! I still think this deck is pretty fun looking. :)

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Posted 19 September 2013 at 02:00 as a comment on Flinging a five mana 100/100?

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Cool. I have a deck with a similar concept. No one lets me play with it anymore. :)
I love how you worked the control in here as well. Very good usage of counters. Well done.

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Posted 18 September 2013 at 20:25 as a comment on Necrotizing Fasciitis

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No sac lili?

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Posted 17 September 2013 at 21:53 as a comment on Lesser of 2 Evils

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Splinter+liquimetal coating= pure evil... And no lands.

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Posted 17 September 2013 at 21:31 as a comment on Mana Screw G/U

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Ok, I know it isn't an enchantment, but winter orb would be murder in this deck.

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Posted 17 September 2013 at 18:56 as a comment on Mana Tax: How to annoy anyone.

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Very nice. Great tamp, and hand disruption. Sac certainly works in your favor here early game. Well done.

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Posted 16 September 2013 at 22:34 as a comment on Mono Black

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Although if it wasn't, there is a better card anyways: Death's Shadow. But it isn't standard, so... Yeah.

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Posted 14 September 2013 at 21:36 in reply to #395148 on Devil Boy

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Well then add them in and test it out. :)

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Posted 14 September 2013 at 00:06 in reply to #396759 on Flinging a five mana 100/100?

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Ok then, my next question is how consistent is this decks timetable? On average how many turns does it take to end the game? If it take more than turn 7-10 to get a solid win, on average, then sure those would absolutely speed this deck up. If it is getting a consistent turn 5-7 win, on average, then I would say those would actually slow your deck down, because they take up early game turns and they don't give you an immediate advantage. They are setup cards. Good cards for mid to late game advantage, but not early game.

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Posted 13 September 2013 at 22:45 in reply to #396759 on Flinging a five mana 100/100?

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Corpsejack menace would be a nightmare in here.

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Posted 13 September 2013 at 22:06 as a comment on Devil Boy

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Signal is good, but you Have no graveyard based cards, or retrieval cards. Not saying it is a bad choice, just my opinion. Into the wild... I see some goodness there, but then the question becomes this: are you gong to use it for mana ramping, or to thin the deck, so you aren't dead drawing lands late game?

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Posted 13 September 2013 at 21:57 in reply to #396759 on Flinging a five mana 100/100?

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