smc1215

64 Decks, 832 Comments, 7 Reputation

For ideas on the darksteel reactor check out my deck: Just Charge It. Its got some good ideas. As far as the Channel the suns, Golem, Door combo, I kinda like it. I think its pretty cool, but you may want to put in Prismatic omen so your lands can tap for any color, just in case you don't have 2 golems out or 2 channels or some combination. Yout know? Enlightened tutor can help you out too.

0
Posted 25 June 2008 at 01:35 as a comment on Artifact Combo Deck

Permalink

You need 2 Rites. That way, if he hits himself he gets 2 +1/+1 counters on him (one replaces the one you removed). So basically you net 1 counter every time he hits himself which, since it costs nothing to do, you can do an inf number of times then remove the counters you gained to deal inf damage, although on a technicality it does have to be a real number in accordance with magic rules, but it can be incredibly high, like 1,000,000,000,000+ just so long as its a number.

0
Posted 25 June 2008 at 00:37 as a comment on Infinite ALL

Permalink

Watch out that you don't help your opponent draw their win condition. Put in some discard and perhaps Extract and Cranial Extraction to take care of any pesky things you may have helped or would help your opponent to draw.

0
Posted 25 June 2008 at 00:29 as a comment on

Permalink

Vindicate is another card to help you out, I forgot to add it to the list above.

0
Posted 24 June 2008 at 20:40 as a comment on Scion

Permalink

How about diabolic tutor, beseech the queen, demonic tutor, vampiric tutor or anything else like that to help you find your suplicants or any other card you may need. And how about terror, pillory of the sleepless, and/or mortify to deal with opponent's creatures.

0
Posted 24 June 2008 at 18:55 as a comment on Scion

Permalink

No, thats why this deck needs prismatic omen, 4 of them. I love rainbow sliver decks, but prefer the old school ones. I do agree that you need to lower the different types of slivers and up the number of the ones you like best. Probability is a big deal in decks that rely on synergy like this. If you don't get the right card at the right moment you will lose and right now you can't count on that.

0
Posted 24 June 2008 at 18:40 as a comment on Sliver Time

Permalink

You have one of each card aside from blade of the 6th pride in this deck... its called probability and it is not on your side my friend. Pick out whats important and put in more then take out what you don't need.

0
Posted 24 June 2008 at 18:16 as a comment on

Permalink

Pandemonium or Furious Assault for your Horned Kavu/Aluren combo. That way when it come into play it deals damage, so you don't need to worry about storm, not that storm with it is bad, but its better to have both storm and into play enchantments so you have options.

0
Posted 24 June 2008 at 18:12 as a comment on Boomerang

Permalink

Oh, sorry, your combo is 4 permanents and 1 spell. but once people play this deck once they will know what to watch out for. Don't give them the chance to destroy your combo. Also, the tutors are banned or restricted in everything but legacy and the skullclamp is banned in everything but vintage so basically, you can't enter this in any tournament but its not a bad casual play deck. It may be a bit slow, but its pretty good.

0
Posted 24 June 2008 at 15:18 as a comment on Infinite ALL

Permalink

For inf combo decks, one gameplan generally works the best, that way you have a better chance of getting it out. Your one combo is HUGE, you need: fastbond, crucible, zuran, decree and if you want to draw, skullclamp. Thats 5 cards, all permanents, if you want your combo to stay out, you'd better have some prot for those artifacts in here. Skelly is a big threat because there are so many inf combos built around him that I'd be surprised if he made it 5 seconds in play.

0
Posted 24 June 2008 at 15:08 as a comment on Infinite ALL

Permalink

Orims is sick here but there is a way to stop it. All your opponent needs to do is cast some destroy artifact instant during your turn, so watch out for that. Also, how do you expect to get all those scepters in your hand? Might I suggest enlightened tutor and perhaps Tinker if you had more artifacts, but sadly you don't. Maybe put in tinker and some artifact lands.

0
Posted 24 June 2008 at 06:05 as a comment on Scepter control

Permalink

Not only that, the Hypnotic is 1 less mana to play!!!! Definitely the switch is in order. The specters are about $5 to 6 each but I suggest ebay. They are totally worth it.

0
Posted 24 June 2008 at 02:22 as a comment on Black Discard

Permalink

The thing is that in a burn deck, your opponent shouldn't be alive long enough for you to cast a big blaze without some inf mana combo or an extraplanar lens. There aren't really any non-creature mono red mana combos but the lens can help you out with your speed issues too. Furnace of Wrath would be fun here. To deal with fast lifegain decks sideboard everlasting torment for fun. Also, you don't have a high chance of drawing burn with all those lands.

0
Posted 24 June 2008 at 02:17 as a comment on burrrrrn

Permalink

Or, for an option that doesn't include a $7 card try the $.75 Blanket of Night.

0
Posted 23 June 2008 at 22:48 as a comment on Zombie Master

Permalink

Needs Hymn to Tourach and Persecute.

0
Posted 23 June 2008 at 22:03 as a comment on Black Discard

Permalink

True, but at the same time, it would be better if you could use 2 of 3 types for him rather than one of two but yeah, he can still go in. I just like that he is hybrid, it makes him easier to use.

0
Posted 23 June 2008 at 22:00 as a comment on Karnival

Permalink

Ok, find what cards you really need, bump their count to 4 and remove the rest of the cards as this deck doesn't have a high draw probability right now. but anyways, welcome back to the game.

0
Posted 23 June 2008 at 18:48 as a comment on The Knights Of Dusk

Permalink

Thalids are a bit slow, doubling season can help. This deck is really creative and I like it a lot. Idk if its tournament ready but its definitely fun. For a faster kill though you may want to put in phyrexian altar, that way you can sac the tokens to make more mana for your consume spirit. Also Parallel Evolution could be fun. If you stay GWB and not GB you can add Rhys the redeemed but I think W may be wasted space in here where you can put fun black spells and more swamps.

0
Posted 23 June 2008 at 18:45 as a comment on Karnival

Permalink

The lattice helps in that, in case of a destroy all artifacts card, your opponents stuff would die too so they are not likely to play it. I saw your comment about the lands, but regardless of your low cost, you have 66 cards and 16 lands thats like 24% of the deck, most decks need at least 33% land, if it works for you then be my guest but I know tons of mean people, self included, who have no problem taking you out if you have no lands in play.

0
Posted 23 June 2008 at 18:38 as a comment on Indestructible Worldslayer

Permalink

Tinker with the artifact lands and/or ornithopter is pretty sick so you may want to add, or at least sideboard a few of them. And why are their only 16 lands in this deck, you have a ton of high cost artifacts, maybe more land can help.

0
Posted 23 June 2008 at 18:35 as a comment on Indestructible Worldslayer

Permalink

681-700 of 826 items