smc1215

64 Decks, 832 Comments, 7 Reputation

You want a really fun way to get rid of all your opponent's creatures? Crovax and Godhead of Awe. They become 1/1 then nonwhites get -1/-1 and die. Jareth is still sick with that combo too, even if they get past your destroy by playing white, Jareth still gets the +7/+7 to kill them. Concerted Effort + Akroma is fun too, all creatures you have get her insane abilities. And about deck size, some big deck just work better big, no worries, but maybe more copies of things so you can draw them easier

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Posted 16 June 2008 at 21:36 as a comment on

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Just so everyone knows, First Turn Kill: 2 Shoals, 2 Myojins, Mountain, and Raging Goblin, Spark Elemental, or Lightning Serpent. Its either 21, 23, or 22 dmg respectively depending on which creature you use, also If you add simian spirit guide you can use the slith for 21.

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Posted 16 June 2008 at 21:29 as a comment on Fast Damage

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The fist time I played this deck I was getting absolutely nothing but mana then I got a charbelcher, with all the mana in my hand and not in my deck I smacked with a 36 damage belch, I decided then not to ever take them out. The tops help with getting the synergy of the shoal and they help with the belcher. Mogg Fanatic is good but I needed haste for the 1st turn kill.

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Posted 16 June 2008 at 21:27 as a comment on Fast Damage

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Mana leak is a good card but the problem is that the deck this was made to combat was monogreen land accel to huge creatures so they had a lot of mana out pretty quick and thus could pay the 3 extra, no problem. Thats the same reason Daze isn't in here. Man, what I wouldn't do though for 4 cheap Force of wills, haha. This deck would be sick with them in it. Really voidmage can help solve a lot of problems though.

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Posted 16 June 2008 at 21:24 as a comment on Unnatural Selection

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Lets look at how we get dragons out: Elvish Piper, Braids, Scion + Teneb, Intet. All in all not bad, maybe some Birds of Paradise could help this go a lot faster and you may need more spells to help keep your dragons alive. Making Dragons cheaper could help too, Urza's Incubator perhaps? Dramatic Entrance would be killer. Be careful, the pipers will put a huge target sign over your head and they certainly will get killed quick. Find cheap ways to keep them out or bring them back.

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Posted 16 June 2008 at 21:20 as a comment on Standard Dragons

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Bladewing is an awesome card. His ability triggers when he comes into play, it doesn't specify how so as long as he comes into play you bring back a dragon. In essence, the synergy works. I have only one thing about this deck. You're playing RB dragons and there is no Vampiric Dragon here. Also running 4 Kokushos would be awesome, the legendary rule will trigger when 2 are in play thats 10 dmg them 10+ life you. Also add Dance of the dead, its basically another animate but it will help.

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Posted 16 June 2008 at 21:14 as a comment on

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Your inf turn combo is fun but something to buy you some amazing time and put your opponent in one heck of a lock is the Isochron the Orim's Chant. And just mentioning your deck is 2 cards shy of legality, try adding one more chant and another enlightened tutor, you already have 3 why not 4?

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Posted 16 June 2008 at 17:38 as a comment on Requiems Instant Control

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I have the perfect card for you: Nettlevine Blight. Its like blight but more expensive, maybe too expensive, but it is continuous so when it kills it moves. I love it. Other cards to consider: Ankh of Mishra, Polluted Bonds (deals damage + life gain), Rain of Tears (lesser version of Rancid Earth), Helldozer (A lot of mana but fun). Your deck is very mean though.

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Posted 16 June 2008 at 17:25 as a comment on

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Try the new shadowmoor Twilight Specter for this deck, that way when you WOG your creatures will come back to your hand, also your worship won't be useless for that turn, to remove the -1/-1 counter you can try heartmender or power conduit. I agree with your "never use this in casual play" I built a counter - WOG deck and seriously I couldn't use it anymore, no one would play against it. Great creature control but watch for disenchants when your mana is tapped out, perhaps Force of Will can help

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Posted 16 June 2008 at 17:16 as a comment on

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I know, there are better counterspells, like force of will, but they are like $30 a piece and I wanted to make this deck really cheap. I had the 2 cryptics and bought the rest after designing this deck and I think it cost me around $20 for the whole thing. This deck is great if you are looking for an inexpensive creature control deck, also the cryptics can be replaced with ruses, to make it really cheap. They can help bounce the knights back to your hand to play them again.

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Posted 16 June 2008 at 17:03 as a comment on Unnatural Selection

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There is a fun infinite loop that may help you out. Composite Golem + Fool's Demise makes a loop then throw out a brain freeze and they are completely milled, just something to think about. The deck works, I'm sure, but I am worried about the amount of colors in this deck. Do you really need white? There is a total of like 2 cards that can use that color, and green is nice for mana accel and recollect , but is it needed? it could be...

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Posted 16 June 2008 at 06:03 as a comment on Alexandria

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It would be pretty fun. The as far as the demigods go, if you animate one then it comes into play but the trick with demigod is that its text states "when you play" so it is up to a judge, I looked up the card on starcitygames.com but the answer wasn't there so I actually don't know if you can animate it and have the others come into play. For casual play you might be able to get away with it but for tournaments I'm not so sure.

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Posted 16 June 2008 at 05:51 as a comment on

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I always loved Scion of Darkness. I had a deck like this built around it that worked similarly. I love the Avatar, it isn't a legend so you can run more, especially if running cards like buried alive. I'd add another buried alive, Demigod, and animate dead. Also try: diabolic servitude and tutors to help you find that last Demigod but all in all it looks pretty good. I wouldn't call it a waste of money. 4 Demigods to swing for 20, ouch.

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Posted 16 June 2008 at 04:09 as a comment on

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Yeah, the isochrons are incredible but I don't have the money to front for them as of right now and don't even get me started on Orim's Chant. I first picked up those 2 for $2.99 each and now they're up over $20, it makes me sad but once I stop being a poor college student trust me I'll be buying more. If you want to build this deck I suggest 2 more scepters and 2 more chants, thats a given.

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Posted 16 June 2008 at 03:58 as a comment on Personal Bubble

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If you want Krosa try the other one, Kamahl, he'll overrun every turn if you've got the mana and he turns forrests to creatures. And if you like mana accel and cheap blockers, try Sakura-Tribe Elder. I think that The Troll is an amazing card and if you have 4 then more power to you but he is really expensive to buy. he's like $9-10. Maybe try Horned Troll, Albino Troll, Skyshroud Troll, or even wall of brambles. But the deck looks pretty good. Skyshroud Claim might help you out too.

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Posted 16 June 2008 at 03:54 as a comment on Krosan Klutch

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I like it. BG tokens, you hardly see that, for some reason its always GW. I like everything down to the incredibly expensive Poppets. I like that you have a ton of combos and didn't base it all on one sole combo like a lot of people(myself included) do. If you're up for spending a ton of money you can go the earthcraft - squirrel nest combo to net however many tokens you want or not, you seem pretty well set. I like to see the soulgorger actually being used, good move.

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Posted 16 June 2008 at 03:40 as a comment on Siren Songs of the Counter Culture

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The shadowmoor idea is a good one but not so much ghastlord as Oona, the completely broken mill card also try Raven Guildmaster. It appears as though you hand-picked every card specifically for a purpose, exactly what I like to see. Great deck design. I love decks that get the job done right but I do have to agree with Skywarp2049 up there with the haunting echoes combo, its a bit on the ridiculous side. I'd say 8/10, with haunting echoes 9/10 to perfect.

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Posted 16 June 2008 at 03:29 as a comment on Shattered Hopes

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Honestly, I love the idea, have a deck just like it. Come on, the combo between wheel and deal and megrim, classic. Also try some persecutes, a memory jar and since its blue, which I love, throw in Magus of the Jar. And for more fun try these: Hymn to Tourach, Ill-Gotten Gains, Mindslicer, and one of my favorites: Windfall. As far as the tutors and returns go, TOTALLY agree, perhaps diabolic instead of demonic cuz of the restriction though.

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Posted 16 June 2008 at 03:20 as a comment on Megrimunder

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Barbed Shocker (or just reqular shocker) + Arcane teachings = evil. Wheel of Fate is good, but throwing in the original (just one, it's restricted) wouldn't hurt. To add another broken card throw in a memory jar for good measure. PERSECUTE = perhaps my favorite discard card, check it out. Incendiary command works like a wheel but more expensive... I mean the rituals help but... yeah... Oh mana --> Grave Cairns?? All in all I love RB Discard, Good call.

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Posted 16 June 2008 at 03:11 as a comment on

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(cont.) and last thing, I promise. If you really want a huge creature in there try Scion of the wild. He's 3 mana and in a token deck he can get HUGE. Hope all this helps.

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Posted 16 June 2008 at 02:58 as a comment on Pure forest of godliness Please Comment

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