smc1215

64 Decks, 832 Comments, 7 Reputation

Oh, tideshaper mystic can help with making islands on your opponent's side. Since you have the shackles you can include quicksilver fountain and more islandwalkers.

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Posted 09 July 2008 at 15:43 as a comment on

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I wouldn't dare say some of these creatures are unused. Merfolk decks used to be very common and I guess are now too. The problem here is that laquatus and drowner are great cards but they don't really fit. You seem to focus on unblockable creatures. If you really want a milling merfolk deck add things like Grimiore Thief and more milling spells.

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Posted 09 July 2008 at 15:40 as a comment on

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Wrath of god + a cheap creature with haste, like spark elemental. It works every time. My fast damage deck used to have white in it before i realized it didn't really need it, but against worship it was king. I just played WOG, then spark with a blazing shoal and bang 13 damage, and the people playing were dumb enough to let me hit them before because they thought they were invincible. Worship doesn't make you invincible, just remember that.

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Posted 08 July 2008 at 16:25 as a comment on Stall and Pwn

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Oh yeah, one more card to help out a sliver deck: Wild Pair, see most slivers have the same power and toughness so you get to shove out 2 for the price of one

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Posted 08 July 2008 at 16:17 as a comment on Ultimate Combative Slivers

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Find something fun to do with the inf mana created with mana echoes and sliver queen, while it gives you creatures it also dives you mana, a TON of it, so find something creative to use it with, you can just include fireball but go for something a bit more original. And you may wish to include magma sliver, it kicks ass especially if you have trample.

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Posted 08 July 2008 at 16:15 as a comment on Ultimate Combative Slivers

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it's a tad pricey but helldozer is always fun and since you have the rituals you should be fine with the cost. Also, shriekmaw can work better than bone shredder.

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Posted 08 July 2008 at 06:45 as a comment on Restless Cemetery

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I would like to see a deck that works with no key hitters or key cards. They don't exist. I think turn 6 is a bit late but you don't give yourself credit, I can see this working around turn 3 or 4, still a tad late but nowhere near as bad as turn six. By turn six you should be dead, unless or course you're playing against lifegain or something like that. If this really does only get started turn 6, put in mana accel. or something to help you out, but I think you were kidding about turn 6.

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Posted 08 July 2008 at 06:41 as a comment on The Bookburner is Back

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Triggered Counters like the Erayo + Arcane Laboratory or decree of silence will still wreck your split second. For your other spells, they won't make it on the board if your opponent has all those counters saved up. Try vexing shusher for a better anti-counter idea. Pay one more red and hey, look, no more counters. Best part is that it works here cuz it's a hybrid.

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Posted 08 July 2008 at 06:36 as a comment on Split Second

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(cont.) Watch out for fast decks. My friends all play decks like this and I play basically all control, speed, and combo. They can't do a thing. The orims + isochron will stop a lot of decks cold by turn three without mana accel, just hope you're still kicking by turn three (against control you should be but watch for counters). Its not a cheap combo to buy but its worth it.

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Posted 08 July 2008 at 06:25 as a comment on Stall and Pwn

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This deck is a tad slow. A good blue or white control deck can get well established and start ripping your creatures apart by the time you would be getting going. I suggest some form of lockdown, like isochron scepter + orim's chant to deal with some control decks. But really the problem comes when you can be overrun by goblins and spark elementals before you have a chance to play something like story circle or an angel. Purity, you think can stop burn, but by turn 6 you'll be ashes.

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Posted 08 July 2008 at 06:21 as a comment on Stall and Pwn

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Ebon Praetor is good for thrull decks especially with breeding pit. Its an older card but it can show those new cards who kicked ass first. I suggest armor thrull to help get your thrulls get big. Mourning Thrull can help with fliers and lifegain, Thrull wizard is a good sideboard card in case you run into black decks. Exhumer thrull helps bring things back from the graveyard, and it has haunt, so it isn't bad but its expensive for a 3/3. Blood pet, basal thrull, and blood vassal can give mana.

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Posted 07 July 2008 at 16:09 as a comment on HELP for Old Thrull Deck needed

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Tinker is so completely broken that it was restricted. That's why there is only 1, but change this to a casual play deck, then throw in 3 more. Then you can throw in more brainstorms, tutors, scrolls, petals, etc. Try adding chrome mox or mox diamond too.

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Posted 06 July 2008 at 17:41 as a comment on tinker

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Buried alive + 3 Demigod in deck + 1 Demigod in hand (which you can get via tutor or wait till drawn) = 20 dmg haste flying.

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Posted 06 July 2008 at 17:34 as a comment on demigod

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Extract would be good here, for 5 mana (extract + cranial) you can search your opponents deck for one card, find out their big combo pieces and then cranial extract one. It works wonders. Also I'm surprised you aren't running Haunting Echoes with your traumatize.

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Posted 06 July 2008 at 17:32 as a comment on The Bookburner is Back

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try some reinforce, like Mosquito Guard, Rustic Clachan, or Swell of courage,

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Posted 06 July 2008 at 17:10 as a comment on master deck

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Your creatures aren't unblockable, they can be blocked by shadow creatures. Plus as an added bonus, against this deck I can finally put something to good use: Circle of Protection: Shadow.

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Posted 06 July 2008 at 16:59 as a comment on unblockable force

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So this deck is old now? haha. Its not very old but it is effective. Rock is fun.

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Posted 05 July 2008 at 21:13 as a comment on Classic Rock

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How about greater auramancy so your enchantments have shroud? it will help out a lot against disenchant decks. Watch out for those green global enchantment destroyers, only thing to stop them though is a nicely timed counterspell which fortunately you can pull off.

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Posted 05 July 2008 at 21:05 as a comment on Enchanted Evening and Disenchant Deck

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Boggart Ram-Gang, definitely.

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Posted 05 July 2008 at 21:02 as a comment on Rapid Assault

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My friend plays a deck almost exactly like this. It plays fairly well but you're opponent isn't skrewed. I've beaten this deck many times before. Lifegain and combo decks own this deck hard. For a burn deck it runs a bit slow. You'll notice that when it runs against a third turn kill burn deck, let alone a first or second turn kill deck. Don't get me wrong its not a bad deck, but look at this one: Fast Damage, it beats this almost every time we play.

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Posted 05 July 2008 at 20:59 as a comment on The San Andreas Fault

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