smc1215

64 Decks, 832 Comments, 7 Reputation

But if your plan is to play dragonstorm then why is there only 1 copy of dragonstorm here? You'll need 3 more, and yeah, either add some combo to boost your storm count to inf (with a loop or something), or put in hellkites. Also, shrieking drake (which you already have) can help with storm as it can return itself to your hand to be replayed. Put in more of each, more drakes, more dragonstorms.

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Posted 16 July 2008 at 03:39 as a comment on Dragons and Drakes

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Seriously take this to a vintage tournament and see if they let you run it (they won't but the judges would get a HUGE kick out of it)

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Posted 16 July 2008 at 03:32 as a comment on best deck ever

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New eventide rw liege is a lightning helix every time you play a rw spell, lightning bolt every time you play red and gain 3 life whenever you play white, not to mention it gives r +1/+1 and w+1/+1, it's insane. You need at least 2 of them here, preferably 4.

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Posted 14 July 2008 at 18:27 as a comment on Direct Damage Equals Life Gain

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Why the bathe in light? If your creatures have shadow they can't block normal creatures anyway so the bathe is really a waste of space, same with the blessing, I mean sideboard wouldn't be bad in case of burn or something but they are basically useless. You'd better hope your deck is faster than your opponents, cuz you have no blockers.

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Posted 14 July 2008 at 17:52 as a comment on

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Oh, just one other thought, if you can get your hands on dual lands instead of the vivids, the vivids are really slow, you'll end up a turn behind your opponent, to speed up your land types, also try prismatic omen, in my opinion its better than joiner since its not a creature.

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Posted 14 July 2008 at 17:42 as a comment on Planeswalker Dragon

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Harbinger to find joiner? no no, you definitely need Elvish Piper, no worries its in 10th, for all those big creatures. Oh, just something fun: Use Scion to pull out Teneb, then when he hits use the ability to return Teneb to play. Then just use scion and Teneb to shove out your big dragons for 5 mana.

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Posted 14 July 2008 at 17:40 as a comment on Planeswalker Dragon

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This isn't a deck people, read the description!!! I like the combos, I'm a huge combo player myself. One boo boo, the phage + donate combo doesn't work, the ability only triggers when phage is coming into play not when it is transfered to another player, since she is already in play, try endless whispers instead, that way if she dies you win. If you replace the swine with Stuffy Doll, the combo will be better too, because the doll is indestructible. Also maybe add stuffy doll + guilty conscience

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Posted 14 July 2008 at 15:14 as a comment on

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Wrong, decks like this have no basic strategy other than trying to get out whatever is in your hand (which you will have no control over) and beatdown from there, that will never beat a deck with an aimed goal especially burn. But I wish you luck with this, you're going to need it. (also, gameplay isn't enjoyable if you can't do anything or if you don't get the cards you need, just a reminder).

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Posted 14 July 2008 at 15:03 as a comment on Dragons and Drakes

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Check out Overbeing of Myth, it's the new eventide GU avatar but you'll love it for this deck, it draws you an extra card every turn and its power and toughness are equal to the number of cards in your hand. Also, there is no point in drawing so much if you can't keep the cards take out the warden, its bad, add spellbook. And your deck is too big, with too many different cards in it, may want to work on that.

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Posted 14 July 2008 at 14:42 as a comment on my hand overunneth

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Eventide is coming and it's got RU Hybrids you'll like!

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Posted 13 July 2008 at 04:07 as a comment on Fun with UR

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They wouldn't be on the site yet but hey, THEY'RE AMAZING!! The RW Liege is a lightning helix every time you play a RW spell. The GB liege makes 1/1 creatures that become 3/3, the RU avatar is like the bringer of the red dawn, the GB Avatar is a 7/7 with 2 -1/-1s has trample and G/B Remove a -1/-1: regen. Oh man, it's so awsome.

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Posted 13 July 2008 at 03:04 as a comment on

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There is a new avatar, you'll love it, it's BW BW BW BW BW for a 4/4 flier with lifelink and the ability: When you have 25 or more life this creature gets +4/+4. Its called Divinity of Pride look for it in Eventide. I just came back from the pre release, and am now the proud owner of one. =]

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Posted 13 July 2008 at 01:32 as a comment on

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Ok, making a deck out of the best cards you have doesn't always work, they have to work together in an overall plan, the deck must function like a team, each card does its part. I know some decks made out of the crappiest cards that can beat this because they work together in an odd way. Also only put in 1 of a card if its: expensive, restricted, east to get out (like panglacial wurm), or isn't important to the overall strategy of the deck. Variety comes from the sideboard, not the main deck.

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Posted 10 July 2008 at 14:33 as a comment on Killer Deck

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If it gets out of control with the warchiefs in play then why are there only 2? Only put in 1 of a card if: Its expensive to buy or play, its unimportant to the overall strategy, its easy to get out (like panglacial wurm), or its restricted, THATS IT. I don't think any of those apply to any card here except those with a 7 converted mana cost, Lim-Dul, but given his ability you should still have 2 in there, and some way to easily bring him out, like animate dead and discard.

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Posted 10 July 2008 at 14:28 as a comment on The Living Dead

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For a graveyard deck, this is really slow, look at some of superdork's decks, he makes some good ones. You need to make this either black white, or black green, but not all 3. There are too many different cards. In black try: Recurring Nightmare, entomb, buried alive, trespasser il-vec, dance of the dead, animate dead. Beacon of creation makes no sense in a 3 color deck, if you want to keep it add prismatic omen and more mana accel. This deck isn't as fast with 3 colors.

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Posted 10 July 2008 at 14:21 as a comment on Out of the Graveyard

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All creatures? Umm... maybe not the best idea, any creature control deck can wreck this easily. Check out my deck: Clerics Love to Die for some ideas.

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Posted 09 July 2008 at 16:54 as a comment on

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Don't get me wrong though, it isn't bad. In fact its rather good, but it isn't unbeatable, beware of control decks.

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Posted 09 July 2008 at 16:10 as a comment on Ultimate Creature Destruction

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I'd love to see this go up against some of my decks, I'd break your winning streak for sure. Control can stop this in a heartbeat. You'd be surprised what a well timed counterspell can do.

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Posted 09 July 2008 at 16:09 as a comment on Ultimate Creature Destruction

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Put in something fun for pariah dawn elemental can be fun Stuffy Doll can be good too. How about greater auramancy to help out your enchantments? More plains may help, just 2 can make all the difference, go for the 20. And yes, more story circles would help. If your combo is peace of mind and replenish, I'd put in more peace of minds. Enlightened tutor or idyllic tutor can help a lot too.

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Posted 09 July 2008 at 16:04 as a comment on Replenish Forces

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I see the chaos, 3 colors and no clue what you're going to draw. One of a card doesn't cut it, sorry. Also plainswalkers aren't any good if you can't protect them. You can't protect them if you don't draw the exact perfect cards, and even then, its only a matter of time.

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Posted 09 July 2008 at 15:46 as a comment on 3 Colors Chaos

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