Primal Rage gives all your creatures trample, and it's from 10th.
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I suggest Transguild Courier, dream coat (the oracle text makes it so you can make the creatures multiple colors), prismatic lace, and/or shyft.
This is so unique. OMG It's awesome.
No liege? and no offense but nobilis of war is definitely one of the least interesting avatars. What exactly are you using for the door? I assume beast but one can never be certain. you can't choose goat, although that would be funny, because you aren't playing any goat spells, so the goats don't get huge, but I think you're going for beast, right? I can't believe I'm saying this but Coat of Arms will be much better here. that way when your guys become changelings they get HUGE.
I see one huge enemy for this deck and that's pretty much it, and that would be Wrath of God. Look out for those and their many variations. Kitchen Finks and Safehold Elites could help against that cuz of their persist but other than that you're kinda skrewed against a white creature control deck like my deck: White Creature control. Other than that it looks great. good job. Oh yeah the new eventide Hallowed Burial even wrecks persist so watch out.
Good combo for this deck: Traumatize + Haunting echoes. It takes out just about everything but lands, have fun with it.
Armageddon, while I agree with your suggestion, I also think the combo is amazing and suggested it myself, but I do see a problem in that grindstone is at least a $30 card and getting 4 of them now adays is very hard. I was lucky enough to get all of mine from people who decided to stop playing or in packs a long time ago, not to mention painter's is another $10 each.
Just so ducky knows, the guilty conscience + stuffy combo is as follows: Tap stuffy enchanted with guilty conscience, it deals one damage to itself, then one to an opponent, the guilty conscience sees the one dealt to the opponent and triggers dealing 1 to stuffy, then stuffy deals 1 to the opponent again guilty conscience sees this happen and deals 1 to stuffy. It's an unbound loop so watch for angel's grace or platinum angel, if they play/have it the game ends in a tie.
that which was taken is a bit slow, your dolls are already indestructible so it won't have too much effect. For the angel it may be nice though. Also Pariah or Pariah's Shield + Stuffy is great. It will put a damper on opponents attacks for a good while. Also guilty conscience + stuffy is a game winner, just tap and win, so may want to put in more of those.
It's solid, I like the use of the liege in here, more of an extra than a main player, while nice to have out, one card a deck does not make. I have been doing with the eventide cards exactly what you've done here and I love it. Incorporating the appropriate guild with the color combination, great plan, it works really well here. Now if only we could convince those guys at wizards of the coast to make the ravnica block type 2 legal again. haha. nice deck.
You still haven't answered about a faster anti-counter. Answer: There isn't one, not in red at least.
if you get caught up against a counterspell deck then I doubt there will be much more important things to drop than an anticounter like shusher. But it is your deck and if you want to be taken down by a good ol' counterspell deck then be my guest. And when going up against a counterspell deck you have to be very careful about what you play when, so if you get your important stuff countered that's your own fault. My suggestion is sideboard, that's all, take it or leave it, that's my advice.
The deck has a few too many different cards in it. Also Oona is really a must in a blue black mill deck, especially with painter's servant. Btw, I have a mill deck called Splinter Mill, that runs the painter's grindstone combo, it works WONDERS.
how about turnabout? or maybe Gaea's Blessing, so that way, if you mill yourself and you mill that, all the cards in your graveyard go back to your deck? It's green, but you're really hoping you don't get it in your hand, also if you have the lattice in play you can actually play it if it somehow gets into your hand. if you REALLY want something fun with kill switch and the lattice try Thran Turbine, the three were made for each other, it's a lock, then put in the rack for another win condition
Yes, you do have to sac it, but the matter the mask deals with is the RRR, it makes it just 3, so much easier to play in a 2 color deck.
The oracle text DID change th card completely, it actually makes the deck a ton easier to play. I used to have to attack with my creatures to get them tapped so they would flip, but not anymore.
Oracle text for the mask: "X: You may put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. The creature's controller may turn the creature face up any time he or she could play an instant by removing all mask counters from it. This effect ends if the creature is turned face up." Note: the creature's come into play abilities never trigger.
Another great card with mirrorweave (although it isn't in standard) is Hulking Cyclops.
If no one else will say it then I will. I don't understand a word of that description. One, actual decks don't have owner made cards. Two, we don't use level sacrifices. This deck is 76 cards and only has one copy of each card in it, not to mention the cards seem totally random. You may want to change that by forming a strategy, picking out the cards that go with it, up their number to 4, and take out all the others, also 5 color decks are a bit complex, may want to go with only 1 or 2 colors.
What are you talking about?? Vexing shuster, SLOW for 1.5? For shame. 2 mana, not counterable, I'd like to see your version of a fast red anti-counter. Plus, it's good in the sideboard, not maindeck, simply because it's kind of useless
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