smc1215

64 Decks, 832 Comments, 7 Reputation

Definitely take some out, other fun card: Mangara of Corondor, It + Flickerform = 4 mana: Remove Target permanent from the game. Since the remove Mangara is part of the ability and not the cost, you can activate the ability, then before it resolves take him out with flickerform and BAM you're set, he comes back, theirs doesn't.

0
Posted 21 July 2008 at 23:18 as a comment on Flickerform

Permalink

Smc1215

0
Posted 21 July 2008 at 23:13 as a comment on Member Database

Permalink

Too big. Try to cut it down to 60, 65 max. Focus on a strategy. If you go for mill, which I personally think you should, add grimiore thief and some other necessary merfolk. Thief + Drowner + Commerce is good stuff. If you go for aggro, put in some older cards, you really need lord of atlantis, quicksilver fountain, more islandwalk. You know what I mean.

0
Posted 20 July 2008 at 23:39 as a comment on Basic Merfolk

Permalink

I'd like to see you win in 5 turns against what I have in store for this deck. It's called creature control, ever heard of it? It wrecks creature based decks like this. Fast lock decks and some combo decks can stop this too. Also, in standard, try going up against GW with 4 Wilt-Leaf Lieges in it with all your discard. It would make me laugh. Sorry, the deck isn't bad, but it's not as awesome as you think it is.

0
Posted 20 July 2008 at 23:33 as a comment on Ultra Awesome Black Deck of Rogue Awesomeness

Permalink

There is a new treefolk rare in Eventide. Its GB, check it out. It's called: Sapling of Colfenor. You'll like it.

0
Posted 20 July 2008 at 23:26 as a comment on

Permalink

Painter's Servant = everything becomes red.

0
Posted 20 July 2008 at 23:23 as a comment on Protection from Red Deck

Permalink

RG aggro without Boggart Ram-Gang is... not... good. Put in 4 Ram-gangs, perhaps sideboard the boas or priests and you'll be fine. And Why the snow lands?

0
Posted 19 July 2008 at 00:48 as a comment on RG Aggro Verson 1

Permalink

12 plainswalkers, you do realize that you can't play more than one copy of each one at a time. They are legendary but beyond the legendary rule, mirror gallery won't work. Guile without counterspells is like a fish without gills (teeg isn't a counter). Also Guile isn't the best for a tri colored deck, the UUU even with more islands than everything else, it's a long shot, look to shadowmoor and eventide for strong U, W and/or G creatures. How are you going to stop the burn of your plainswalkers?

0
Posted 19 July 2008 at 00:43 as a comment on world of rath

Permalink

Enlightened Tutor, to help pick out the enchantments and painter's

0
Posted 19 July 2008 at 00:30 as a comment on Paint It Black UNBUILT

Permalink

Beseech the queen may be a bit better than the tutor, why is the sluice in here? this is discard, not mill. Ghastlord doesn't count as them discarding for megrim, so be careful.

0
Posted 18 July 2008 at 20:10 as a comment on

Permalink

This is a combination of my: "Totally illegal but broken discard deck" and my "BU Discard" decks, they're like this but run memory jar and BU runs Magus of the Jar. Try putting arcane teachings on the shocker so it can deal damage direct and make them discard, if you can find some way to untap it like pemmin's aura or thousand year elixer, it would be amazing.

0
Posted 18 July 2008 at 20:07 as a comment on

Permalink

How about haunting echoes? Echoes + Traumatize = almost every card but lands by turn 6 without any mana accel. Demonic tutors are restricted so if you're planning on a tournament forget it. Replace it with diabolic tutors or beseech the queen. Add glimpse the unthinkable for awesome mill. Why are you worried about getting your cards in your graveyard? you're the one playing mill, you don't really need crucible or harvest. And why isn't Oona herself in here? Try shimian specter too.

0
Posted 18 July 2008 at 20:00 as a comment on Mill Ownage

Permalink

I'm sure it's just a bug. I like decks that use "older" or "ancient" cards. I remember when this set came out, it was a lot of fun, nice work for having a box of random commons, very nice work.

0
Posted 18 July 2008 at 19:29 as a comment on Forgotten Ice Age

Permalink

I like the idea but I think, unless you can keep playing fate transfer, I know it stops it from being standard but you could add Isochron Scepter to help out with that, I can see a problem. I mean there won't be a problem if you use the frostwalker and transfer on depths so on turn 4 you have a 20/20 on the board. then you're fine, but even when removing some age counters, they add up and there can only be 4 fate transfers, 8 max with your Volute.

0
Posted 18 July 2008 at 19:26 as a comment on Old LAge

Permalink

Reins of power + Spawning pit can help a lot, it acts like a plague wind, so that way their creatures never come back. Biting Tether can be good too. Shroud wrecks you though. Also, you have no reason to counter your own spells nor return your own lands, once you see eventide you might, if you have retrace, but other than that no way.

0
Posted 16 July 2008 at 17:42 as a comment on STEAL EM

Permalink

You focus so much on mana accel that you only have 10 creatures, and no scion of ur dragon. Scion + Teneb = search for a dragon and put it into play for 5 mana. Use scion to pull teneb then bring teneb back with tenebs ability on the scion, a bit confusing in words but you'll see, also scion with coalition victory is a must. Oh yeah, COALITION VICTORY? its basically a bust here. You're not going to get one of every land type,but put in prismatic omen, 4 of them, it helps with mana too.

0
Posted 16 July 2008 at 17:37 as a comment on Planar Chaos dragons

Permalink

you'll love eventide. just saying.

0
Posted 16 July 2008 at 04:04 as a comment on Radiant Spirits

Permalink

Platinum angel won't prot against burn, its got a 4 toughness, all they do is burn it first, or, with a good burn deck you should be dead before you even play it. Also what exactly does this deck do? just beatdown or is there something more to it? It just looks to me like you took a bunch of random cards and put them together.

0
Posted 16 July 2008 at 03:57 as a comment on blah dont look

Permalink

You may want to add more of each individual card and lower the different number of cards. Also there is a fun combo between Godhead of Awe and Crovax that will ensure that basically no "non-white" creatures hit the board.

0
Posted 16 July 2008 at 03:51 as a comment on

Permalink

With lorwyn and morningtide, playing coat of arms is a dangerous action, as those two sets are completely tribal. Just something to be careful of. On the whole it's a good deck, i just see that as a weakness.

0
Posted 16 July 2008 at 03:43 as a comment on Coat of Arms

Permalink

541-560 of 826 items