smc1215

64 Decks, 832 Comments, 7 Reputation

My policy is to only put in 1 copy of a card if its not very important, expensive, or restricted. Try sticking to that. Right now none of your deck have strategy to them because with the amount of different cards in them there is no way to form a basic strategy. Take out what you don't NEED for your basic idea. Reminder: You're allowed up to 4 of each card in your deck.

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Posted 29 June 2008 at 23:09 as a comment on Aurochs are coming

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WOW, you won't have ANY IDEA what your going to get, or when. Most of your deck has a 1/77 chance of being drawn, that is an abomination. Wow. You need to work on picking cards out and figuring out what you actually need and what you just like. Figure that out and you'll be fine but wow, I don't think i've ever seen a deck quite like this and for fairly good reason. Look at some of my decks to see how its done: Chronostasis and Fun with Phage are good.

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Posted 29 June 2008 at 23:06 as a comment on

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You will NEED non-creature spells in here too. There's a reason you don't see no spell decks, THEY DON'T WORK. You knights are going to all die without them, especially against a creature control deck. Protection is definitely needed.

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Posted 29 June 2008 at 22:51 as a comment on

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Like a lot of decks on this sight I've been noticing, your probability is like ZERO for getting essential parts to this deck. My policy is only have 1 copy of a card if you really can only have one copy in, other than that Load it Up. Take out what you don't need, bump up what you do. And just to mention, you won't need the emberstrike duo, its by far the worst duo there is. Also What is the point of this deck? What are you trying to do with it? whats the strategy here?

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Posted 29 June 2008 at 22:43 as a comment on Burnout please comment

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Oh and no one in their right mind would let you run 4 black lotuses in ANY format. In casual usually you and your friends pick cards to ban or restrict and normally black lotus is the first to go. They are basically cheating, no not basically, they ARE cheating cards. There are some cards that are just too crazy to have 4 of in any deck, those would be the power 9, there is a reason they are banned and restricted, think about it. I know around my home you'd get thrown out for trying this deck.

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Posted 28 June 2008 at 06:01 as a comment on Kill and Control

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Ok, other than the Walker and the Ornithopter, you have nothing to play until turn 3, now the thopter and walker MIGHT be able to hold you over, but not if you're up against burn, fast damage, or creature control. Plainswalkers seem like great cards but they make you a target in multi and also die very easily, they are slow, very slow, and often something like rings of brighthearth is required to move them along faster.

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Posted 28 June 2008 at 05:54 as a comment on Kill and Control

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Ok, here's how this works. The more copies of a card you have the better the chance of drawing it. Right now you have basically a 1 in 69 chance of drawing a card you need at that instant, thats not very good. Try taking out what you don't need and upping the number of what you do. Find a basic strategy and work with it. Right now the deck is a bit jumbled and all over the place. Find some direction.

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Posted 28 June 2008 at 04:43 as a comment on First Deck

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All of your decks are like this, you can't draw the card you need if you only have one of it in your deck. The best decks have the fewest number of different cards and the highest number per card. For example, a deck that has 4 of every copy of card in it but still only has 60 cards in the overall deck. This ensures that you will get what you need fairly consistently. There are, of course, some exceptions to this but this isn't one of them.

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Posted 28 June 2008 at 00:57 as a comment on

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Orim's Chant is another card to go with the scepter, and a MAJOR annoyance to your opponent. Its a $20 card but when used right, totally worth it.

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Posted 28 June 2008 at 00:51 as a comment on

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you have some probability issues. Up what you need, take out what you don't.

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Posted 28 June 2008 at 00:50 as a comment on Rogue Nation

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Haha, this is so awesome. I love it! Kudos, creature based deck are going to hate you. The only problem with it is that those creature decks are going to be owned by your friends who may in turn hate you.

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Posted 27 June 2008 at 22:45 as a comment on Give and Take

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More of what you need, less of what you don't. Right now a ton of your cards have a 1/65 chance of being drawn, thats horrid. The idea is good, annoyance decks can be very effective. I used hate them, but thats because I was always on the receiving end, but I mostly play control now so they don't bother me nearly as much. Isochron Scepter is a must for decks like this, Isochron + Angel's Grace is a major pain for your opponents.

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Posted 27 June 2008 at 22:29 as a comment on

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I really don't care, this combo is all over the place so you could have just as easily gotten it somewhere else. Plus, isn't that kinda the point of this website? I mean, sure you get feedback, but its also to inspire, I'm really happy that this deck did that for you!!

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Posted 27 June 2008 at 22:21 as a comment on Plague Wind

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Ok, anyone that posts from here on out has to read the card list and understand that Painter's Servant changes everything to that specific color, in play, out of play, it doesn't matter. Look, this is a great deck and you guys that don't know what your talking about are trying to bash it, you really can't. The deck is solid. Great job Magi_Gir1, but I do still like your type 1 version better.

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Posted 27 June 2008 at 22:03 as a comment on Green Painter Hates Blue

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jblaske: sorry I just have to... WHAT ARE YOU TALKING ABOUT???? Painter's Servant changes everything not just stuff thats out of play. Read the card, check it, read it really close, look up judge rulings, It Changes Everything!! Now that that's taken care of, yes, JohnoJace is right, but the only thing you have to watch out for is Cloak and Dagger, other than that you're golden.

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Posted 27 June 2008 at 21:59 as a comment on Green Painter Hates Blue

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I love Endurance decks, but this is crazy. Kudos. Nice job. You have some really fast big lifegain, I personally think Ajani might be too slow, weird to say for a lifegain deck, but its true.

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Posted 27 June 2008 at 20:18 as a comment on Pass the Test

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Oh yeah, one more: Quick Sliver is AWESOME.

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Posted 27 June 2008 at 20:13 as a comment on The Swarm of Slivers

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Wild Pair. Most slivers are 1/1, 2/2, 3/3 or 7/7 so when you play one you get 2. Also, Magma Sliver is HUGE. Toxin Sliver is big too. SHIFTING SLIVER is a MUST for all rainbow sliver decks, its sick. Sorry, but for a sliver deck, you're missing some key hitters.

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Posted 27 June 2008 at 20:12 as a comment on The Swarm of Slivers

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Definitely Diplomatic Immunity or Privileged Position (since its GW). Ivory Mask wouldn't hurt either.

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Posted 27 June 2008 at 20:05 as a comment on Invincable

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I agree with LordOfWar, Definitely not invincible. My red Fast Damage deck would rip this to shreds. Seriously, if the game goes on forever I can see how this would work, but it won't. You need things to stop the early attackers and early damage spells. There's nothing like 13 damage on the first turn, you can't stop that with this. This is easy to fix, Orim's Chant, Holy day, come on, you know what to put in. Also, MORE LANDS, to reiterate what everyone else has been saying.

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Posted 27 June 2008 at 15:57 as a comment on Invincable

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