cool. I like clerics, so I will look forward to it. :)
Permalink
that is not true, and besides, creatures can be pumped via spells and other ways, and infect an turn really nsty really fast.1 and 2 mana cards can make a whole lot of difference on a timetable for a win. there are infect decks that can win by turn 3-5. not because it has the biggest beefiest creatures, but because it can have speed.
That i a lot of clerics... but his deck wont run very well because it has way to many cards. if you want it to be a viable deck it has got to get cut down alot. the question that I have is this: is this meant to be serious in any way?
the difference is how damage is dealt to players. wither deals normal damage while infect deals damage in the form of poison counters, which you only need 10 of to lose the game, regardless of how much lief you have. The debate about wither orinfect in my opinion is perhaps one of quality or quantity. Infect in and of itelf is as an ability technically morepowerful, but wither has a lot more options to build with. so, it is less limited.
downfall, he gives a land to the defending player when he attacks.
only problem with him is that he needs ramp to get out in the first place, seeing a how he is 6 mana to play.
well, basic lands that is.
you should put Keeper of Progenitus in here. would make the Door a very easy win. it makes you're ;ands tap for double mana.
Banned in modern and extended, and restricted in vintage.
only thing I might change it swap the grasp of darkness for dismember.
well, my only suggstions would be to replace the dehydration with paralyzing grasp, claustrophobia, or the new one, encrust. all are cheaper and do the same thing or better.
yeah, those are good suggestions, thanks. :) I was looking at yeva, and she can make some nasty surprises possible.
wow. Silent arbiter is a perfect card for exalted decks.
very interesting. :)
It can still be a good card, Dead reckoning just makes it a great card.
well, you have death's shadow, but you are missing the one card that makes it any good: dead reckoning. put a creature from your graveyard to the top of your library, dead reckoning deals damage to target creature equal to the returned creature's power.
I would say the arsenal thresher, the salvage titan, windwright mage, onyx goblet, marble chalice. oh, and more master of etheriums that is a game winning card. :) also, since you have only 4 plains and swamps you could swap them for the artifact lands: ancient den and vault of whispers. :) well, take it or leave it, there are my suggestions. All in all it looks like an interesting deck. :)
looks good. :)
I would swap the burst lightning for unstable footing. Same cmc but more damage and it prevents damage from well... being prevented. and it is still an instant.
cool. :) again, thanks for helping me out with this deck, because I don't normally do mono colored decks because I like having the flexibility that a second color gives. true that lands are less of a problem in mono, but I guess there are ups and downs both ways. :) any other suggestions to improve my spell list? or any other creatures that you might replace?
2,901-2,920 of 3,481 items