Kazzong

401 Decks, 3,490 Comments, 885 Reputation

Well, here is a deck that I would like some ideas on, tried posting it before but with no success. It is a W/U deck based around dovescape.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=352030

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Posted 08 August 2012 at 18:33 as a comment on Post Your Deck HERE :)

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Well, here are some of my favorite removal cards: Murder, terminate, and parasitic implant. You could even use bone splinters because of the undying.

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Posted 08 August 2012 at 18:16 in reply to #279657 on never ending Undying

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Also, the crusader gets pumped by everything too, so... Flickering the monk puts out two more tokens every time. But, like I said, it is up to you.

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Posted 08 August 2012 at 17:40 in reply to #279267 on Faith's Battle Plan

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So, why should I drop white. Oh, your deck is interesting, but it takes a different route than mine and the nimbus and gargoyle fit it well. I don't know if they fit here. Kinda like warmonger's chariot. Attacking isn't what I am going for with this deck. More burn I guess you could say... Also, other than making mana a little easier... Why should I drop white, and what would you replace the white cards with? Thanks for the comment. :)

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Posted 08 August 2012 at 03:53 in reply to #279374 on defender deck

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Never mind. It isn't as good as I thought. I rechecked the card.

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Posted 08 August 2012 at 01:39 in reply to #278021 on Tezzy Control

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It could, but it's up to you.

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Posted 07 August 2012 at 14:59 in reply to #279267 on Faith's Battle Plan

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a for some spot removal... once beast rotates then Murder is a good option: 1BB destroy target creature.

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Posted 06 August 2012 at 21:12 as a comment on Master Splinter & The Boneyard Boys

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other cards that do that are bojuka bog and ravenous trap. neither are standard though..., but then the spellbomb is going to rotate with RTR so...

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Posted 06 August 2012 at 21:10 in reply to #278044 on Master Splinter & The Boneyard Boys

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commented. :)

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Posted 06 August 2012 at 21:03 in reply to #271474 on M13 pre-release sealed deck

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very interesting. I like th cloudshift with the captain, champion, and commander. particularly if you have the commander out and cloudshift the captain. you get 2 more creatures, and your creatures get +3/+3 until end of turn.
only thing that I might add is some life gain. maybe healer of the pride, or something along those lines. it is very strange to see a mono white deck with no life gain...

all in all I like. :) good deck.

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Posted 06 August 2012 at 20:50 as a comment on Faith's Battle Plan

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in all honesty I see no reason to add the Tree, because it isn't going to be very effective of a card sure, it is a huge defender, but if use it it changes, for better or worse, and both ways I lose becaue either I gain a lot of life and make a creature tiny, or I get a huge defender and lose life.

The Elixer isn't here for the life gain, it is for the graveyard retreval... you know, in case I genisis wave something important, like a banefire. or if my opponent blows up the board. so... in that light I see little value in the Tree.

as for dropping white... again I see no reason for that. it gives me a solid one drop. 0/4 defender that gives me 2 life when a creature that I control with defender blocks. and a 2 drop that boosts everything that I have out.

Hurricane is a decent card, but I don't have enough life gain to abuse it. plus it can be countered. once the armor is out... then they have to get rid of it first. and I have cards to deal with creatures of all sorts if I need, hence the sideboarded Bonfire. it doesn't hurt me.

The only thing that I can say that I would seriously consider is dropping the phytohydra for the wall of blossoms, because I have no draw in here, and that would be helpful in getting things out faster.

you have some good ideas, but I don't know if you have really looked at what each card does in conjunction with everything else. other than suggesting that I drop white you are wanting to make the deck too complicated.

the only card in here that doesn't really serve a good purpose is the phytohydra... so I will probably swap it for the wall of blossoms, since it is cheaper, bigger, and gives card advantage. the hydra only is good if I can pump it up enough for it to stay alive and make tokens. if it dies... I get 1 for 1. but if it doesn't... then I get multiples. but I think that the blossoms is better here. :) that is a good suggestion.

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Posted 06 August 2012 at 20:14 in reply to #279224 on defender deck

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It is a good card, but again... What would I take out for it?

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Posted 06 August 2012 at 16:55 in reply to #279178 on defender deck

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Ok, tree of redemption can be alright I guess... But not in this deck. and wall of blossoms is nice. but the real question is what would you take out to put them in?

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Posted 06 August 2012 at 07:40 in reply to #278499 on defender deck

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wow... that is amazing. and it can't be regenerated, or prevented. only pumping can save a creature. very funny. love it. :)

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Posted 03 August 2012 at 20:20 as a comment on Shrink and Switch

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I like it jsut because of vizzerdrix. I know almost everyone hates that card, but I love the flavour text. too funny. as for improvements... fervor? to give your creatures haste.

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Posted 03 August 2012 at 20:18 as a comment on Lord General Vizze

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cool. thank you for testing it out. I did wfind something that I wanted to change: Fireball for Banefire. same mana cost, same amount of damage, and a way better ability. uncounterable and unpreventable when above 5 damage. as for the lands, I will probably make the changes for those. :) again, thanks. and glad you like the deck.

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Posted 03 August 2012 at 19:38 in reply to #278284 on defender deck

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killing wave would be great in this deck. seeing as how you can produce infinite mana.

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Posted 02 August 2012 at 22:04 as a comment on Tezzy Control

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huh... just thought about this, but stuffy would work really well with nin.

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Posted 02 August 2012 at 21:58 as a comment on Mana Tyranny

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very nice. the talrand with the mirror is awesome. oh, ponder, get 4 drakes, and draw a talrand's invocation, and play it for another 6 drakes. for a total of 10 drakes for 5 mana. lol. that rocks.

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Posted 02 August 2012 at 01:17 as a comment on Drakes!!

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immolating souleater. :) phyrebreathing even. becaus of phyrexian mana cost to pump. very nice.

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Posted 02 August 2012 at 01:14 in reply to #277603 on Fire Fling destroy

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