dknight27

1,774 Decks, 2,524 Comments, 280 Reputation

i prefer bonesplitter to your 3 equips for this type of deck, its extremely cheap and can make a weenie into a devastating force

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Posted 10 April 2010 at 18:46 as a comment on White Weenie

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wow, this deck would be awesome to play but would cost upwards of 15 grand. a good way to use ad nauseam though, i also like the death's shadow combo with ad nauseam. check out my ad nauseam deck

zaraki's name

http://mtgvault.com/ViewDeck.aspx?DeckID=53347

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Posted 10 April 2010 at 13:13 as a comment on AD NAUSEAM THE DECK !!!

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the easiest way to pull this off is with defense of the heart, it can get both creatures for you in 1 go and then its game over. make sure to run 4 forbidden orchards with it so the opponent has enough creatures to trigger defense of the heart

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Posted 10 April 2010 at 03:33 as a comment on Infinity

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memory erosion isnt a very good choice for this deck, it may prevent them from drawing good cards, but you have no way of making sure that happens, it may end up putting 2 bad cards in the grave and giving them a good draw next turn, or if the opponent is playing necro then your only helping them. plus when u stop them from casting spells then it becomes useless

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Posted 10 April 2010 at 03:30 as a comment on Take Control and F*** with their Mind

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*giant growth not strength

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Posted 10 April 2010 at 00:40 as a comment on carnage dreadnought

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here is an ever faster way

turn 1- land and llanowar elves, 20
turn 2- land, sheltering ancients, uktabi drake, 18
turn 3- land, giant strength on sheltering ancients, then berserk sheltering ancients then attack for 18 for the win

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Posted 10 April 2010 at 00:39 as a comment on carnage dreadnought

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ill say it again, sheltering ancient wins games, period.

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Posted 10 April 2010 at 00:35 as a comment on carnage dreadnought

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there is a lot of room for improvement in this deck. im not sure what restrictions you are going for here, bu tinker and darksteel colossus will put this deck over the top. another thing i dont understand is y u arnt running the artifact lands, they would make master e a BAD ASS

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Posted 09 April 2010 at 23:59 as a comment on Fun Esper Control

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you only need 3 or 4 lands on the field for this deck to work, so it will be pretty easy to get enough lands for the win

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Posted 09 April 2010 at 15:23 as a comment on crimson moon

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this deck is a bit of a gamble, which makes it fun to play

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Posted 09 April 2010 at 15:16 as a comment on crimson moon

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oh, and Korlash, Heir to Blackblade rather then nightmare

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Posted 09 April 2010 at 11:16 as a comment on Old School Speed Black

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whats up my old school brutha, i like what youv got going here, here are a few upgrades to help out

doom blade, Ashenmoor Gouger, Inkfathom Infiltrator

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Posted 09 April 2010 at 08:53 as a comment on Old School Speed Black

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a lil smoke and mirrors

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Posted 08 April 2010 at 00:18 as a comment on oldest reflection

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he is running the catacombs to thin out the deck a bit, i have a deck much like this, i would switch out the swords and jitte, you dont really need them and they will make this much slower. i run bonesplitter and unholy strength in mine and it allows for some much faster damage. also i would put in wall of souls and steelwall to make sure the opponent cant beat you to the punch with damage. wall of souls is a beast in decks like this, if they do attack it will hurt them as well and it will help you win the damage race. i would also advice adding no mercy in here, it is an excellent way to ensure your prolongued life. other then that this looks pretty good, nice job

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Posted 07 April 2010 at 20:27 as a comment on Dauthi deck

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ya i deff think 16 is a good call, ive been debating it for a while, ill prolly get down to changing it soon

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Posted 07 April 2010 at 16:18 as a comment on baited breath

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a very fun deck to play, very nerve wrecking

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Posted 07 April 2010 at 16:00 as a comment on baited breath

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thanks everybody, im glad you enjoyed em. godsknight, here are some land bases that can help you

volcanic island, scalding tarn, steam vents, cascade bluffs

that should do it. i usually use this land combo for a 2 color 60 card deck

4 volcanic islands
4 steam vents
2 cascade bluffs
2 scalding tarns
4 islands
4 mountains

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Posted 07 April 2010 at 11:31 as a comment on dragonstorm

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turn 1- land and dragonmaster outcast
turn 2- land and sakura tribe elder
turn 3- land and paradox haze
turn 4- land and nature's lore
turn 5- 2 dragons, smash and crash

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Posted 06 April 2010 at 20:39 as a comment on pragmatic pursuit

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this is a pretty fun deck to play, and works very well

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Posted 05 April 2010 at 22:46 as a comment on zaraki's name

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ive been debating lightning helix, still not sure, ill check your deck fo sho

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Posted 05 April 2010 at 21:39 as a comment on dearest bankai

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