dknight27

1,774 Decks, 2,524 Comments, 280 Reputation

i absolutely love decks like this, ive made a few myself. the key here is a way to use the scepter every turn. put in voltaic key so you can play silence both on your turn and on the opponents turn and they will never play anything again. I like the ascension as a win condition, another is black vice. good job here. I would throw in some search to help out. i would add in enlightened tutor, that way you could search out both of the artifacts or ascension for the win

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Posted 23 August 2010 at 20:12 as a comment on SILENCE

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here is a good game.

turn 1- land and llanowar elves
turn 2- land and aggrivated assault
turn 3- land and bear umbra
turn 4- land and any creatures
turn 5- attack endlessly for the win

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Posted 23 August 2010 at 17:50 as a comment on raging waterfall

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a little vulnerable to blue control, but decks that rely on red damage or black destruction will have a hard time killing these creatures

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Posted 23 August 2010 at 16:26 as a comment on soul's armor

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here is a good game

turn 1- land and llanowar elves
turn 2- land priest of titania and fyndhorn elves
turn 3- land skyshroud elf and as mony other elves as possible
turn 4- land, tap out all for mana then use mobilize and double the mana then banefire for the win

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Posted 14 August 2010 at 18:59 as a comment on rite of spring

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i will, ive been havin a hard time this summer so i havnt been able to post any, but in a week ill be back

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Posted 14 August 2010 at 17:44 as a comment on traveler's homage

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hey my man, long itm no see. how have things been

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Posted 14 August 2010 at 04:39 as a comment on Post Your Decks HERE!!!

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harmonize is essential to this deck. its a turn 4 play that will allow me to get what i need for the combo to go off

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Posted 14 August 2010 at 04:27 as a comment on traveler's homage

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whats up my pikachu lovin playa, im back

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Posted 13 August 2010 at 19:13 as a comment on PIKACHU!!!! I CHOOSE YOU!!!

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here is a pretty good game

turn 1- land
turn 2- land and wall of blossoms
turn 3- land and mana flare
turn 4- land and warp world.........warp world into anarchist and thats almost game son

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Posted 13 August 2010 at 18:33 as a comment on traveler's homage

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im using knowledge as a search source only. if i use selective memory then i will deck out too fast. remember, one of the win conditions of this deck is to deck out the opponent

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Posted 14 May 2010 at 15:02 as a comment on kiss from a rose

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opponent starts with 53 cards in the deck after drawing their hand

turn 1- land and Hada Freeblade
turn 2- land and Halimar Excavator, 51 cards
turn 3- land and Jwari Shapeshifter, 45 cards
turn 4- land and clone, 33 cards
turn 5- land and rite of replication, 18 cards
turn 6- land, any ally and mind funeral for the win

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Posted 13 May 2010 at 00:09 as a comment on soldiers of solstice

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i love a good nana zoo deck, one of the best stomp decks in my opinion, i love rancor in here, that must work like a charm, ive never been that big a fan of Umezawa's Jitte, its too slow for my taking and i think it could easily be replaced in here

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Posted 12 May 2010 at 23:14 as a comment on Naya Zoo

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turn 1- land
turn 2- land and everflowing chalice
turn 3- land and dragon fodder
turn 4- land and polymorph with a backup dispel to make sure they cant counter it

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Posted 10 May 2010 at 21:24 as a comment on king's thief

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no worries mate, heres how it works, tap the Khalni Gem to add 2 blue mana to the pool, use 1 mana to untap the gem by activating filigree sages ability (it only costs 1 blue now due to the ability of training grounds). this nets you 1 mana, then do it again forever and then one last time choosing red as the mana and cast banefire

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Posted 10 May 2010 at 01:16 as a comment on Gena Isaacs

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turn 1- land and training grounds
turn 2- land and duress
turn 3- land and some draw
turn 4- land and filigree sages
turn 5- Khalni Gem, infinity, banefire for the win

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Posted 10 May 2010 at 00:55 as a comment on Gena Isaacs

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here is a pretty good game
turn 1- land and duress
turn 2- land and howling mine
turn 3- land and mind funeral
turn 4- land and pretty much anything
turn 5- land and haunting echoes
turn 6- any mill card for the win

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Posted 08 May 2010 at 20:36 as a comment on shifting sands

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with 12 discard and counter for only 1 mana i will deff be able to handle the path i know will be coming. the combo doesnt have to go off turn 6, thats just a best case scenario, with diabolic tutor there is little chance i wont get what i need even if they manage to dismantle the combo the first time around

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Posted 08 May 2010 at 03:42 as a comment on forgotten grace

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turn 1- land and lightning bolt
turn 2- land, kraken hatchling, duress
turn 3- land and Inquisition of Kozilek
turn 4- land and diabolic tutor
turn 5- land and spellbound dragon
turn 6- attack for the win

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Posted 08 May 2010 at 02:38 as a comment on forgotten grace

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you deff need at least 4 more creatures, personally i would add boros swiftblade

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Posted 06 May 2010 at 18:38 as a comment on Pump Zoo

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you deff need more creatures, especially sense most of them are 1 cost, check out my zoo deck for some ideas, its called senbon zakura kageyoshi

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Posted 06 May 2010 at 14:57 as a comment on Pump Zoo

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