dknight27

1,876 Decks, 2,657 Comments, 317 Reputation

check the deck heavy feather for an idea as to what you should run

http://www.mtgvault.com/ViewDeck.aspx?DeckID=133918

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Posted 10 January 2011 at 23:29 as a comment on Huge Aggro

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here is a good game

turn 1- land and llanowar
turn 2- land leatherback baloth
turn 3- land hunted troll

thats pretty much it

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Posted 10 January 2011 at 23:27 as a comment on heavy feather

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my man (just an expression) lets get to work. your best bet to make this deck better is too streamline it to perfection. a deck like this operates best with a turn 1 mana accel creature like llanowar elves or Joraga treespeaker and then a 4 or 5 mana big boy that u will use to win. ill build u a good model deck and then we can talk more about it. but for right now the best advice is to drop the 6 mana creatures for 5 mana creatures. a turn 4 5/5 or 6/6 is exactly what you want

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Posted 10 January 2011 at 23:05 as a comment on Huge Aggro

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sounds good to me, 1 more question, what legality will u be using this deck in? standard perhaps? or just casual. either way its all good, after this question is answered we can get to work

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Posted 10 January 2011 at 16:27 as a comment on Huge Aggro

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badabing badaboom

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Posted 10 January 2011 at 03:50 as a comment on transport to oblivion

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my goal is to have 1000, and then who knows

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Posted 10 January 2011 at 03:06 as a comment on locutus sunrise

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the only deck type that really doesnt have to worry about this deck is a combo deck that doesnt use creatures or is a turn 0,1, or 2 deck, which in reality doesnt have anything to worry about. but im ok with getting in a race with a control deck.

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Posted 10 January 2011 at 03:04 as a comment on red dog

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whats up gog my friend. first you need to decide what you want to do in here. you have 2 different elements of a classic green deck going on here- a big creature deck with some mana accel and and a mid ranged stompy deck. let me know what you want to happen with this deck and i will try and help some more.

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Posted 10 January 2011 at 03:00 as a comment on Huge Aggro

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here is a good game

turn 1- tree of tales, memnite, sol ring
turn 2- land, Ezuri's Brigade
turn 3- attack for 9

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Posted 09 January 2011 at 02:24 as a comment on locutus sunrise

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zip zop zubaty bop

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Posted 09 January 2011 at 01:43 as a comment on red dog

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burnt offering has no place in here. you need things to protect your platinums from the removal spells that you know are coming. also 26 lands is too high. 23 at the most

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Posted 07 January 2011 at 15:18 as a comment on You Can't Hurt Me!

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this deck needs a little bit of tweeking. what type do u want it to be

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Posted 06 January 2011 at 18:30 as a comment on Green Creatures

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u desperately need birds of paradise and llanowar elves in here, it will be your best turn 1 or 2 drop and will pull this deck from its early game slump

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Posted 06 January 2011 at 16:48 as a comment on this could be fun

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a bit too much cycling for my taste though. 4 brainstorms would be better in my opinion. it will cut down on the chance of a turn 0 win, but drastically increase the chances of a turn 1 or 2.

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Posted 06 January 2011 at 13:39 as a comment on Concept: Vintage legal turn 0 kill

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flash is unfortunately banned in legacy, but this still works in vintage, nice work

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Posted 06 January 2011 at 13:37 as a comment on Concept: Vintage legal turn 0 kill

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invigorate would put this deck over the top. not sure what edition Lbro is going for though. i have a very similar standard deck, u should check it out. its called sentient slide

http://www.mtgvault.com/ViewDeck.aspx?DeckID=132121

i like running vendetta and smother rather then doom blade in here. u have a turn 1 drop in vendetta to smack down their birds or llanowar and the life loss will be minimal in the early game, which your aiming for anyway

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Posted 06 January 2011 at 13:33 as a comment on turn 3 win infect

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a turn 1 vector asp or a turn 2 plague stinger puts this deck over the top

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Posted 06 January 2011 at 03:17 as a comment on sentient slide

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Magma Phoenix and Koth of the Hammer arnt good fits for a fast red deck like this. there shouldnt be anything costing more then 3 in a red burn/rush deck because turn 3 u want to either play a 3 casting spell like ball lightning or a 2 cost and a 1 cost, and then turn 4 u want either 2 2 costers or a 3 and a 1 coster. this type of play allows a turn 5 win almost 100% of the time, unless the opponent is using a fast lifegain deck. to speed this deck up u need to run more spell damage then creature damage. this deck needs 4 lava spikes, 4 chain lightnings, and 4 browbeats. i know there is a lot of debate over browbeat, but in a deck like this it finds its purpose. a turn 3 browbeat is almost a best case scenario. when the opponent figures out that this is a rush/burn deck they will pick the 3 cards over the 5 damage, and in those 3 cards u will hopefully draw a cheap burn spell or 2 for turn 4.

take a look at my burn deck mustang mayhem

http://www.mtgvault.com/ViewDeck.aspx?DeckID=18008

it wins turn 5 90% of the time. ive played it about 30 times and its only lost 2ce to a wicked fast combo deck. if it doesnt win turn 5 it will win turn 6.

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Posted 06 January 2011 at 01:50 as a comment on (Please Comment) FAST WIN!

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what type you trying to play in?

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Posted 04 January 2011 at 15:15 as a comment on (Please Comment) FAST WIN!

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ah, that would do it. no worries

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Posted 04 January 2011 at 14:37 as a comment on Unrelnting

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