thats what i was gettin at
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whats up playa, doubling cube is a tricky animal to play. if its a mono colored deck it becomes very difficult to use properly. with 6 green mana if you use the cube then you only get 3 more, putting you right back at 6. an easy way to correct this is with heartbeat of spring. examine this situation, you have the cube, h of s, and 5 lands on the field. tap out for 10 green mana then use 3 for the cube, now you have 14. not bad at all
MY MAN, it most deff is. i am on a bleach kick at the moment, ive named at least 10 out of my last 30 decks with bleach references
patron wizard is a must in a wizard deck
here is a good game turn 1- land and sol ring turn 2- land, llanowar elves and leatherback baloth turn 3- land and plow under now the opponent has no lands on the field and will draw lands for the next 2 turns, and you have a 4/5 on the field.....thats a game winner
Lorescale Coatl is an excellent win condition in here
the top and harmonize are enough to grab either a tutor or the station
turn 1- land and llanowar elves turn 2- land and blasting station turn 3- land and sigil captain turn 4- land and a persist creature with a floating mana for rebuff the wicked, boom
unfortunately it isnt cost effective, 2 mana for 3 mana isnt as good as 3 for 1 or 2 for 1 like the rest of the spells in here
here is a good game turn 1- land and sol ring turn 2- land and pandemonium turn 3- phyrexian dreadnought and death's shadow, 25 damage for the win
boom
whoops, it was supposed to be lotus petal, that should be enough to pull it off, im goin for the big 300 as soon as possible
storm time baby
this is absoltuely brilliant, excellent job
im a slave to the vamp tribe, soooooo good
here is a good game turn 1- land and duress turn 2- land and howling mine turn 3- land and lich boom
whats up zalgo, balance of power confuses me in this deck. it looks like all the discards and land tax would ensure that the opponent would always have less cards then you. I dont really c how it fits
no worries mate, with a few tweaks it would fit fo sho
it complicates the action and requires too much mana accel. im afraid i wont have enough to pull it off easily. and i wont be able to search for it with the tutors
here is a good game turn 1- land and ponder turn 2- land and spawning breath turn 3- land and bazaar trader turn 4- sac the token to play immortal coil and then drop bojuka bog for the win
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