dknight27

1,842 Decks, 2,582 Comments, 301 Reputation

this deck is gunne be extremely vulnerable until turn 6, you deff need something to do until turn 6, or a way to cast the titans sooner

0
Posted 16 October 2010 at 18:37 as a comment on Super Uber Titan Deck

Permalink

overwhelming stampede would be an excellent win condition in this deck

0
Posted 16 October 2010 at 15:52 as a comment on Growing Infection

Permalink

if you can get b of p out on the first turn this deck is deadly

0
Posted 16 October 2010 at 13:29 as a comment on iron sand

Permalink

the key to an equipment deck is how cheap you can get them out and on the field. bonesplitter is an absolute must, as is i believe shuko. both of these are turn 1 drops that will speed this deck up a ton. you deff want to look into the other creatures with abilities that only work if they are equiped as well

0
Posted 13 October 2010 at 12:38 as a comment on Ridiculous equipment

Permalink

check it out, its called blackest night

0
Posted 12 October 2010 at 22:02 as a comment on Mayan Deck

Permalink

dryad arbor is in here for some attacking power as well as a possible mana source, i rather like that little guy

0
Posted 12 October 2010 at 22:02 as a comment on shine machine

Permalink

fast mana for tokens and bad ass control

0
Posted 12 October 2010 at 21:52 as a comment on blackest night

Permalink

i love the concept of this deck, excellent work. i think ill make one myself

0
Posted 12 October 2010 at 20:22 as a comment on Mayan Deck

Permalink

use their cards to beat them, or just get rid of their stuff and attack for the win

0
Posted 11 October 2010 at 19:19 as a comment on shadow law

Permalink

muddle the mixture absolutely dominates in this deck. you def need more search in here and it doubles as a counter that will be necessary later on, i think im gunna make a version of this

0
Posted 10 October 2010 at 20:42 as a comment on All the Time in the World

Permalink

in a deck like this you need more protection for your combo. you dont really need to worry about attacking with creatures as a win condition. with an infinite turn deck the best way to win is with darksteel reactor. put 1 feldon's cane or wheel of sun and moon in here to make sure decking out isnt a problem and then sit back and run out the clock

0
Posted 10 October 2010 at 20:30 as a comment on All the Time in the World

Permalink

here is a good game

turn 1- tree of tales and sol ring
turn 2- plateau and Ezuri's Brigade
turn 3- land, any artifact, badabing

0
Posted 07 October 2010 at 22:19 as a comment on steel thundercracker

Permalink

here is a good game

get coretapper out before bone wand which ensures 4 counters on the wand before you cast anything

then

turn 6- lightning bolt (12), any 2 instants or sorceries, thats game son

0
Posted 06 October 2010 at 19:44 as a comment on clifftops collapse

Permalink

im gunna make a version of this

0
Posted 06 October 2010 at 17:31 as a comment on You Can't Ignore My Girth

Permalink

you deff need some of the charge counter adders in here like coretapper and energy chamber

0
Posted 06 October 2010 at 17:30 as a comment on You Can't Ignore My Girth

Permalink

that combo would certainly work, but if i dont pull both pieces in the opening hand it would be faster to run the normal draw

0
Posted 03 October 2010 at 17:35 as a comment on ryujin jakka

Permalink

here is a good game

turn 1- land
turn 2- land and iron myr
turn 3- land myr galvanizer
turn 4- land any other myr
turn 5- splinter cell, badabing

0
Posted 03 October 2010 at 15:53 as a comment on ryujin jakka

Permalink

with so much life gained in here you will have enough to outlast everyone for the win

0
Posted 02 October 2010 at 22:36 as a comment on contractile host

Permalink

this is a fun deck to run, with some diverse ways to win

0
Posted 02 October 2010 at 16:50 as a comment on phoenix king

Permalink

i considered the new wall, i went with steel wall because its a turn 1 drop, or a turn 3 drop if you want to play another 2 cost shadow critter. its only there to prevent about 4 to 6 points of damage (a smaller attack and then a mid ranged). if i use the newer wall it will disrupt the turn 2 and 3 drop of the shadow creatures this deck relies on.

in regards to the control aspect, thats what the discarding is for, other then that there isnt much to be done about it. a good control deck can beat almost any deck ever made, all one can do is try and speed things up so the control cant keep up or build a better control deck

0
Posted 27 September 2010 at 23:32 as a comment on kerosene blitz

Permalink

1,441-1,460 of 2,579 items