this deck is gunne be extremely vulnerable until turn 6, you deff need something to do until turn 6, or a way to cast the titans sooner
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overwhelming stampede would be an excellent win condition in this deck
if you can get b of p out on the first turn this deck is deadly
the key to an equipment deck is how cheap you can get them out and on the field. bonesplitter is an absolute must, as is i believe shuko. both of these are turn 1 drops that will speed this deck up a ton. you deff want to look into the other creatures with abilities that only work if they are equiped as well
check it out, its called blackest night
dryad arbor is in here for some attacking power as well as a possible mana source, i rather like that little guy
fast mana for tokens and bad ass control
i love the concept of this deck, excellent work. i think ill make one myself
use their cards to beat them, or just get rid of their stuff and attack for the win
muddle the mixture absolutely dominates in this deck. you def need more search in here and it doubles as a counter that will be necessary later on, i think im gunna make a version of this
in a deck like this you need more protection for your combo. you dont really need to worry about attacking with creatures as a win condition. with an infinite turn deck the best way to win is with darksteel reactor. put 1 feldon's cane or wheel of sun and moon in here to make sure decking out isnt a problem and then sit back and run out the clock
here is a good game turn 1- tree of tales and sol ring turn 2- plateau and Ezuri's Brigade turn 3- land, any artifact, badabing
here is a good game get coretapper out before bone wand which ensures 4 counters on the wand before you cast anything then turn 6- lightning bolt (12), any 2 instants or sorceries, thats game son
im gunna make a version of this
you deff need some of the charge counter adders in here like coretapper and energy chamber
that combo would certainly work, but if i dont pull both pieces in the opening hand it would be faster to run the normal draw
here is a good game turn 1- land turn 2- land and iron myr turn 3- land myr galvanizer turn 4- land any other myr turn 5- splinter cell, badabing
with so much life gained in here you will have enough to outlast everyone for the win
this is a fun deck to run, with some diverse ways to win
i considered the new wall, i went with steel wall because its a turn 1 drop, or a turn 3 drop if you want to play another 2 cost shadow critter. its only there to prevent about 4 to 6 points of damage (a smaller attack and then a mid ranged). if i use the newer wall it will disrupt the turn 2 and 3 drop of the shadow creatures this deck relies on. in regards to the control aspect, thats what the discarding is for, other then that there isnt much to be done about it. a good control deck can beat almost any deck ever made, all one can do is try and speed things up so the control cant keep up or build a better control deck
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