dknight27

1,842 Decks, 2,582 Comments, 301 Reputation

i will, ive been havin a hard time this summer so i havnt been able to post any, but in a week ill be back

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Posted 14 August 2010 at 17:44 as a comment on traveler's homage

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hey my man, long itm no see. how have things been

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Posted 14 August 2010 at 04:39 as a comment on Post Your Decks HERE!!!

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harmonize is essential to this deck. its a turn 4 play that will allow me to get what i need for the combo to go off

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Posted 14 August 2010 at 04:27 as a comment on traveler's homage

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whats up my pikachu lovin playa, im back

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Posted 13 August 2010 at 19:13 as a comment on PIKACHU!!!! I CHOOSE YOU!!!

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here is a pretty good game

turn 1- land
turn 2- land and wall of blossoms
turn 3- land and mana flare
turn 4- land and warp world.........warp world into anarchist and thats almost game son

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Posted 13 August 2010 at 18:33 as a comment on traveler's homage

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im using knowledge as a search source only. if i use selective memory then i will deck out too fast. remember, one of the win conditions of this deck is to deck out the opponent

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Posted 14 May 2010 at 15:02 as a comment on kiss from a rose

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opponent starts with 53 cards in the deck after drawing their hand

turn 1- land and Hada Freeblade
turn 2- land and Halimar Excavator, 51 cards
turn 3- land and Jwari Shapeshifter, 45 cards
turn 4- land and clone, 33 cards
turn 5- land and rite of replication, 18 cards
turn 6- land, any ally and mind funeral for the win

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Posted 13 May 2010 at 00:09 as a comment on soldiers of solstice

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i love a good nana zoo deck, one of the best stomp decks in my opinion, i love rancor in here, that must work like a charm, ive never been that big a fan of Umezawa's Jitte, its too slow for my taking and i think it could easily be replaced in here

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Posted 12 May 2010 at 23:14 as a comment on Naya Zoo

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turn 1- land
turn 2- land and everflowing chalice
turn 3- land and dragon fodder
turn 4- land and polymorph with a backup dispel to make sure they cant counter it

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Posted 10 May 2010 at 21:24 as a comment on king's thief

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no worries mate, heres how it works, tap the Khalni Gem to add 2 blue mana to the pool, use 1 mana to untap the gem by activating filigree sages ability (it only costs 1 blue now due to the ability of training grounds). this nets you 1 mana, then do it again forever and then one last time choosing red as the mana and cast banefire

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Posted 10 May 2010 at 01:16 as a comment on Gena Isaacs

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turn 1- land and training grounds
turn 2- land and duress
turn 3- land and some draw
turn 4- land and filigree sages
turn 5- Khalni Gem, infinity, banefire for the win

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Posted 10 May 2010 at 00:55 as a comment on Gena Isaacs

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here is a pretty good game
turn 1- land and duress
turn 2- land and howling mine
turn 3- land and mind funeral
turn 4- land and pretty much anything
turn 5- land and haunting echoes
turn 6- any mill card for the win

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Posted 08 May 2010 at 20:36 as a comment on shifting sands

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with 12 discard and counter for only 1 mana i will deff be able to handle the path i know will be coming. the combo doesnt have to go off turn 6, thats just a best case scenario, with diabolic tutor there is little chance i wont get what i need even if they manage to dismantle the combo the first time around

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Posted 08 May 2010 at 03:42 as a comment on forgotten grace

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turn 1- land and lightning bolt
turn 2- land, kraken hatchling, duress
turn 3- land and Inquisition of Kozilek
turn 4- land and diabolic tutor
turn 5- land and spellbound dragon
turn 6- attack for the win

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Posted 08 May 2010 at 02:38 as a comment on forgotten grace

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you deff need at least 4 more creatures, personally i would add boros swiftblade

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Posted 06 May 2010 at 18:38 as a comment on Pump Zoo

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you deff need more creatures, especially sense most of them are 1 cost, check out my zoo deck for some ideas, its called senbon zakura kageyoshi

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Posted 06 May 2010 at 14:57 as a comment on Pump Zoo

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very true, but this way gives you options. if you get one of the enchantments to work then awesome, you dont need anything else to win. if you get no enchantments, or one gets countered, then having one in your hand and using the elf mana ramp is going to work as well

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Posted 06 May 2010 at 01:41 as a comment on MEGA ELDRAZI

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that way your turn sequence could be like this

turn 1- land, llanowar elves
turn 2- land, Priest of Titania and arbor elf
turn 3- land, fierce empath (search for Emrakul, the Aeons Torn), and as many other elves as you can
turn 4- land, Elvish Archdruid
turn 5- Emrakul

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Posted 05 May 2010 at 19:27 as a comment on MEGA ELDRAZI

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right now i see a problem with having the eldrazi in your hand when you need em, fierce empath would help a lot with this deck

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Posted 05 May 2010 at 18:45 as a comment on MEGA ELDRAZI

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that deff works, check out my take on this deck, onmyoji nosferoji

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Posted 05 May 2010 at 15:43 as a comment on New Alara Blades

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