dknight27

1,841 Decks, 2,582 Comments, 301 Reputation

here is an optimum game

turn 1- land and birds of paradise
turn 2- land any of the blades
turn 3- land and knight of new alara
turn 4- land and Jund Hackblade and any of the other blades and attack for 10
turn 5- attack for the win

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Posted 05 May 2010 at 15:43 as a comment on onmyoji nosferoji

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canopy cover is your best bet, i would also consider using hyena umbra, it will save you from burn spells and deathtouch

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Posted 05 May 2010 at 11:27 as a comment on New Alara Blades

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i love the idea here, but you need to take out all the borderposts, they are WAY too slow and you need protection in here for the knight

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Posted 05 May 2010 at 10:26 as a comment on New Alara Blades

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Tidehollow Strix is a bad choice in here due to infest

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Posted 03 May 2010 at 18:50 as a comment on Head Trauma

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unfortunately night of Meadowgrain isnt standard anymore, i wish it were, it is probably the best weenie ever made

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Posted 03 May 2010 at 17:35 as a comment on White weenie 01

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i run zuran orb in mine to make sure you have enough life to get what you need, also duress to make sure the oppoent cant counter, check out my version, its called crimson kimblee

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Posted 03 May 2010 at 16:06 as a comment on Ad Nauseam Storm

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i a little confused about the snow lands, why r they in here

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Posted 02 May 2010 at 16:29 as a comment on Classic Epic Zoo

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would someone mind explaining to me what the rock deck is supposed to do, im very interested

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Posted 02 May 2010 at 02:47 as a comment on aggro Rock

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ah i c, well than its all good

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Posted 01 May 2010 at 17:40 as a comment on The Anvil of Fury

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trinisphere could work well, but helldozer costs too much. by the time i get to use him they wont have any lands anyway.

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Posted 01 May 2010 at 13:39 as a comment on house upon the sand

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turn 1- land and sol ring
turn 2- land and avalanche riders
turn 3- land, stone rain and sinkhole


in the bag

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Posted 01 May 2010 at 13:27 as a comment on house upon the sand

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its too slow, with so many comes into play tapped lands you will prolly be a turn slower then the opponent just from land base. i dont really c the point of the equipments, it just slows the deck down more, even with Stoneforge Mystic

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Posted 01 May 2010 at 02:24 as a comment on Boss Naya

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i love a good old stasis deck, this is a rather strange one. you most deff need forsaken city in here as a means of keeping stasis in play. check out my stasis deck, its called "kiss from a rose"

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Posted 01 May 2010 at 01:43 as a comment on Stasis

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turn 1- land, llanowar elf
turn 2- land, leatherback baloth
turn 3- land, arbor elf and great sable stag
turn 4- land, Wolfbriar Elemental kicked twice

now you have a 4/4, a 4/5, 2 2/2s, a 3/3, and 2 1/1s by turn 4. Turn 4 drop some boost spells and attack for the win

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Posted 01 May 2010 at 01:41 as a comment on base of evolution

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fireball isnt the best choice in here, i assume your trying to work it in with Soulbright Flamekin for the 7 damage, but thats kind of hit and miss. banefire is a better choice anyway. how often does that work in play, just curious

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Posted 01 May 2010 at 01:10 as a comment on The Anvil of Fury

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kablamo

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Posted 30 April 2010 at 17:58 as a comment on crimson kimblee

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i quite agree, ive used this deck a bunch against the big man and he hasnt been able to come out yet

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Posted 30 April 2010 at 15:30 as a comment on bane of titans (anti-eldrazi)

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i would also go with some form of search to help out here, try 2 copies of brainspoil to get ad nauseam faster

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Posted 30 April 2010 at 02:04 as a comment on Ad Nauseam Storm

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lotus petal my man

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Posted 29 April 2010 at 23:31 as a comment on Ad Nauseam Storm

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this deck is brilliant, excellent job, im gunna have to make one of these myself

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Posted 29 April 2010 at 20:45 as a comment on Heal to Death

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