dknight27

1,870 Decks, 2,634 Comments, 313 Reputation

here is a good game

turn 1- land and sol ring
turn 2- land and dingus egg
turn 3- land and mana flare
turn 4- land and duress
turn 5- poison the well and radiate for the win

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Posted 29 August 2010 at 15:36 as a comment on encrypted volcano

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it will work well against other types of decks too, but combo decks, especially fast ones that give up protection for speed, wont stand a chance

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Posted 29 August 2010 at 13:47 as a comment on szayel aporro grantz

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dude, you are the man, im glad someone on here is a bleach fan!!!!!

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Posted 29 August 2010 at 11:52 as a comment on Soldiers!

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i love the quincies style

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Posted 29 August 2010 at 11:47 as a comment on hirenkyaku

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thats what i was gettin at

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Posted 29 August 2010 at 02:00 as a comment on EXTREME MANA RAMP TO THE PINNACLE!!!

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whats up playa, doubling cube is a tricky animal to play. if its a mono colored deck it becomes very difficult to use properly. with 6 green mana if you use the cube then you only get 3 more, putting you right back at 6. an easy way to correct this is with heartbeat of spring.

examine this situation, you have the cube, h of s, and 5 lands on the field. tap out for 10 green mana then use 3 for the cube, now you have 14. not bad at all

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Posted 29 August 2010 at 01:51 as a comment on EXTREME MANA RAMP TO THE PINNACLE!!!

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MY MAN, it most deff is. i am on a bleach kick at the moment, ive named at least 10 out of my last 30 decks with bleach references

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Posted 29 August 2010 at 01:45 as a comment on seele schneider

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patron wizard is a must in a wizard deck

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Posted 29 August 2010 at 01:41 as a comment on Wizard Deck

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here is a good game

turn 1- land and sol ring
turn 2- land, llanowar elves and leatherback baloth
turn 3- land and plow under

now the opponent has no lands on the field and will draw lands for the next 2 turns, and you have a 4/5 on the field.....thats a game winner

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Posted 29 August 2010 at 01:37 as a comment on etrange grande

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Lorescale Coatl is an excellent win condition in here

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Posted 29 August 2010 at 01:23 as a comment on seele schneider

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the top and harmonize are enough to grab either a tutor or the station

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Posted 27 August 2010 at 20:37 as a comment on merciless puppet

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turn 1- land and llanowar elves
turn 2- land and blasting station
turn 3- land and sigil captain
turn 4- land and a persist creature with a floating mana for rebuff the wicked, boom

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Posted 27 August 2010 at 20:18 as a comment on merciless puppet

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unfortunately it isnt cost effective, 2 mana for 3 mana isnt as good as 3 for 1 or 2 for 1 like the rest of the spells in here

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Posted 27 August 2010 at 19:54 as a comment on hirenkyaku

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here is a good game

turn 1- land and sol ring
turn 2- land and pandemonium
turn 3- phyrexian dreadnought and death's shadow, 25 damage for the win

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Posted 27 August 2010 at 18:04 as a comment on en syncro

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boom

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Posted 27 August 2010 at 16:51 as a comment on hirenkyaku

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whoops, it was supposed to be lotus petal, that should be enough to pull it off, im goin for the big 300 as soon as possible

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Posted 25 August 2010 at 23:21 as a comment on slip stream style

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storm time baby

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Posted 25 August 2010 at 20:58 as a comment on slip stream style

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this is absoltuely brilliant, excellent job

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Posted 25 August 2010 at 10:59 as a comment on Broken Leylines

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im a slave to the vamp tribe, soooooo good

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Posted 24 August 2010 at 22:41 as a comment on nosferatu alucard

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here is a good game

turn 1- land and duress
turn 2- land and howling mine
turn 3- land and lich

boom

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Posted 24 August 2010 at 20:59 as a comment on angel arm 000

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