very true, but this way gives you options. if you get one of the enchantments to work then awesome, you dont need anything else to win. if you get no enchantments, or one gets countered, then having one in your hand and using the elf mana ramp is going to work as well
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that way your turn sequence could be like this turn 1- land, llanowar elves turn 2- land, Priest of Titania and arbor elf turn 3- land, fierce empath (search for Emrakul, the Aeons Torn), and as many other elves as you can turn 4- land, Elvish Archdruid turn 5- Emrakul
right now i see a problem with having the eldrazi in your hand when you need em, fierce empath would help a lot with this deck
that deff works, check out my take on this deck, onmyoji nosferoji
here is an optimum game turn 1- land and birds of paradise turn 2- land any of the blades turn 3- land and knight of new alara turn 4- land and Jund Hackblade and any of the other blades and attack for 10 turn 5- attack for the win
canopy cover is your best bet, i would also consider using hyena umbra, it will save you from burn spells and deathtouch
i love the idea here, but you need to take out all the borderposts, they are WAY too slow and you need protection in here for the knight
Tidehollow Strix is a bad choice in here due to infest
unfortunately night of Meadowgrain isnt standard anymore, i wish it were, it is probably the best weenie ever made
i run zuran orb in mine to make sure you have enough life to get what you need, also duress to make sure the oppoent cant counter, check out my version, its called crimson kimblee
i a little confused about the snow lands, why r they in here
would someone mind explaining to me what the rock deck is supposed to do, im very interested
ah i c, well than its all good
trinisphere could work well, but helldozer costs too much. by the time i get to use him they wont have any lands anyway.
turn 1- land and sol ring turn 2- land and avalanche riders turn 3- land, stone rain and sinkhole in the bag
its too slow, with so many comes into play tapped lands you will prolly be a turn slower then the opponent just from land base. i dont really c the point of the equipments, it just slows the deck down more, even with Stoneforge Mystic
i love a good old stasis deck, this is a rather strange one. you most deff need forsaken city in here as a means of keeping stasis in play. check out my stasis deck, its called "kiss from a rose"
turn 1- land, llanowar elf turn 2- land, leatherback baloth turn 3- land, arbor elf and great sable stag turn 4- land, Wolfbriar Elemental kicked twice now you have a 4/4, a 4/5, 2 2/2s, a 3/3, and 2 1/1s by turn 4. Turn 4 drop some boost spells and attack for the win
fireball isnt the best choice in here, i assume your trying to work it in with Soulbright Flamekin for the 7 damage, but thats kind of hit and miss. banefire is a better choice anyway. how often does that work in play, just curious
kablamo
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