here is a good game turn 1- land turn 2- land and iron myr turn 3- land myr galvanizer turn 4- land any other myr turn 5- splinter cell, badabing
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with so much life gained in here you will have enough to outlast everyone for the win
this is a fun deck to run, with some diverse ways to win
i considered the new wall, i went with steel wall because its a turn 1 drop, or a turn 3 drop if you want to play another 2 cost shadow critter. its only there to prevent about 4 to 6 points of damage (a smaller attack and then a mid ranged). if i use the newer wall it will disrupt the turn 2 and 3 drop of the shadow creatures this deck relies on. in regards to the control aspect, thats what the discarding is for, other then that there isnt much to be done about it. a good control deck can beat almost any deck ever made, all one can do is try and speed things up so the control cant keep up or build a better control deck
here is a good game turn 1- land and discard turn 2- land, dark ritual, dauthi warlord and slayer turn 3- land and dauthi marauder attack for 5 turn 4-land and 2 dauthis attack for 10 turn 5- badabing
here is a good game turn 1- land and llanowar turn 2- land, arbor elf, explore turn 3- land and Khalni Hydra turn 4- asceticism, smash and crash
here is a good game turn 1- land turn 2- land and kiln fiend turn 3- land and wee dragonauts turn 4- land, inner fire for 4, seething song for 6, lightningbolt, lava spike, fling badabing
its just for fun spaz man
here is a good game turn 1- land and defiant elf turn 2- land and prismatic omen badabing
here is a good game turn 1- land and sol ring turn 2- land, isochron scepter (imprint boomerang) and bounce a land turn 3- land, bounce a land and play aphetto alchemist thats game son
here is a good game turn 1- land a birds of paradise turn 2- land and awakening zone turn 3- land and goblin assault turn 4- land, paradox haze, and bitterblossom turn 5- eldrazi monument, smackdown
excellent stuff. i honestly think blightning is one of the best cards ever made, it has been a while, how have things been
your land choices need work. more then half of your lands come into play tapped which sets you back a turn each time. essentially by turn 5 you will at best only have 4 usable ands and the opponent will be several turns of development ahead. try to get ahold of the duel lands, those plus the search lands will make this deck doable
this deck seems a little off. phage wont work being resurrected, if you play him from the grave you will lose
here is a good game turn 1- land turn 2- land and Liliana's Caress turn 3- land and megrim turn 4- land, mind rot and mire's toll, 12 damage game on
im sorry my man but a bunch of these cards arnt standard
here is a good game turn 1- land and birds of paradise turn 2- land, llanowar elves and noble hierarch turn 3- land, overgrown battlement and any other creature turn 4- land, rite of replication turn 5- banefire for the win
unfortunately at this point this deck is very outdated. your mana curve is too low as well. lots of yopur cards cost 4 or more which means this deck wont be functional until around turn 6. check out soem of the new green and white cards if you can. go to http://magiccards.info/search.html and search from there. such things as baneslayer angel, Knight of New Alara, watchwolf, and Steward of Valeron will strike your interest. if nothing else add in more lands and maybe some llanowar elves to speed this up
its an alternate win condition then the giant, i know 6 is a bit much, but with the elves i think its possible
play a mana elf first turn and this deck is golden
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