dknight27

1,870 Decks, 2,634 Comments, 313 Reputation

at bare minimum 4 black lotus is gunna run you 6 grand

0
Posted 17 January 2011 at 18:34 as a comment on Super Quick

Permalink

urborg is in here to make cabal coffers a swamp as well so you can put out more mana quicker

0
Posted 17 January 2011 at 18:32 as a comment on tezuka zone

Permalink

a mist of stagnation turn 5 wins you this game

0
Posted 17 January 2011 at 17:06 as a comment on immovable as the mountain

Permalink

a turn 2 demon is very possible in this deck

0
Posted 17 January 2011 at 16:17 as a comment on devil akira

Permalink

i very much enjoy this deck, i think ill make one of my own

0
Posted 17 January 2011 at 16:08 as a comment on Suicide

Permalink

i considered those boys for this deck, but i might need the 1/1 attack power to finish the opponent off so birds is out. noble heirarch was a tough decision. i may change it out

0
Posted 17 January 2011 at 13:46 as a comment on top control

Permalink

here is a monster game, your going second

turn 1- land and sol ring
turn 2- land and fallow earth
turn 3- land and plow under
turn 4- drop some creatures, they have a shitty hand and nothing to do, boom

0
Posted 17 January 2011 at 02:17 as a comment on top control

Permalink

whats up matt. the theory of this deck is sound but unfortunately i dont think it will do that well in practice. for grapeshot to be a 1 hit kill u will realistically need 21 creatures (including the spirit guide for mana) and your other sources of mana will stop the drawing process all together. ive run the sample hand function 20 times and the combo has only gone off 2ce. getting glimpse of nature is the only chance this deck has and with no other way to get it the deck becomes unreliable

0
Posted 16 January 2011 at 22:22 as a comment on Turn 1 grapeshot win!

Permalink

whats up kb. i love a good stasis deck, its prolly my fave deck type. there r a few better ways to keep stasis going forever. try chronatog or forsaken city. in reality you should run both. this will speed the deck up quite a bit cause u can use muddle the mixture to search for either stasis or chronatog. check out my stasis deck kiss from a rose for more stasis ideas

http://www.mtgvault.com/ViewDeck.aspx?DeckID=36821

you might want to consider black vice as your win condition. it works extremely well in these decks

0
Posted 16 January 2011 at 22:14 as a comment on Everlasting Stasis

Permalink

nope, no need. the deck takes care of the opponents creatures with wrath of god, vindicate, recoil, batwing brume, and orim's chant. on top of that if you imprint silence or orim's chant on isochron scepter early on the opponent wont be able to play anything anyway. this deck handles creatures perfectly and doesnt need any itself, it wins by decking the opponent out with glimpse the unthinkable

0
Posted 16 January 2011 at 18:55 as a comment on world of ice

Permalink

a long, slow, wicked game

0
Posted 16 January 2011 at 18:37 as a comment on world of ice

Permalink

spreading seas doesnt really fit in this deck. you need more early game protection cause u wont be able to play one of the titans until around turn 9 or 10

0
Posted 16 January 2011 at 17:42 as a comment on Esper Control

Permalink

whats up filthygold, i would use banefire rather then fireball because it will ensure the blast with its being unable to be countered, just a suggestion

0
Posted 16 January 2011 at 01:05 as a comment on INFINITE MANA

Permalink

Sheltering Ancient all the way as my favorite. 100 is an excellent mile stone, keep up the good work

0
Posted 16 January 2011 at 01:00 as a comment on surewhynot's 100th deck WOOOOO!

Permalink

here is a good game.

turn 1- land, b of p
turn 2- land, boggart ram gang
turn 3- land, spellbreaker behemoth
turn 4- land, runes of deus on behemoth, slamalama

0
Posted 16 January 2011 at 00:52 as a comment on ira enraged

Permalink

i def considered that, but he requires a steady hand to wield correctly and the dude im making this for needs a little more experience

0
Posted 15 January 2011 at 19:37 as a comment on morose apostle

Permalink

here is a good game

turn 1- land goblin guide, 18
turn 2- land lightning serpent and brute force, 12
turn 3- land hellspark elemental and ramp card
turn 4- anything for the win

0
Posted 15 January 2011 at 16:50 as a comment on morose apostle

Permalink

no worries mate. have time sieve out on the field as well as thopter foundry and sword of the meek. first pay 1 and sac sword of the meek to thopter foundry. you get a 1/1 artifact and 1 life. sword of the meeks effect triggers cause a 1/1 came into play so now you get it back on the field. pay another 1 and do this exact same process 4 more times. now u have 5 1/1 artifacts and the sword still. sac the 5 1/1s to time sieve and take another turn and on the next turn just do this again. as long as u can produce 5 mana a turn u will create infinite turns

0
Posted 11 January 2011 at 02:55 as a comment on transport to oblivion

Permalink

check the deck heavy feather for an idea as to what you should run

http://www.mtgvault.com/ViewDeck.aspx?DeckID=133918

0
Posted 10 January 2011 at 23:29 as a comment on Huge Aggro

Permalink

here is a good game

turn 1- land and llanowar
turn 2- land leatherback baloth
turn 3- land hunted troll

thats pretty much it

0
Posted 10 January 2011 at 23:27 as a comment on heavy feather

Permalink

1,381-1,400 of 2,627 items