whats up kb. i love a good stasis deck, its prolly my fave deck type. there r a few better ways to keep stasis going forever. try chronatog or forsaken city. in reality you should run both. this will speed the deck up quite a bit cause u can use muddle the mixture to search for either stasis or chronatog. check out my stasis deck kiss from a rose for more stasis ideas http://www.mtgvault.com/ViewDeck.aspx?DeckID=36821 you might want to consider black vice as your win condition. it works extremely well in these decks
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nope, no need. the deck takes care of the opponents creatures with wrath of god, vindicate, recoil, batwing brume, and orim's chant. on top of that if you imprint silence or orim's chant on isochron scepter early on the opponent wont be able to play anything anyway. this deck handles creatures perfectly and doesnt need any itself, it wins by decking the opponent out with glimpse the unthinkable
a long, slow, wicked game
spreading seas doesnt really fit in this deck. you need more early game protection cause u wont be able to play one of the titans until around turn 9 or 10
whats up filthygold, i would use banefire rather then fireball because it will ensure the blast with its being unable to be countered, just a suggestion
Sheltering Ancient all the way as my favorite. 100 is an excellent mile stone, keep up the good work
here is a good game. turn 1- land, b of p turn 2- land, boggart ram gang turn 3- land, spellbreaker behemoth turn 4- land, runes of deus on behemoth, slamalama
i def considered that, but he requires a steady hand to wield correctly and the dude im making this for needs a little more experience
here is a good game turn 1- land goblin guide, 18 turn 2- land lightning serpent and brute force, 12 turn 3- land hellspark elemental and ramp card turn 4- anything for the win
no worries mate. have time sieve out on the field as well as thopter foundry and sword of the meek. first pay 1 and sac sword of the meek to thopter foundry. you get a 1/1 artifact and 1 life. sword of the meeks effect triggers cause a 1/1 came into play so now you get it back on the field. pay another 1 and do this exact same process 4 more times. now u have 5 1/1 artifacts and the sword still. sac the 5 1/1s to time sieve and take another turn and on the next turn just do this again. as long as u can produce 5 mana a turn u will create infinite turns
check the deck heavy feather for an idea as to what you should run http://www.mtgvault.com/ViewDeck.aspx?DeckID=133918
here is a good game turn 1- land and llanowar turn 2- land leatherback baloth turn 3- land hunted troll thats pretty much it
my man (just an expression) lets get to work. your best bet to make this deck better is too streamline it to perfection. a deck like this operates best with a turn 1 mana accel creature like llanowar elves or Joraga treespeaker and then a 4 or 5 mana big boy that u will use to win. ill build u a good model deck and then we can talk more about it. but for right now the best advice is to drop the 6 mana creatures for 5 mana creatures. a turn 4 5/5 or 6/6 is exactly what you want
sounds good to me, 1 more question, what legality will u be using this deck in? standard perhaps? or just casual. either way its all good, after this question is answered we can get to work
badabing badaboom
my goal is to have 1000, and then who knows
the only deck type that really doesnt have to worry about this deck is a combo deck that doesnt use creatures or is a turn 0,1, or 2 deck, which in reality doesnt have anything to worry about. but im ok with getting in a race with a control deck.
whats up gog my friend. first you need to decide what you want to do in here. you have 2 different elements of a classic green deck going on here- a big creature deck with some mana accel and and a mid ranged stompy deck. let me know what you want to happen with this deck and i will try and help some more.
here is a good game turn 1- tree of tales, memnite, sol ring turn 2- land, Ezuri's Brigade turn 3- attack for 9
zip zop zubaty bop
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