.....chill
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ya but if thats the only way to play it then it makes the deck inconsistent, if you focus the deck on that it makes more sense
less lands no doomgape
with any eon hub deck you need pact of negation and possibly pact of the titan
check out my wizard control deck for some more ideas, its called temptress arcana http://www.mtgvault.com/ViewDeck.aspx?DeckID=32060
roll out!!!
here is a good game turn 1- forest and sol ring turn 2- forest, bosk banneret, and heartwood storyteller turn 3- forest, dauntelss dourbark and treefolk harbinger turn 4- boom
you def need 4 pact of negations
dolmen gate would be excellent in here, it would work well with goblin assault
here is the ideal game turn 1- land turn 2- land and liliana's caress turn 3- land and megrim turn 4- wheel of fate, game
aether figment is the eventual win condition
if you can get your hands on any wheel of fortunes then you would be in buisiness
mirrorworks seems a bit too slow for this deck
the cheap thallids put this deck over the top
he is quite beautiful
here is a good game turn 1- land and basilisk collar turn 2- land and razorfin hunter turn 3- mishra's factory, goblin sharpshooter turn 4- snipe everything the opponent has, attack with mishra, and ping them with razorfin
this deck needs a little bit of work, realistically you wont be able to play a creature until turn 4 or 5 and by then the opponent will have a huge head start. some smaller creatures, specifically mana producers like birds of paradise are absolutely necessary in here
this deck desperately needs some mana accel, it realistically doesnt get to do anything till about turn 5
chronatog is another way to make stasis work, it also lets you run muddle the mixture which u can use to search out either part of the combo
birds of paradise is also a must in here
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