the only deck type that really doesnt have to worry about this deck is a combo deck that doesnt use creatures or is a turn 0,1, or 2 deck, which in reality doesnt have anything to worry about. but im ok with getting in a race with a control deck.
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whats up gog my friend. first you need to decide what you want to do in here. you have 2 different elements of a classic green deck going on here- a big creature deck with some mana accel and and a mid ranged stompy deck. let me know what you want to happen with this deck and i will try and help some more.
here is a good game turn 1- tree of tales, memnite, sol ring turn 2- land, Ezuri's Brigade turn 3- attack for 9
zip zop zubaty bop
burnt offering has no place in here. you need things to protect your platinums from the removal spells that you know are coming. also 26 lands is too high. 23 at the most
this deck needs a little bit of tweeking. what type do u want it to be
u desperately need birds of paradise and llanowar elves in here, it will be your best turn 1 or 2 drop and will pull this deck from its early game slump
a bit too much cycling for my taste though. 4 brainstorms would be better in my opinion. it will cut down on the chance of a turn 0 win, but drastically increase the chances of a turn 1 or 2.
flash is unfortunately banned in legacy, but this still works in vintage, nice work
invigorate would put this deck over the top. not sure what edition Lbro is going for though. i have a very similar standard deck, u should check it out. its called sentient slide http://www.mtgvault.com/ViewDeck.aspx?DeckID=132121 i like running vendetta and smother rather then doom blade in here. u have a turn 1 drop in vendetta to smack down their birds or llanowar and the life loss will be minimal in the early game, which your aiming for anyway
a turn 1 vector asp or a turn 2 plague stinger puts this deck over the top
Magma Phoenix and Koth of the Hammer arnt good fits for a fast red deck like this. there shouldnt be anything costing more then 3 in a red burn/rush deck because turn 3 u want to either play a 3 casting spell like ball lightning or a 2 cost and a 1 cost, and then turn 4 u want either 2 2 costers or a 3 and a 1 coster. this type of play allows a turn 5 win almost 100% of the time, unless the opponent is using a fast lifegain deck. to speed this deck up u need to run more spell damage then creature damage. this deck needs 4 lava spikes, 4 chain lightnings, and 4 browbeats. i know there is a lot of debate over browbeat, but in a deck like this it finds its purpose. a turn 3 browbeat is almost a best case scenario. when the opponent figures out that this is a rush/burn deck they will pick the 3 cards over the 5 damage, and in those 3 cards u will hopefully draw a cheap burn spell or 2 for turn 4. take a look at my burn deck mustang mayhem http://www.mtgvault.com/ViewDeck.aspx?DeckID=18008 it wins turn 5 90% of the time. ive played it about 30 times and its only lost 2ce to a wicked fast combo deck. if it doesnt win turn 5 it will win turn 6.
what type you trying to play in?
ah, that would do it. no worries
What's up my man.....I understand the idea here but your deck will run into some problems.....your giving the opponent too many cards and not stopping them from using them.....the black vice prolly won't do any damage at all....let's say the opponent is drawing 5 cards a turn, which is likely, that means he will play a land every turn and will prolly be able to play at least 2 other spells.....prolly 3.....the longer the game goes the easier it will be to play stuff and empty his hand....u need to run a way to stop the opponent from playing the cards he draws
thrumming stone is the best option in a relentless rats deck. i also run 4 dark rituals or sol rings to speed it up from a turn 5 thrumming stone to a turn 3 or 4, then just go through the deck and smash
I have 5 other shadow decks that all do traditional shadow strat of black or black and white.....so I decided to give a different look at it.....the dark ritual is an absolute must in a deck like this.....a turn 2 dark ritual means 3 shadow creatures on the field the second turn, and turn 3: u attack for 6....which is a winning concept.....I have all the lands and all together they r about 75...keep in mind that I built this for fun and for myself
badabing
luminarch ascension isnt reliable. its too vulnerable to all the anti enchantment thats playable in standard. plus i would play it turn 2 which would throw off the turn 2 attacker i need to play
4 mana for a 4/4 flyer is good enough to put it in any deck like this, regardless of the artifacts. its one of the turn 4 plays this deck relies on for a swift victory, besides, there isnt much that can stop a 4/4 flyer in standard
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