dknight27

1,774 Decks, 2,524 Comments, 280 Reputation

the only deck type that really doesnt have to worry about this deck is a combo deck that doesnt use creatures or is a turn 0,1, or 2 deck, which in reality doesnt have anything to worry about. but im ok with getting in a race with a control deck.

0
Posted 10 January 2011 at 03:04 as a comment on red dog

Permalink

whats up gog my friend. first you need to decide what you want to do in here. you have 2 different elements of a classic green deck going on here- a big creature deck with some mana accel and and a mid ranged stompy deck. let me know what you want to happen with this deck and i will try and help some more.

0
Posted 10 January 2011 at 03:00 as a comment on Huge Aggro

Permalink

here is a good game

turn 1- tree of tales, memnite, sol ring
turn 2- land, Ezuri's Brigade
turn 3- attack for 9

0
Posted 09 January 2011 at 02:24 as a comment on locutus sunrise

Permalink

zip zop zubaty bop

0
Posted 09 January 2011 at 01:43 as a comment on red dog

Permalink

burnt offering has no place in here. you need things to protect your platinums from the removal spells that you know are coming. also 26 lands is too high. 23 at the most

0
Posted 07 January 2011 at 15:18 as a comment on You Can't Hurt Me!

Permalink

this deck needs a little bit of tweeking. what type do u want it to be

0
Posted 06 January 2011 at 18:30 as a comment on Green Creatures

Permalink

u desperately need birds of paradise and llanowar elves in here, it will be your best turn 1 or 2 drop and will pull this deck from its early game slump

0
Posted 06 January 2011 at 16:48 as a comment on this could be fun

Permalink

a bit too much cycling for my taste though. 4 brainstorms would be better in my opinion. it will cut down on the chance of a turn 0 win, but drastically increase the chances of a turn 1 or 2.

1
Posted 06 January 2011 at 13:39 as a comment on Concept: Vintage legal turn 0 kill

Permalink

flash is unfortunately banned in legacy, but this still works in vintage, nice work

1
Posted 06 January 2011 at 13:37 as a comment on Concept: Vintage legal turn 0 kill

Permalink

invigorate would put this deck over the top. not sure what edition Lbro is going for though. i have a very similar standard deck, u should check it out. its called sentient slide

http://www.mtgvault.com/ViewDeck.aspx?DeckID=132121

i like running vendetta and smother rather then doom blade in here. u have a turn 1 drop in vendetta to smack down their birds or llanowar and the life loss will be minimal in the early game, which your aiming for anyway

0
Posted 06 January 2011 at 13:33 as a comment on turn 3 win infect

Permalink

a turn 1 vector asp or a turn 2 plague stinger puts this deck over the top

0
Posted 06 January 2011 at 03:17 as a comment on sentient slide

Permalink

Magma Phoenix and Koth of the Hammer arnt good fits for a fast red deck like this. there shouldnt be anything costing more then 3 in a red burn/rush deck because turn 3 u want to either play a 3 casting spell like ball lightning or a 2 cost and a 1 cost, and then turn 4 u want either 2 2 costers or a 3 and a 1 coster. this type of play allows a turn 5 win almost 100% of the time, unless the opponent is using a fast lifegain deck. to speed this deck up u need to run more spell damage then creature damage. this deck needs 4 lava spikes, 4 chain lightnings, and 4 browbeats. i know there is a lot of debate over browbeat, but in a deck like this it finds its purpose. a turn 3 browbeat is almost a best case scenario. when the opponent figures out that this is a rush/burn deck they will pick the 3 cards over the 5 damage, and in those 3 cards u will hopefully draw a cheap burn spell or 2 for turn 4.

take a look at my burn deck mustang mayhem

http://www.mtgvault.com/ViewDeck.aspx?DeckID=18008

it wins turn 5 90% of the time. ive played it about 30 times and its only lost 2ce to a wicked fast combo deck. if it doesnt win turn 5 it will win turn 6.

0
Posted 06 January 2011 at 01:50 as a comment on (Please Comment) FAST WIN!

Permalink

what type you trying to play in?

0
Posted 04 January 2011 at 15:15 as a comment on (Please Comment) FAST WIN!

Permalink

ah, that would do it. no worries

0
Posted 04 January 2011 at 14:37 as a comment on Unrelnting

Permalink

What's up my man.....I understand the idea here but your deck will run into some problems.....your giving the opponent too many cards and not stopping them from using them.....the black vice prolly won't do any damage at all....let's say the opponent is drawing 5 cards a turn, which is likely, that means he will play a land every turn and will prolly be able to play at least 2 other spells.....prolly 3.....the longer the game goes the easier it will be to play stuff and empty his hand....u need to run a way to stop the opponent from playing the cards he draws

0
Posted 03 January 2011 at 17:01 as a comment on the vise

Permalink

thrumming stone is the best option in a relentless rats deck. i also run 4 dark rituals or sol rings to speed it up from a turn 5 thrumming stone to a turn 3 or 4, then just go through the deck and smash

0
Posted 03 January 2011 at 16:15 as a comment on Unrelnting

Permalink

I have 5 other shadow decks that all do traditional shadow strat of black or black and white.....so I decided to give a different look at it.....the dark ritual is an absolute must in a deck like this.....a turn 2 dark ritual means 3 shadow creatures on the field the second turn, and turn 3: u attack for 6....which is a winning concept.....I have all the lands and all together they r about 75...keep in mind that I built this for fun and for myself

0
Posted 02 January 2011 at 02:05 as a comment on darkest hour

Permalink

badabing

0
Posted 01 January 2011 at 16:57 as a comment on darkest hour

Permalink

luminarch ascension isnt reliable. its too vulnerable to all the anti enchantment thats playable in standard. plus i would play it turn 2 which would throw off the turn 2 attacker i need to play

0
Posted 31 December 2010 at 15:31 as a comment on helm's blitz

Permalink

4 mana for a 4/4 flyer is good enough to put it in any deck like this, regardless of the artifacts. its one of the turn 4 plays this deck relies on for a swift victory, besides, there isnt much that can stop a 4/4 flyer in standard

0
Posted 31 December 2010 at 14:02 as a comment on helm's blitz

Permalink

1,301-1,320 of 2,523 items