Well... Here's the deal. Give some genuine feedback on a few decks. Build a reputation with other members of the vault. Then ask for help or likes. Now... Personally I don't mind if you ask for people to look at your decks on in my comment sections, but as a rule of thumb... At least make a few comments about the deck first.
Permalink
Hmm... Good call.
no worries. I misread fiery impulse. thought it was strictly better shock, which isn't the case.agreed with the format. I have not been able to play much, but certainly enjoy it. :)
what are you talking about? the only burn spell here that doesn't hit the player is flame slash. and this sideboard isn't final by any means.I do like firebrand archer though. I might swap that out. my only issue is that if I have no spells in hand it is mostly dead. particularly if my opponent has creatures.this deck is mostly meant to play around with the creatures ability. it isn't meant to be super competitive, just fun and different.
yeah, I haven't actually done anything with the sideboard yet. certainly needs to be improved. I don't normally post a sideboard, because if someone wants to build my decks, they usually have a different meta, and should build a sideboard for that.but I agree that I do need to add some decent hate cards here. I could probably put gatecreeper vine in the sideboard, and mainboard some hate instead.also... I can guarantee this deck will have no issues casting Scour from existence.
yeah, I need as much ramp as I can get, and while the life would be nice... allowing gatecreeper to hit as many lands as possible is more useful I think. particularly if I need mana fixing.
oh... ok. fair enough.
Looks to be very fast with those mana reduction creatures.
while I agree that lightning bolt is certainly better, it hasn't been legal in standard for a while. and sadly I don't think it will be printed in standard again.when this deck rotates out of standard, then yeah, OP should totally put lightning bolt in here instead. but if they want to take it to play in standard FMN etc... it can't be in here. :(
while this is true, it isn't standard legal. and this is a standard deck.
lol at changeling actually being used in such a brilliant way with angel of flight alabaster. well done.
??? I don't get it.these are not banned in any sanctioned format.
I like the concept. always been a fan of decks that do interesting things, soft prison decks like this being one of my favorite kinds. gets a +1 from me.
well, drover doesn't really lower the cost, but it is mana ramp, which helps get the dinos out faster I suppose, so a slightly moot point I guess.but I must contest your other point.you can have as many polyraptors as you want with just a single heroic intervention to give forerunner indestructible since each token entering the battlefield triggers forerunner, which pings all current raptors, creating more tokens. which repeats the cycle as many times as you want. you will just have a few die, but each puts out 5 more by that time.
Yeah, you have 8 sacrifice outlets, and it didn't matter if oathsworn is in the graveyard or not.Only thing I might worry about is removal. While you do have duress to cover most of that, it doesn't hit the new chupacabra, which I hear might see a lot of play. Other than that this looks pretty good.
This comment chain is gonna be YUGE!
True, it may cut it by a turn, but it only cuts it by 1 mana. Per otepec You still need 9 for one Intervention and 11 for two.Also, that wouldn't mean more raptors. Just getting them sooner. Because at that point if you have one forerunner and a raptor you have all the raptors.
What?!?!?!?!?!?! Those are crazy prices!!!!!!Dang...
I think this deck is a little slow and Janky, but really cool. Certainly gets a +1 from me.Happy Christmas land opening hand gets... A turn 4 win I think?
Sure. That is a TON of mana, but yeah it works. You need at least ten mana to even play 1 heroic intervention and polyraptor on the same turn. Twelve to play intervention twice.
421-440 of 3,479 items