I know it would ruin the theme of your deck...but could you see yourself removing 12 Elemental Creatures. Add in 4 Browbeat 4 Reckless Abandon 4 PyroclasmAt the very least I would suggest Browbeat for this deck. Eventually you will be out of cards in your hand because of your extra mana producers and Soulstoke putting in Elementals for you. This is where you being able to draw more cards, refilling your hand, comes into play. Browbeat lets you draw 3 cards!!! That is more Elemental cards in your hand!Reckless Abandon could work too. Imagine having Spark Elemental in play. Attacking with him. Then play Reckless Abandon on Spark Elemental. You just sent out 7 points of damage for 2 mana. Since you are going to be running Shocks, Lightning Bolts, or Chain Lightning...I beg you to run Pyroclasm. How this card will help is by killing off your opponent's creatures so that your Elementals can attack unblocked. Example. Imagine your opponent has 3 2/2 blockers/creatures. You have a Nova Chaser and cast a Ball lightning and attack with both of those creatures. Your opponent will block the Nova Chaser (killing one of his creatures) and block the Ball Lightning with both of his other creatures (killing off another one of his creatures). Your opponent just blocked 14 damage and only took 2 damage. Now, take that same example. First you cast Pyroclasm. It kills off all 3 of his 2/2 creatures. You cast Ball Lightning (or Spark Elemental if you no longer have mana for Ball Lightning) and attack with him and Nova Chaser. Now he has no blockers. So he receives 16 damage!
Permalink
Awesome. My son is 2, but I hope to teach him when he becomes older. I would like this deck 1,000 times if I could.
My only concern is that you are lacking a first turn/one mana creature drop. I know Vexing Devil and Goblin Guide are expensive. But Mogg Fanatic is cheap. Spark Elemental is cheap. Jackal Pup is cheap.
Very nice. Especially for trying to keep it cheap. I liked it.
Looks good!
I like the deck. It looks like it could win in 4 turns. Looks mean. Good luck.
Out of all the type of decks in Magic...it probably hurts the least to be mana screwed (not have enough lands, not draw lands in your first two turns) with a Red Burn deck. Simply because all of your spells are so cheap.
And Spark Elemental does not suck if you run him and Ball Lighting together in a deck, as I do Seton, lol :)
Indeed. Very little lands. You are right, seton. It sucks to be on turn 5 and draw another land, especially when your opponent is at 3 life and all you need is one Lightning Bolt to kill them!
I like it. Still question the Foundry not being in the Sideboard. Once you Donate them Grandeur, the game isn't going to last too long. It is a nasty combo. I would run 4 copies of your win Condition. 4 Donate and 4 Grandeur. It increases your odds of drawing them. I question Thieving Magpie. Only because it is expensive to cast. It is great to be able to draw a card...but the earliest you can do it is turn 5. I might try something that would prevent some damage coming your way. A creature that gives you time for your combo. A creature Like Fog Bank or Guard Gomazoa. Both are excellent at blocking and not taking any damage. That way if you can't bounce/counterspell/Ishcron every single threat, you have back up creatures to save you. Propaganda works really nice to lock down their creatures as you bounce their lands. No mana plus Propaganda means their creatures can't attack. They have to pay 2 mana every time they want to attack with a single attacker. You have Fog Bank and Propaganda in play...that could be nasty. Foil is an awesome card. But it is the only Instant that you have in your deck that will not work with Scepter. Why not take it out and add another instant with a mana cost of 2 or less? More counter or more bounce cards, maybe? Good luck!
Will check it out, thanks for the like. Will try to do likewise, and give any suggestions I can. I love, probably more than playing Magic itself, trying to make my decks and other people's decks better. Who wants to play against a crappy deck?
I agree with mattorihanzo. Running red burn with speed...you are using cheap spells. Lots of them. You usually run stuff that also hurts you (like elementals that only last one turn, fireblast which kills your own lands, reckless abandon that kills your own creature). Red burn, not to insult your intelligence (just ranting here), is one of the most basic ideas in Magic...do as much direct damage to your opponent as fast as you can, no matter what. Don't worry about trying to block. Or destroy combos. Or being tactical. Or trying to stay alive. I will say this, most times I have won with my red burn decks, I have been under 10 life. And I have never ran a card over 4 mana (Besides Fireblast, which I sack the 2 lands to cast, not pay the 6 mana). It isn't pretty. Just straight to the point.
Chain Lightning, my friend. Out with Shock. 3 damage versus 2 damage for one red mana.Goblin Guide over Raging Goblin. 2/2 with haste for one mana versus a 1/1 with haste. Guide is quicker. Buy him before he keeps getting more expensive. Good luck.
I approve of Browbeat. Burn decks always run of cards very quickly because all of the spells are cheap to cast. So Browbeat helps you keep cards in your hand.
Oh yeah, red mono burn decks require very little land. I might suggest no more than 22 lands. Good luck.
Sure, I can throw some help your way. Cards to consider: Chain Lightning, 3 damage to target opponent or player, for 1 red mana. Lightning Bolt, 3 damage to target opponent or player, for 1 red mana. Fireblast, sac 2 mountains instead of it's casting cost (6 mana), do 4 damage to target creature or player. Vexing Devil, a 4/3 creature for 1 red mana.Goblin Guide, a 2/2 creature with haste for 1 red mana.Barbarian Ring, nonbasic land, sac it to do 2 damage to target creature or player. Spark Elemental, 3/1 creature with trample and haste, for 1 red mana, sac it at end of turn.Hellspark Elemental, 3/1 creature with trample and hast, for 1 colorless and 1 red mana (can unearth for 1 colorless and 1 red), sac it at end of turn.Flame Rift, 1 colorless and 1 red, does 4 damage to each player.Lava Spike, 1 red mana, does 3 damage to target player.Rift Bolt, 2 colorless and 1 red, does 3 damage to target player or creature, suspend with time counter for 1 red mana.That is a start. If you have time and like the advice, then help me improve some of my decks. Thanks.
Why are you running search lands? Your deck is mono red.
What/Who would you make the movie about?
Shared Animosity, neat card. It could work. Nice.
I agree with that change. For sure. Good luck.
4,861-4,880 of 5,294 items