Jessie

157 Decks, 5,295 Comments, 1,384 Reputation

Take out Mizzium and Hellrider. Add in 4 Goblin Grenades.

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Posted 05 February 2014 at 08:41 as a comment on Goblins Burning

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I like the advice on Sower Of Temptation. I did not know that card existed. It freaking rocks. Basically is a Control Magic but you also get a 2/2 flyer.

Propaganda really is more of a card that slows down my opponent if I can't find my Constable.

Thanks for the advice.

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Posted 05 February 2014 at 07:20 in reply to #434544 on Best $20 deck on the Vault

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Yep. It is very much like a Goblin Grenade but you can play it on any of your creatures.

Idea would be
Turn 1 Vexing Devil
Turn 2. Spark Elemental. Attack with Spark and Devil doing 7 damage. Then Play Reckless Abandon and sac Spark to do 4 more damage. Total damage 11 damage.
Turn 3. Play Chain Lighting and Lighting Bolt for 6 damage. Sac the two tapped lands for Fireblast. Total damage on turn 3 is 10.
Total damage is 21 damage!

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Posted 05 February 2014 at 07:04 in reply to #427025 on Burnt Out

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Yep, it is agreed. Furnace of Rath is the most iffy card in the deck. And that would be brutal, turn 4 Furnace of Rath...then my opponent removes it. Ouch. Agreed.

I just can't seem to allow myself to remove it, lol.

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Posted 05 February 2014 at 06:45 in reply to #429122 on Burnt Out

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Burnt Out or Cephalid Constable are two of my decks that I am working on.

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Posted 04 February 2014 at 20:44 in reply to #433889 on Hostility

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At the very least Spirit Guide can help you in your opening hand. I mean, if you get mana screwed (draw no Mountains your opening hand) you still have one free Red Mana to play a Harbinger). Speaking of having so much mana ramping cards...and the fact that you have most of your cards costing 3 mana or less...i might suggest taking out 2 or 3 Mountains.

Card to consider for replacement. Browbeat. 2 colorless and 1 red. You get to draw 3 cards. It is awesome for this deck, I think. For example, on turn 6 you play Browbeat and then get to draw 3 cards and still have 3 mana to play the spells/cards. It could work.

Expensive card to consider might be Chain Lighting. Same as Lighting Bolt but cost about 10 bucks a piece. Would take out the Pulse or Incinerate for them.

Or another card to consider would be Fireblast. It is a very dangerous card for you and your opponent. You pay the alternate casting cost by sacrificing 2 mountains (they can be first used by lighting bolts/incinerate first, and then sac them). It does 4 damage to target player or creature. Or pay the 6 mana, but everyone sacs the 2 mountains.

Idea would be like this for Fireblast.
It is your 4th turn and you have Hostility in play (because of mana ramp). You have 3 untapped mana in play. Play Lighting Bolt for 1 mana and Incinerate for 2 more mana. Now your lands are tapped out. You would get 6 3/1 creatures with haste and do 18 damage. And your opponent would get a turn. But instead of that, what you do now is sac two tapped lands and play Fireblast and do 4 damage. So, 10 3/1 creatures with haste on the 4th turn. 30 damage. Game over.

So. I would suggest.
-3 Mountains.
+3 Browbeat
-2 Incinerate
+2 Chain Lightning (or +2 Shock, it is cheaper)
-1 Thunderblade -1 Fireball
+2 Fireblast

Just offering friendly advice. Nice deck, I liked it.

Good luck!

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Posted 04 February 2014 at 11:13 in reply to #433889 on Hostility

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You need more mana ramp. Rite of Flame and Simian Spirit Guide are good choices. Free mana. It brings out your Hostility faster.

Good luck.

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Posted 03 February 2014 at 03:42 as a comment on Hostility

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I like Birds of Paradise or Utopia Tree for this deck. It makes your mana more secure.

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Posted 03 February 2014 at 00:04 as a comment on Mix it Up

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Looks really nice. I am iffy on Gush...only because you lose two lands. True, you still have High Tide to help out. I might would try a few test runs with Ponder or Brainstorm.

Two more cards for suggestion...maybe Ischron Scepter for High Tide? It is iffy because you don't have many spells that cost 2 or less mana...so Scepter might would be a wasted card. Another card for suggestion might be Crytoplasm. It is cheaper and faster to run...but maybe not as versatile as Clone.

Good luck.

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Posted 03 February 2014 at 00:02 as a comment on Blue is BIG

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I liked it.

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Posted 02 February 2014 at 23:55 as a comment on Do I take the damage...?

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It was a joke. The decks costs almost 7 thousand dollars to own. I was making a joke.

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Posted 02 February 2014 at 23:21 in reply to #433629 on Do I take the damage...?

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Yep. Tolarian Was banned long ago. The newer Artifact Lands are nice.

And of course, Tinker. That is a very broken card.

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Posted 02 February 2014 at 23:20 in reply to #433735 on Artifacts

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Looks nice.

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Posted 02 February 2014 at 21:23 in reply to #433735 on Artifacts

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I hate having to beg for attention too. But it seems like the only recommendation on this site to get people to look at your decks. If you want for people to look at your decks, to like them, and (most importantly) help you make them better...you get the best results by trying to help other people out first.

Kinda like tit for tat. I scratch your back you scratch mine.
Quid pro quo.

And i don't mind. I almost like helping people make their decks better as much as I like playing Magic.

Good luck!

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Posted 02 February 2014 at 20:55 in reply to #433648 on Enchantments can troll too...

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I have 6 cards that protect Constable. Did you see Clout of the Dominus? It gives Constable +1/+1 and Shroud for 1 blue mana. Think I need to run 4 Serra's Embrace and 4 Clout of the Dominus? It would increase my chances of being able to protect Constable.

I have not played this deck, it is only designed. But I think it would almost be best to wait to the 4th turn and Play Constable and Dominus on the same turn. Give Constable instant Shroud. Of course that makes it, unfortunately, where Constable is not going to be able to attack until the 5th turn. I almost prefer the risk of 3rd turn Constable and 4th turn Serra's Embrace/Dominus. That way you can attack on the 4th turn with Constable.

I can see where something like a pure burn deck or pure discard deck could destroy the deck...but I still like it. I just seen Cephalid Constable a few days ago, and thought, there is a freaking brilliant card!!!

Thanks for the like Razka. Will check out more of your decks, again, and see if I can help out.

Good luck.

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Posted 02 February 2014 at 20:47 in reply to #433678 on Best $20 deck on the Vault

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I reduced the Bounce spells from 12 to 9. I just afford to get rid of half of them. I need something that gets rid of my opponent's creatures so that Constable attacks unblocked. I did add in Impulse. That way I help make sure I get Constable out earlier in the game.

I liked your comments Razka. As always, thanks for the advice. I will test run it soon. I may be able to get rid of more bounce spells and add Brainstorm/Ponder. Will see.

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Posted 02 February 2014 at 18:55 in reply to #433678 on Best $20 deck on the Vault

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Agreed paako.

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Posted 02 February 2014 at 18:54 in reply to #433413 on Best $20 deck on the Vault

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You hit the head on the nail. I keep telling myself I need a crap load of bounce spells (12) to be able to bounce creatures the opponent has. My idea was, how good is Constable if he can't get through unblocked.

But with all of my bounce spells and High Tide...i thought...my ass will run out of cards by turn 6 or so.

What about Impulse for Capsize? It helps me ensure I get Constable or a bounce card when I need it.

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Posted 02 February 2014 at 18:50 in reply to #433678 on Best $20 deck on the Vault

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The deck originally ran Cryptoplasm instead of Rite or Replication. I still may consider Crytoplasm, since you say you can copy an opponent's creature with it.

I also had Ischron Scepter in the original deck. I wanted to imprint High Tide on Scepter. It would double my mana every turn.

I may switch back, thanks paako.

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Posted 02 February 2014 at 18:48 in reply to #433343 on Best $20 deck on the Vault

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Arbor Elf is better in a mono green deck. Bop is better in a multi-color deck.

And the Blaze idea was just that, friendly suggestion.

I seen that you had lots of mana, plus a card that gives you extra mana for x spells. I thought maybe a burn card might could work.

Anyways, good luck!

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Posted 02 February 2014 at 18:44 in reply to #433627 on Rosheen Ramp

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