Oh, check out my life loss deck. I made it to counter Life Gain decks and be annoying in group games :D
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If only there was a bit of green in this deck you could get Tangle instead of Pollen Lullaby The deck is funky. It stalls your opponent a lot but it seems weak offensively. Sure you can make a lot of 0/1 goats, but I don't think enough. Don't know, never played it :D
I think you are crazy to not have Kinsbaile Cavalier in there. Gives Knight creatures you control Double Strike. I think you could lose Benalish Knight for 4 Kinsbailes.
This is gonna sound weird but since you have Stoic Angel in there, if you added Murkfiend Siege, your creatures could untap a lot faster. Not all of them, but since most of your angels have some green or blue in em, it would help. Other than that, I would say not a bad deck. If you're having issues playing angels, replace 2 of them and throw in 2 more elvish pipers.
oh and of course! Heroes Remembered: Suspend 10 - W You gain 20 life lolz.
This aint that bad of a deck. I think if you went green/white, it could be better. Cards like Nourish and Heroes' Reunion are great life givers. 6-7 life for 2 mana? why not :D Maybe: Intervention Pact Awe Strike Life Burst (great if you have 4) Planeswalker's Mirth (Great for seeing a hand + life)
Get rid of Rootwater Matriarch. Sure decks use auras, but he won't be used often. I think Coral Merfolk is fine. A simple 2/1 that will get buffed up as the game goes on. Might I suggest Mystic Compass. It'll turn a land into whatever land you want for a turn. Make their lands, if not already, an island :D Lets your guys make more hurt.
lol. it's funny how up made up fake accounts and commented on your own thing
Very Nice. If you made it 60, I would add in: 8 More lands 2 More Furnace of Raths 4 Spell Books 4 Font of Mythos 2 More Howling Mines
The deck is very slow. All I can say is try getting 4 more mana accelerators (Llanowar Elves, Overgrowth, Primal Growth)
I don't think you need the Primal Rages. Rancor will take care of giving them trample, and seeing how almost all of them have 1 power, it wouldn't get very helpful. Terror or some other destroy cards would help more.
It took me like 10mins to figure out how the combo worked. meh, it's ok
Thrumming Stone is great for speed, but realize, once you can't draw, you lose.
It's not bad man, but it doesn't produce enough squirrels to be overwhelming. It seems to move really slow (unless you get Squirrel Nest + Earthcraft)
Not a bad start. I'd just say look for better demons and Ogres.
Like I said before, try and reduce it to 60. Move some of the discard cards to the black deck. Other than that, I'd say you've got a lot of nice control cards.
Well you got a lot of singles, but that's ok. Try and narrow it down to some theme. (get as close as 60 cards as you can. The less, the better) You have a lot of discard cards. Maybe make it a discard deck. If you do, hold on to the discard related cards. You also don't need the artifacts that let you search for lands (But keep the leaden Myr). Speaking of lands, go lose a few. maybe 20-22. If you do make it a discard deck, do keep some of the good creatures, like Mephitic Ooze, the Vampires, Nightmare, and Scion of Darkness (and a few others you like). The deck is a start.
Sorry but I read up on Muraganda Petroglyphs and it turns out if a creature is "given" an ability by using the words "has" or "gains" or any conjucated form of it (so you don't try and be exact about it) it negates Muraganda's effect. So Primal Rage, Knighthood, and Serra's Blessing all null out Muraganda's ability. Sorry :/
Nicely done. The Doubling Season + Triskelion + VIgor combo took me a second to figure out, but I got it.
I love it. Consistant and simple. The deck is weak in one way. No flying, and a lot of new decks use flying. (Faeries)
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