Sorry infinite mill on turn 3. 2 dark rituals will do infinite mill on turn 2
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Grindstone + Painter's Servant = infinite mill on turn 4 (turn 3 if you have dark ritual)
Why Coat of Arms? You only have 9 goblins and 1/2 of them are for sacrificing
where's the rest of the deck?
not bad. You can swap Primal Frenzy for Primal Rage
This isn't bad, but if you want it to be wurms, instead of wurms/elves, then lose the elves. They aren't bad mana acceleration, but they add 12 additional cards to the deck, meaning less chance of drawing larg wurms. You can keep some elves for mana accel like Druid of Anema and (you can replace Devoted Druid with Llanowar Elves). Otherwise, not too bad
very nice. gj. old school ftw. however, you only have 57 cards. fill it up with more slivers :D
I don't know if Storm Herd can benefit as much as you might want. You don't have any life gain cards so, basically, 20 is your max, and 10 mana is awhile, even with Gauntlet of Power and Extrap Lens. I agree, you can sack the unicorns, and maybe throw in Holy Day, Awe Strike, Angelic Chorus, or something defensive to really max out Storm Herds effect. Plus, find something better to draw with (Mesa Enchantress might help since you have a lot of enchantments)
very nice dude. all prevent, and then bam, bam, bam, 4/4 angels :D Angelsong is good but if you don't need the cycle, Holy Day is better. GL!
I understand you wanted to make your own version, but it's too similar to the original to actually be "your own"
Trapjaw sucks, and Thresher Beast could be upgraded. Get Rhox, Ravenous Baloth, Brontotherium, Ridgetop Raptor, Shaleskin Bruiser, Tephraderm, Krosan Vorine, or Feral Throwback. Any of these are better replacements. You may also like: Thunder of Hooves (damage) Rampant Growth (for speed) Urza's Incubator (for speed) Krosan Drover (for speed) Cloudthresher (anti-air) Krosan Grip (destroy) Arena (force damage) I see your strategy, but I've found beasts to be best when on offense. Also, speed is essential.
Not bad. 2 more Terravores in my opinion
Get another Dimir Infiltrator and Ornithopter. They are youre only direct attackers to Ninjitsu with. And with that being said, I don't think you have enough unblockable creatures to Ninjitsu with. Most of these ninjas are weak and they only do their effects when they attack directly. Odds are, the opponent will block the buggers because they can die easily. Crystal Shard you don't need. Azorious Aethermage isn't worth it either.
These aren't bad cards man, but this deck is soooo slow. There are many cheaper cards that bring things from your graveyard to play. Reanimate is one for example. I see the theme, but it isn't executed at all. Maybe get cards that you sacrifice to play some crazy ability, and then bring them back, which in turn gives you more food to sacrifice, or it will trigger abilities more by coming into play.
Nice deck idea. I always wondered what ways one could make Kobolds work. The only thing I don't like is how they reprinted the Taskmaster in Time Spiral, and none of the other ones. Didn't make sense to me.
The deck is quite simple. I would say good job. However, it looks like you might have some land issues. It isn't required, but 1/3 of a deck should be lands. Since you have 70 cards, you would need more lands. Also, you have a lot of expensive cards, and it seems with that lack of lands, you'd be playing a bit slow. I'd suggest reducing the deck to 60 cards, and having 22-24 lands. You don't need the Lure, Shell of the Last Kappa, and Orochi Hatchery. Reducing it any more is up to you. This is only a suggestion. If the deck runs smoothly, then you don't need to chagne it, but in my opinion you don't need those cards. They are slowing you down.
This looks like a really fun deck. A lot of simple but great combos. Only issue I see the deck being slightly slow and protecting Mirror Gallery from being destroyed.
Very nice. Everyone has to have at least 1 control deck. I've got a red/blue control deck. Counters and Burns. My only suggestion is finding an alternative route with killing your opponent, if you find your creatures are getting destroyed. They are the only thing you have able to win. Also, maybe some draw cards? I'd be screwed with my control deck if it weren't for draw cards. But then again, my deck is made for multiplayer games, so I need the speed. Might I suggest: Reminisce (fun if you have more than 1)
Get 4 Wheel and Deal. You may not need this but since you are discarding things as well, you might want a few Reminisce. Also, Salt Water Marsh is a nice dual land. Easy to get from a website. Not one of the most wanted dual lands, but they do pretty well in my opinion.
also, try and make it 60 cards
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