Runechanter's Pike is an interesting addition. Some dual lands will help you a LOT. I run a BW life drain deck and I've often lost due to not having the rite colour mana. I've since rectified that.
Permalink
More cards reduces the chance of drawing the cards you want, when you need them
Fetch lands reduce the number of cards and land in the deck. This results in an increased chance to draw more important cards and not lands.
I felt that a 2 drop 3/3 trampler was too good to not include, even if it's not a warrior :p You have a point about Beastmaster Ascension, it works wonders when combo'd with Champion of Lambholt :) I'll have to wait till next year to complete and test this deck to see if such cards are required.
Here's my take on a Warrior deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=409768
I play a GW soulbond deck and I've found Cloudshift and Restoration Angel's flicker affects very useful. In addition to allowing re-bonds, the flick can save from targetted removal and makes for an interesting combat trick both offensivly and defensivly (the "new" creature enters in the untapped position) :p I find the lack of "mana elves" a bit weird. I run a full set of Arbor Elf and Avacyn's Pilgrim and it's helped play Silverheart on turn 3 a few times now :D
I've got a TurboFog player in my group, dam it's an annoying deck type... That being said, you're missing key cards. Firstly, you need to get Howling Mine and Font of Mythos. These two get you more 'fogs' in hand and if you include cards like Reliquary Tower, you get to keep those fogs for longer. The extra draw also provides an alternate win condition- mill, because your opponent draws off the artifacts affects first, they'll end up drawing their library before you (assuming they start on 60 cards). As a safty precaustion, you could add Elixir of Imortality (or similar) to suffle back your fogs. Biggest flaw I've seen in TurboFog decks is lack of defence against direct damage (fogs only stops creature damage). I suggest adding life gain cards to your sideboard for that.
Not sure how to help without playtesting with/against this and I can't do that due to lack of some of the cards. I will note that I feal there's not enough Zombies to make Gravecrawler worth playing. You may also want to include a "fatty" for mid to late game matchups.
Modern is an official format (like Standard and Legacy): http://www.wizards.com/Magic/Magazine/Article.aspx?x=judge/resources/banned
Sadly, Invigotate isn't Modern legal :'(
I like the idea of what you're trying to do here, but here's waht I think of when thinking of this idea: http://www.mtgvault.com/ViewDeck.aspx?DeckID=411221 Control should not be needed as nothing should be ablue to block an unblockable nor should anything an opponent control be able to touch (directly) a hexproof, Blighted Agent covers both those. Mutagenic Growth is by far the best pump spell (imo), it can be played for 'free' and in any colour deck :p
Hellrider could work well in here too
I largely agree with what trollking21 said, though I prefer Dissipate over Cancel. It costs the same, but it exiling the spell is a bigger benefit as there's a lot of cards that can be played from the graveyard. Personally, with Izzet being so spell orientated, x Hypersonic Dragon, Mercurial Chemister and Niv-Mizzet, Dracogenius are too expensive for my liking. Each time you cast one of them, there's mana you can't use during your opponent's turn for your control spells :/ personally I'd cut them all for draw spells (Think Twice is awesome) and burn spells. The more spells you have, the more effective Guttersnipe is :)
I find that I have a nice balance of exalted and non-exalted cards in here. Previous experience with previous versions proved less fruitful when I had more exalted cards. As cool as the exalted ability is, there are cases when I want to attack with more than one creature just to get some damage through (happens more often then you mite think, even with my combat evasion creatures). So, what I'm trying to say is, too many exalted cards can make the deck worse, not better :/ As for the kill, Murder is mainboard on the off chance I face vampires, werewolves and/or zombies, otherwise I side them out for Victim of Night.
Sadly, this deck is Standard legal, and the cards you suggest (as good as they are) are not Standard legal.
There are some very nice red defenders. One of my favourites is AEtherflame Wall :) Warmonger's Chariot also makes for an interesting option in red defender decks as there's quite a few that have a decent sized power.
Looking at how few white cards you have in here, between Avacyn's Pilgrim and the dual lands, I don't see a need for any plains at all, maybe 2 or 3 at most. You don't want to be stuck with more white than green mana here, especially wen it comes to casting Vorapede.
Here's a white archer you may like: Brigid, Hero of Kinsbaile
Don't forget, Adaptive Automation is the "Lord" for tribes that don't have / don't have enough "Lords"
Cool thing about the Dryad, it specifies "instant or sorcery" :p With Rancor being an enchantment, it bypasses the Dryad's ability :D
3,001-3,020 of 4,870 items