DedWards

1,289 Decks, 4,874 Comments, 1,241 Reputation

I have seen people use Lingering Souls to buy time in these types of decks.

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Posted 16 July 2013 at 13:27 as a comment on Junk Reanimator

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And that's why I check Gatherer for wording updates :p

http://gatherer.wizards.com/

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Posted 11 July 2013 at 08:39 in reply to #376399 on Emrakul Suspended

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Suspend's ruling states; "When the last is removed, CAST it without paying its mana cost. It has haste."

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Posted 11 July 2013 at 06:46 in reply to #376399 on Emrakul Suspended

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Legend rule and Planeswalker rule are very similar, so much so that the only difference is what part of the card is checked upon there being multiples. Legend rule checks the name, Planeswalker rule checks the type.

Dark Ritual may be good enough to keep. The Infernal Contract's {B}{B}{B} worries me, 3 dedicated mana in this type of deck is dangerous. Mishra's Bauble is cool as a free spell, but the delay in the draw makes me think "iffy". Gut Shot is always good, it stops early game plays that rely on creatures with 1 toughness :P

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Posted 09 July 2013 at 20:19 in reply to #375033 on Legacy Dragonstorm Final

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Sadly, I'm largely a green mage and thus my decks are generally built without room for sideboarding. Therefore I'm not that great with sideboarding, so I can't really help here. My advice is to look up legacy decks that get played by the pros and see what they do.

I'm 'OK' with the new legend rule (only comes into effect as of 13 July). It does open interesting plays and gives reason to play full sets of legends in decks, though I am disheartened that Kokusho can't "nuke" as easily now :(

The main use of the new rule I see is to get two triggers of a Planeswalker's ability. eg: I play Jace, the Mind Sculptor, mill you for 10, nect turn I mill you for 10, play another Jace, the Mind Sculptor, keep the new one and mill you for another 10.

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Posted 08 July 2013 at 18:20 in reply to #375033 on Legacy Dragonstorm Final

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Looks good, though I'm a little confused as to why Street Wraith is in here? Cycling doesn't count as a spell towards the storm count.

Also you may want to switch Kokusho out for Bogardan Hellkite. With the new change to the way the legend rule works, Kokusho won't trigger as desired :'(

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Posted 07 July 2013 at 22:38 as a comment on Legacy Dragonstorm Final

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Deathtyrant5000 said most of what I was going to and LoLoPro finihed the rest of what I was going to say.

You can also try a few Brimstone Volley. With your creatures killing themselves, Morbid should easily be available.

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Posted 05 July 2013 at 12:52 as a comment on RDW Modern

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One thing I've noticed with playing Magic, there's always room for improvement :p

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Posted 30 June 2013 at 07:55 in reply to #235728 on Elvish Tokens

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Problem with Nissa is I don't own any of her. I also keep forgetting to add her to orders I make...

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Posted 30 June 2013 at 07:52 in reply to #371958 on Elvish Tokens

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Turn 3: Jhoira
Turn 4: suspend Tenacruel
Turn 8: Tentacruel enters play.

If you had one Paradox Haze out:
Turn 3: Jhoira
Turn 4: suspend Tenacruel
Turn 6: Tentacruel enters play.

Then there are other cards you could use:
Clockspinning
Fury Charm
Jhoira's Timebug
Timebender
Timecrafting

Also, I think Pyretic Ritual and or Desprate Ritual with a Manamorphose could help get Jhoria out on turn 2 :p

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Posted 27 June 2013 at 13:41 as a comment on Emrakul Suspended

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When I first saw Garruk, Caller of Beast (the new Garruk from M14), my first thought was; "-3: put Progenitus onto battlefield".

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Posted 27 June 2013 at 13:25 as a comment on the end is near

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I love Warrior tribal decks, especially my Elf Warrior deck :p

Just a few suggestions from personal experience:
•Deep-Slumber Titan isn't that great (it enters tapped) without a reliable way to untap it. On that note, you're forgetting a very important card type; BURN. Preferably Lightning Bolt.
•Obsidian Battle-Axe, even though it auto equips, is a little slow (ironic seeing that it grants haste). I'd rather use Rancor, found it to be more reliable.
•I'd drop Rhox Brute as it has no extra ability and Vengeful Firebrand as it's casting cost is a little too high for a creature with 2 toughness. Instead, I'd run Boggart Ram-Gang and / or Scab-Clan Mauler. I know the Mauler isn't a warrior, but a 3/3 trampler for 2 mana is awesome :p
• Lastly, pump spells / effects mite be a good idea. Spells / effects like Giant Growth and Ghor-Clan Rampager's Bloodrush.

I didn't want to say it, but a few dual lands could be a good idea. Even a few Kessig Wolf Run.

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Posted 27 June 2013 at 11:31 as a comment on Warrior's Path

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Brighthearth Banneret could help in here, it can serve two perposes. The 1st and most important, it can make your Warriors cost {1} less, the 2nd and least important, it can Reinforce to put a +1/+1 counter on one of your creatures.

Another cool warrior to consider is Boggart Ram-Gang.

I also wonder how this would do against my Warrior deck :p
http://www.mtgvault.com/dedwards/decks/elven-warriors/

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Posted 24 June 2013 at 18:38 as a comment on Warrior

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"He's dead Jim"

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Posted 20 June 2013 at 08:24 as a comment on Redshirts R' Us

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As cool as Counterflux is, I fear its mana cost makes it too expensivr for this particular deck, hence my idea of either Mana Leack or Rune Snag.

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Posted 19 June 2013 at 00:10 in reply to #367592 on Izzet?

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This is the build I used when Zendikar / Scars of Mirrodin was Standard. The only change I've made so far is to upgrade the Shock to Lightning Bolt (wasn't legal at the time).

Kuldotha Rebirth rely's on the Wellspring, so if I decide to remove Rebirth, I'll definitly use Shrapnel Blast, but until that decision is made, I won't use Shrapnel. Thanks for the suggestion though.

You have given me an idea for another deck. By sacrificing an artifact creature to Shrapnel Blast, I can cast Brimstone Volley for its Morbid effect >:)

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Posted 18 June 2013 at 15:47 in reply to #367617 on Cheap ass Goblins

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This is true. The Charm has a counter mode, but I doubt it's enough. So what other counter should I put in? I'm thinkin either Mana Leak or Rune Snag, leaning towards Rune Snag because of Faithless Looting.

Though I'm not completely sure I need more counters at the speed this deck should run at. With enough draw and burn, this deck can kill on turn 2.

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Posted 18 June 2013 at 12:54 in reply to #367592 on Izzet?

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Ezuri works wonders when you've got the mana. Just a word of warning, try keep him in hand until you're ready to go for the kill, his regen ability is cool, but he can't regen himself, so he tends to be killed the second he gets played.

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Posted 12 June 2013 at 19:36 as a comment on Elf-en-fête

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Invisible Stalker + Curiosity is a cheaper (mana wise) option.
And I personally prefer Soramaro, First to Dream over Arcanis.
But it's not for me to decide, it's k-shroom's deck afterall.

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Posted 12 June 2013 at 19:30 in reply to #365256 on Draw Power.

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I used to run a deck based on the same thing, though mine was WU and relied on fog effects.

A few cards you may want to look into:
Walking Archive
Honden of Seeing Winds
Paradox Haze (to work with the Archive and Honden)
Soramaro, First to Dream
Masumaro, First to Live (I used Kiyomaro, First to Stand in my build)
Reminisce (just 2 copies, trust me, it helps a lot).

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Posted 12 June 2013 at 14:25 as a comment on Draw Power.

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