DedWards

1,289 Decks, 4,874 Comments, 1,241 Reputation

Problem with basing such decks arounf a creature is it limits the type of spells that can be played. Cyclonic Rift, for example, actually does make for a good pseudo mass removal that will not remove Guttersnipe. Mizzium Mortars is arguably better, but Rift can 'remove' creatures with toughness higher than 4. I guess the use of these would be up to personal preference though. Rift is an instant and can make for interesting combat response :p

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Posted 30 September 2013 at 13:38 in reply to #400251 on Sniper Control (Standard)

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I've had an opponent ulti Jace, Architect of Thought to fetch Assemble from his own library (forget what he fetched from mine). I died soon after.

Also, Cyclonic Rift and Mizzium Mortars mite help with board control until Assemble comes out.
A few Detention Sphere wouldn't hurt, even if only in the sideboard.

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Posted 30 September 2013 at 07:34 in reply to #399718 on Sniper Control (Standard)

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Imagine a Door of Destanies (naming human) and Thrumming Stone out, then you play one Shadowborn Apostle :p

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Posted 26 September 2013 at 17:17 as a comment on Another ShadowbornApostle Deck

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I like Anax and Cymede, but I would've prefered if it said +1/+1 counters and gain trample until end of turn instead of just the temporary +1/+1 (I don't mind the trample being temporary) if I get my hands on any, I'll give it a try.

I tend to build main deck before considering sideboard :p
Chained to the Rocks will be a definite 3x, maybe a 4x in the sideboardenchantment hate. I see a LOT of sideboards having some form of enchantment hate, especially with all the enchantment creatures.

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Posted 25 September 2013 at 12:59 in reply to #399003 on Boros Heros

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Every time I look at my 3 Pyrohenia I want to get use them along side Kor Firewalker and with the Kor being white, Lightning Helix comes to mind. As I go through this procedure, Pyrohemia becomes redundent and I end up with a Boros weenie deck :/

I do think creatures like Kor Firewalker and Spiremare could work well with Pyrohemia, I just end up with designs where Pyro's useless :(

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Posted 20 September 2013 at 11:07 as a comment on Pyrohemia

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I don't know how it'll be post rotation, but I've found most things I want to destroy are out of Abrupt Decay's range. Just a personal observation. I suggest using Putrefy in its place if you come across the same problem I did

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Posted 14 September 2013 at 07:21 as a comment on Golgari

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I basically pulled the base of a Dragonstorm idea I have for the storm here and Sprit Guide works very nicely there, but that's probably because Dragonstorm costs 9 mana and I've often been 1 mana too short.

I was actually thinking of adding a few Goblin Assaults.

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Posted 12 September 2013 at 22:56 in reply to #396525 on Thromok, the Flung

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You forgot Paradox Haze :p

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Posted 12 September 2013 at 13:43 as a comment on Braid Challenge

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I know of those and if I where to get serious about this deck, I would use them and a few others.

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Posted 12 September 2013 at 11:59 in reply to #396424 on Burn, Burn, Burn

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This situation is exacly what sideboarding is for. Master Biomancer decks are generrally creature based (like most of standard), so until Theros comes out, Essence Scatter will be a nice filler for Gainsay.

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Posted 09 September 2013 at 05:30 in reply to #394988 on Sniper Control (Standard)

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Glad to see you've had some good playtests. I find the best thing you can do with a new deck is playtest it to see what actually does and does not work.

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Posted 08 September 2013 at 21:12 in reply to #394988 on Sniper Control (Standard)

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Your deck inspired me to design a deck:
http://www.mtgvault.com/dedwards/decks/thromok-the-flung/
:D

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Posted 08 September 2013 at 10:54 as a comment on Flinging a five mana 100/100?

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Seems we're brothers in arms (I'm an aggro player too) :p

I wouldn't drop below 3 Shocks. I'd even put the 4th in the sideboard with 2 to 3 Electrickery. White weenie's creature base tend to have 1 to 2 toughness (before the pump comes out) and Humans tend to follow the White Weenie pattern. I think Humans will be a big thing in Theros.

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Posted 08 September 2013 at 07:15 in reply to #394988 on Sniper Control (Standard)

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Just a warning; the cycling lands aren't Modern legal

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Posted 07 September 2013 at 18:55 in reply to #394954 on Did I just win?

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Azorius Charm's "draw a card" and "put target attacking or blocking creature on top of its owner's library" will hep a lot.

if you concentrate more on Guttersnipe doing damage and control, removing Dragonshift and Molten Birth will open spots for Curse of the Swine and Azorius Charm (and Lightning Strike). I personally see the Dragonshift and Molten Birth 'combo' as a little gimmicky, a mass removal Spell (Supreme Verdict?) would work better. Also some Mutavault is good in most control decks I've gone against.

I find our conversation weird. I (almost) never play blue, and by extension control. All my suggestions come from my experience playing against control decks :p

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Posted 07 September 2013 at 18:53 in reply to #394988 on Sniper Control (Standard)

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Shock MUST stay. The power of a turn 1 removal spell out weighs the extra damage of Lightning Strike. If possible,try run both.

Chain to the Rocks is an awesome spell, but doesn't fit this type of deck. Mostly because it won't trigger your key card's (Sniper) ability. M14's Celestial Flare fits better, though it requires 2 white :?

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Posted 07 September 2013 at 07:30 in reply to #394988 on Sniper Control (Standard)

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Gainsay is definitly a sideboard option, Peak Eruption is another possible sideboard card.
Voyage's End and Lightning Strike are mainboard options.
I really like Nykthos, Shrine to Nyx too, but I doubt it'd be good in this type of deck.

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Posted 06 September 2013 at 23:00 in reply to #394988 on Sniper Control (Standard)

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Master of Waves from Theros granting +1/+1 to the element tokens mite make it faster.

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Posted 06 September 2013 at 17:21 in reply to #394988 on Sniper Control (Standard)

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Young Pyromancer mite help with the Dragonshift idea

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Posted 06 September 2013 at 17:01 as a comment on Sniper Control (Standard)

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Haste isn't really required. Just play a Reliquary Tower in your turn and wait for the end of the opponent's turn. Then discard to Zombie Infestation during the end of the opponent's turn, the Zombies will be able to attack in your turn :p

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Posted 06 September 2013 at 16:54 in reply to #394967 on Did I just win?

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