DedWards

1,289 Decks, 4,874 Comments, 1,241 Reputation

Not sure I like how high your mana curve is here, especially the cost of Captain of the Watch and Darien, King of Kjeldor (even with the cost reductions). Also I prefer Etherial Haze over Holy Day and Honor of the Pure would be an auto-include in any mono white creature based deck I'd make, you should maybe consider them.

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Posted 16 February 2014 at 18:33 as a comment on Soldiers!

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Searing Blood's double red has me concerned, especially since you're island heavy on your lands. Also Shock allows you to kill the opponent's turn one plays. So I'm against the idea for this deck.

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Posted 13 February 2014 at 20:14 in reply to #436636 on Izzet standard/modern

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Pretty good. The only thing I can suggest is maybe bumping the charms up to 4 for the indestructibility. It helps to save against most board sweeps and can be used to save Pyrohemia from enchantment destruction. I's suggest taking Tajic out for them, he doesn't seem to fit (except for the indestructibility) imo.

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Posted 09 February 2014 at 18:17 as a comment on Through the Fire and Flames

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I've found my mainboard doesn't change much, it's fairly solid in what it does, thus there's not much room for anything else. Remember, my group's meta is fairly quick, so even with the mana accelleration in here, I can't afford to include something that costs 5 mana, it's (surprisingly) too expensive, and I have to sac a creature every turn. The deck needs to be able to work without the token base, Ratchet Bomb is a very real threat (you can't rely on 1 card to save them). The sideboard changes quite a bit, depending on the meta at the time (and what I have to use against it), but I always have the Elvish Champions and Squall Lines in there. Squall Line is more a one hit surprise, so if the game does go on to game 3 against the opponent, I generally side it out again.

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Posted 06 February 2014 at 06:23 in reply to #434892 on Modern Elves

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Looks good. Too bad there's no RU land in Theros (yet).

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Posted 04 February 2014 at 18:04 in reply to #431956 on Izzet standard/modern

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I say stick with only the charms for now to see how that goes, then if you feel you need more, test a few of another draw. I see this deck at the trial and error phase.

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Posted 01 February 2014 at 21:28 in reply to #431956 on Izzet standard/modern

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Other than for Venerated Teacher, Conjurer's Closet and Cloudshift seam counterproductive in here. If you flicker a creature with counters on, it'll lose all of those counters and you'd have to level them up all over again.

I do like that you thought of using Proliferate to add more level counters on the creatures, that was a cool idea :)

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Posted 01 February 2014 at 09:16 as a comment on Level Up

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It is your deck, but if I where to do this I'd probably run both the Charm and Essence Scatter.

AEtherlings are cool, except for the fact that the more creatures you add, the less spells you have for the other creatures in here to interact with. I once (years ago) ran a RU spell based deck where my only creatures where 4x Wee Dragonaught and 2x The Unspeakable (I ran all the arcane cards that combo'ed to fetch Unspeakable). Although my deck was originally designed to do damage equal to the number of arcane spells in my graveyard, Wee won me most of my games because it just got that big off of my spells I played. What I'm saying is don't forget your main game play.

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Posted 31 January 2014 at 07:34 in reply to #431956 on Izzet standard/modern

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I'd run 3 - 4 Essence Scatter (with Negate in sideboard).
Izzet Charm's draw option works nicely with the Chimera too.
Depending on your meta, Mizzium Skins mite only be worth it as a sideboard card.

Not sure if you know of this already, but here's something that mite interest you:
http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/bornofthegods/cig

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Posted 30 January 2014 at 17:50 in reply to #431956 on Izzet standard/modern

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Got Mutilate in the version I run (That I still have to post, just lazy).

That version of Lili doesn't work that well in here. Her +1 puts the land in hand, thus reducing the number I can search for with Korlash and Wayfarer's Bauble (that I've replaces the Twig with). without the +1, her -3 becomes a once off effect, and I prefer the life Tendrils of Corruption gives. As cool as the -6 mite be, I have no use for the extra mana by then.

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Posted 29 January 2014 at 19:27 in reply to #432622 on Black Mana Acceleration

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This deck was designed for Modern (adding the tag now), so no Medallions :(

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Posted 29 January 2014 at 16:58 in reply to #432572 on Black Mana Acceleration

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Honestly, I wouldn't run Cloudfin Raptors in here. Each creature you add is one less spell to affect the creatures you already have and I believe your creature base for this type of deck is good enough.

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Posted 29 January 2014 at 16:37 in reply to #432555 on Izzet standard/modern

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I sould really post the latest version of this. I got a set of Mutilate as my board sweep, and a few other changes.

As for how it plays, it's very slow at the start, but if you're still alive on about turn 5+, the lifegain should be significant to turn the tides in your favour. The biggest annoyance is how the lands get bunched together, but I guess that's to be expected with any deck based on land search :|

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Posted 29 January 2014 at 16:32 in reply to #432572 on Black Mana Acceleration

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Some better counter spells to consider:
-Essence Scatter / Negate - one mainboard and one sideboard depending on your groups's meta. My group's creature heavy, so I'd have Essence Scatter main and Negate side.
-Counterflux - a very good pure counter.
-Dissolve - is another good pure counter.

For sideboard I'd suggest:
-Annul - Theros has introduces a LOT of enchantments
-Gainsay - One of the best counters to opponents playing blue too.

Also, Izzet Charm is a very good choice for its versatility.

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Posted 27 January 2014 at 20:20 as a comment on Izzet standard/modern

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Personal experience with the Huntmaster has proven her too slow for this type of deck in Modern.

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Posted 27 January 2014 at 16:22 in reply to #431864 on Elf

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I know. I appreciate the atempted assistance, but I posted this mostly as a quick reference for if I actually put it together, I tend to lose / misplace my notes on deck ideas (both physical and digital).

The best you could suggest are any cards that are commons or uncommons, they're the easiest for me to acquire at the moment.

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Posted 21 January 2014 at 09:43 in reply to #429066 on W(B) Lifegain for Modern

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Like I said in the description, I made this with what I own, thus I sadly don't own any cool cards like Serra Ascendant :(

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Posted 20 January 2014 at 20:25 in reply to #429066 on W(B) Lifegain for Modern

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Arcanum Wings"combos" very nicely into any Aura, especially auras like Eldrazi Conscription :) And Arcanum Wings is fetchable with Zur :P

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Posted 20 January 2014 at 19:21 as a comment on Dirty Zur, if you DARE

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You're missing a very important elf in here: Heritage Druid

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Posted 20 January 2014 at 19:14 as a comment on [Modern] Mirkwood Elves

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Not 'turn one', 'one turn'. There's a big difference.

I've played my "Heartless Summoning + Falkenrath Noble + 2 Myr Retriever" combo a few times and although it's slower to assemble than 2 or 3 card combos, the deck was designed to function with only parts of the combo. You only really need 1 Retriever in hand an 1 in the grave when you assemble the other 2 cards of the combo.

That said, either putting in a lot of draw / search to get the combo pieces or designing the deck to fnction with even only part of the cards is a common design choice for most combo decks and should not be forgotton.

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Posted 17 January 2014 at 05:20 in reply to #427858 on Infinity Damage in one turn

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