Martyr of sands is not in this deck.
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Honestly though at the way your list looks you might as well get rid of infect and become a control deck like 8 rack because your deck has lost its consistency and is trying to do way too many things at once. that is another reason you might be losing.
So if a 4 drop creature costs too much why are you running vampire nighthawk?
Why did your maindeck change so much? You are running vampire nighthawks now and such.
http://www.mtgthesource.com/forums/showthread.php?25742-Drain-Gush-ControlIt's an unfair deck.
For a so called money deck your deck is really weak for a vintage deck. You need to run some of the power 9 and other vintage playables. There is no reason to run mana drain if you aren't running ancestral, time walk etc. You should also be running snapcasters. You also don't have force of wills either. There's alot of things that would need to be redone.
Reanimator Iona on turn 4 is possible as well since you can do turn 1 mana dork and at turn 3 gifts ungiven for the combo. Combo decks can win on turn 4 if you have no way to interact with your opponent. you should run disruption or hate for them main or sided.
Actually yeah. I think just being an aggressive creature deck. Heck you could run the gifts ungiven package as well and just win outright sometimes with unburial rites+iona.
Drop doom blades and ultimate price add 4 path to exiles. Drop midnight haunting and max out on lingering souls and spectral posession. Haunting is terrible compared to the other 2. You get less spirits for your mana who cares if it's instant speed.
Run 4 windbrisk heights, drop the rest in peace from the mainboard it's a dead card against a ton of decks and I don't see which decks it will give you an auto win other than the emerkul/grisel reach deck. You can side them in by taking out some of the extra removal you shouldn't have so much of. Replace the rest in peace with zealous persecution. Maybe drop a thoughtseize for hero of bladehold. It's seriously that good. I like everything else though. Very similar to my own B/W brew.
Nactl will be a dead card way too much in this deck. Drop it for grim lavamancer if you want creatures or more burn. Splashing green can be good for sideboard but unless you are playing zoo and have more forest sources you shouldn't be playing wild nactl. This is more of a red deck wins splashing white and green but gains only boros charm from white. You could make an argument to drop the green and run helixes.
You don't understand how the pod decks work if you think a birthing pod deck without birthing pod is necessarily better. You are correct in thinking they don't need the card birthing pod to win. They are decks that just use efficient creatures that can sometimes win the game on their own. However birthing pod adds an entire new depth to the deck and gives you a toolbox allowing you to run singletons of some card that downright win against certain matchups. It also gives them inevitability. Just drawing into combo pieces isn't as efficient as saccing something with persist and getting the win. Your deck isn't really a melira deck. It's a graveyard combo deck similar to dredge. Honestly you could probably do something like vengevine shenanigans and be more efficient possibly. Bloodghast is in the format as well.
You should run 4 hellkite and 2 thundermaw hellkite. Also the original dragonstorm was U/R. Blue lets you play sleight of hand, gitaxian probe, and serum visions as more dig.
Why not slash in blue and play the beck side of beck/call. It's the closest to glimpse of nature and should allow you to win that turn.
Kiora's follower doesn't work on itself. You would need 2 copies in play for this to work which means it would be a turn 4 combo that requires 2 of the same card. Notice the text that says "another target permanent"
I think you are a bit on the overkill disruption package. Any monoblack deck that runs disruption package normally consists of 6 hand d normally a split of 3 IoK and 3 thought, and then a number of lillianas. I like to run the full 4. Funeral charm is fine because of it's versatility but running anything more seems overkill. Unless you are playing an 8 rack deck you shouldn't play that much disruption. Obviously the problem is you only have 1 lilliana. As expensive as she is though, you probably want to run at least 3 maindeck. It's hard to say since I run a black green rock deck using the same guidelines and while I feel it's gimmicky it gives you versatility. http://www.mtgvault.com/chronoexe/decks/mono-black-modern/While it's not infect it's essentially a monoblack deck splashing green for abrupt decay an extremely impactful modern card.
I don't know I feel for mono black infect the changes are, -2 gal blast, -2 memnite, + 3 thoughtseize +1 champion. Maybe try to add more spellskites but doubtful.
Also I don't like cannonist against monoblack. She is more of a hate card against combo decks and control decks. Storm can't win with her in play.
Living end has a problem because of ravager and the fact you have animate lands that you can use in case they blow up your creatures. You can easily do well in the 2nd games with cannonist and the relics I have sided.
Right off the top of my head you probably want slaughter pact in the side. You could also run spellskites. Honestly the only way to beat affinity is to kill their creatures with removal. The best way to make it a better matchup is to splash a color. However doing that costs a lot of money with fetchlands and such but it will give you more options. Honestly with enough removal you should do well. Try adding slaughter pacts and use them against affinity. Sometimes the game comes down to them trying to hit you with just one person going through and a free kill spell like slaughter pact can win the game for you.
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