He's great when I have an equip on the field. I figured one would be good cuz he's dependent on them.
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A couple urborg, tomb of yawgmoth could help, too. There not too expensive, and luckily u can only have 1 of each tutor, so u won't go bankrupt.
Enlightened Tutor is restricted to 1, which is why I suggested Idyllic. There's plenty of other tutors out there. Vampiric and Demonic are the most powerful and are black. Blue can search for these and enlightened: Mystical Tutor.
I kinda thought figure of destiny was bad, but I guess a couple would be good if I had nothing else to rely on. Thanks for not making me judge Eventide by it's cover.
X/X equal to their mana cost.
I wonder if Oneeye got his name from Brom's website... interesting, maybe u got advice from Brom himself ;p. Anyway, I would focus on more white to add 1 Enlightened Tutor and 3 Idyllic Tutor. That would cut down on copies of each legend and have a better chance at getting the shroud for them. U could also add better walls like Wall of Nets, a useful enchantment like Parallax Wave, and definitely add that instant that I'm pissed I can't find. It allows all enchantments to become creatures with
I haven't tested it out to know if it only needs 18 land, but it's supposed to smash hard with fast spells and weenie equipped creatures. The augur is for life gain... but, again, I might change it when I find a better 2 drop or see it's useless in play.
Y do u click on "yes" this deck is finished if it isn't? *sigh*
Look at the mana cost and spells. Ideal would be 20 land 6/8 1 drop 6/8 2 drop 4/6 3 drop 4/6 4 drop 2/4 5 drop/6 drop/7 drop (7 is rare in a deck, 6 also, 2 5 drop is best) 10/12 spells/ enchantments (with control, it can be more, but I prefer 18 max + 22 creatures)
Cut the giant, it's bound to get countered. Add Oblivion Ring to get rid of annoying scions or bitterblossoms. Great format overall, I think it would be too fast to control.
But... Doran ;(, I wuv Doran ;p
Everything in here is standard except for Dirge of Dread and the Queen. I'd suggest changing the evincar, too. An avatar is stronger, or Korlash. Crowd of Cinders isn't too great either, a couple avatar, 3 korlash, and 4 severed legion sounds better.
U should use more of a faerie shell. I really like this, though. No matter how obvious, it is highly original. The faerie shell would consist of 3/4 mistbind clique to protect ure creatures. I would replace the titan maybe, the colossus is already pretty big. 3/4 Sower of Temptation for sideboard. I can't really think of any spot removal considering it's GU, but it should do well already.
U should get some sulfurous spring. And maybe change the hatchling and cut the doomgape to 2/3. It's dependent on other cards. Otherwise, I like it. I don't play standard, but this should at least be intimidating.
I like it. Ure one of the few who focus on chroma, instead of relying on weak lil' kithkin. I'd suggest speeding things up a bit, though. Check out my kithkin. U'll be surprised how similar it is to ure goat deck. It jz lacks the finesse of goats ;p. A lot of kithkin have WW mana costs, light from within is perfect for them, and an avatar would be a great addition.
The site has some weird glitch that repeats some cards on the list. I only have 4 of each card if 4 is stated.. the list only consists of a perfect 60 total. I also can't really fit anymore cards without removing more valuable ones. Slith is OK, but I wouldn't remove something here for it. I already knocked it down to 18 land after countless extra draws. Thnx for the suggestion though.
Hmmm, that doesn't make any sense, ure gonna get the same amount of land in a game anyway, I would rather have 4 island in play rather than 2 island and 2 useless forest waiting on a guildmage, or sitting around after the guildmage was played. Add some green cards or at least change some to pendelhaven.
Naww, I don't like the station. As u can see it was difficult for me to figure out which artifacts and how many I wanted of each in this deck already. The station would force me to concentrate on it, adding extirpate and other such cards that would make this design lose its beatdown flavor. Thanks for the suggestion though, it's true that control is lacking here.
I jz figured the control could be subtle.. a couple counter for big problems, some spot removal, sacrificing whatever would have been destroyed... etc. I'll check out the station.
This is kinda too complicated, in my opinion. Check out my elf, which is also mono green. I would focus on mana based elves and big creature summoning, as well as trick spells for quick damage.
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