You only need 1 Cruel Ultimatum. I think you should add blightning, it along with cryptic command, esper charm, mulldrifter, cloudthresher, and volcanic fallout are the best T2 legal that run together.
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4 Windbrisk Heights and 19 Plains, too :]
You might wanna change militia's pride and a thoughtweft for 4 spectral procession and I like martial coup as a big finisher over the knight captain.
Tinker and Shrapnel Blast FTW.
The enchantment is too slow and way too greedy. I can't imagine you holding a big elemental just for the combo. If you get it out often enough to be useful consistently, then I have no objections, but I think you'd be better off with 2 more spitebellows, another nova chaser and glarewielder. The spells seem impossible to play with only the morselhoader to help. I would suggest fling, but this is T2. Simple good red spells like lash out and incinerate would be fine. I think this should be mono red if you can't run 4 cloudthresher anyway. Elemental decks are always fun, no matter how much tweaking can or should be done. BTW, thnx for the comment on my Book of Dragons. It's very fast, in fact, and even managed to beat an isochron tinker recently with the sideboard. I was baffled.
I like the elf-warrior theme. The best elf warrios in my opinion are: Eledamri, Lord of Leaves, Talara's Battalion, Wren's Run Vanquisher, and Bramblewood Paragon. Priest of Titania and Heritage Druid are a must for any elf deck, but most elf warriors don't make the cut. Also, Rancor is huge for beats.
I don't see the significance of using only bears. There are plenty of better 2/2s out there. Also, skullclamp is fun for pure beats.
I like the combo, but you have no draw or search, excluding the geyser. Some browbeat, a frantic search, brainstorm, gush, standstill, etc would help.
What does EDH mean?
PS. If u look at the history of magic there's only a couple gold cards with those colors together. The only decent one is the dragon oros, and he fits the overkill unfocused theme: white supremacy with red dragonic power and black kill.
These colors don't go together. It sounds like overkill. Red burn or speed w/ black regenerator or kill w/ white destruction or life. Sounds like unfocused overkill.
Too many one drops. Add some more draw generators like skullclamp and creatures that can handle it. Add black and u can use recursion themes like volrath's stronghold. Rancor is always a great card for beats.
This is a great mono blue combo. You could make the deck T1 possible if you cut down to 60 and replace any restrictions (multiples) with other good blue: Intuition, isochron scepter + a tinker (maybe), standstill, mystical tutor, there's a lot of other affordable ones that I'm sure I've missed. People anal about keeping things legal would play this intimidating deck after.
I'm commenting on something so aged... oh well. Haakon decks don't need a lot of knights. It's just a matter of getting a few into your graveyard. You could run a Haakon deck with 4 black knights and 2 Haakon if you run Buried Alives and search cards. I think a Haakon deck should make use of it's reanimator engine and focus on black control. Creature-based decks are always the weakest themes, and Haakon is a nice way to attempt contradicting that. I run one myself, and it is a lot of fun.
Replace Pack Hunt with 3 umezawa's jitte if you can afford'm, the paragon, worker, and a couple high mana spike generators for rancor and more mana accel. You definitely need more than 15 land with mana curve up yo 7. I would suggest 22 with a couple pendelhaven and treetop village.
Haha, nice logic against path to exile. You could always use swords to plowshares or exile. I don't like your crusher. He seems like a small-time fatty and a sower of temptation, threaten, and/or treachery would be better. Mana leak should be counterspell, and land could change to fit the added blue. Great Lightning Angel theme, none-the-less.
Thnx for the comments on my jund t1, but the idea of my deck is to be fearless against spot removal. That's why I like a rancored drinker of sorrow or an occasional big worm that sprouts little guys. The scarland thrinax is mad slow for something that waits for your other creatures to die. It's like a bad carrion feeder whose saving grace is a chump block. The other thrinax is not dependent and far better for the mana. Mycoloth is way too greedy. Sacrificing too many of your creatures just to have your opponent terror it on their upkeep is kinda embarrassing. I like your use of the hellspark, but I would switch mycoloth for Predator Dragon. It has haste, at least.
WOGs would help, since it looks like you have a ramp to climb most games. Or cloudthresher/ firespout
run 4 sowers and throw in a couple reveillark
I like the Tukatongue Thallids, but I would cut out some big creatures. Run 4 assaults, and sprouting thrinax. The Herald is pretty unreliable. Looks fun, though, reminds me of scion of darkness shenanigans. Check out my Hellkite Order deck.
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