Cartel has won me a few games. It's nice with lingering souls because they provide good sacrifice fodder which allows cartel to get in unblocked to finish off opponents. Also they proved good sacrifice engines to help trigger skirsdag high priest, also to sacrifice stolen creatures from Zealous Conscripts.
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Throw in 2 increasing confusion and or worldspine wurm. You need another win condition, a slaughter games will neuter this deck completely.
Don't run contaminated ground it's really no good for any deck ever pretty much. Victim of Night in sideboard could be nice, along with appetite for brains. W/O crypt ghast I doubt you'll ever the the mana for army of the damned in this deck. Sever the bloodline could be nice, also your low on creatures with a creature that won't function overly well (desecration demon) it just isn't the best creature I've tried using it and without some serious back up it only ends in an enemies favor pretty much.
Is 18 land reliable? I'm using 24 in my vamp deck.This seems fun for multiplayer because of grave pact. Though I am surprised at some of the creatures or lack of specific ones such as gatekeeper of malakir, kalastria highborn, and mostly bloodghast; also I think I would have gone for nocturnus instead of bloodline but thats me.
Not bad for Jund aggro, I would focus your creature base more less 1-2 off's more 3-4.I think maybe something like:4x Diregraf Ghoul4x Gravecrawler4x Burning-Tree Emissary4x Flinthoof Boar4x Vampire Nighthawk3x Huntmaster of the Fells3x Hellrider2x Rancor4x Searing Spear3x Tragic Slip2x Dreadbore2x Kessig Wolf Run20x Other Land, whatever Duals you have that fit B/R/G mixture (woodland cemetery, overgrown tomb, blood crypt, dragonskull summit, stomping ground, rootbound crag)This leaves one open space for whatever you want to throw in that you think works best such as the Vexing Devil.I wouldn't run a deck with less than 22 lands currently, for more Eternal Formats (legacy etc sure you can get away with anywhere from 0,1,3, 14 etc but standard you'll typically need 22-25 land in a deck based on whatever else your running for mana acceleration how expensive your creatures/spells are whatever for Aggro 22 is a good number.I don't think Pillar of Flame needs to be maindeck it's better sideboard against undying creatures, zombies etc that just keep coming when you could kill off a lot more with a searing spear for the first game guaranteed. Other than that I'm not sure what to put in sideboard, what you have that would fit well there, pyreheart wolfs maybe, the pillars, volcanic strength, appetite for brains, slaughter games, golgari charm/abrupt decay.
Not bad just could use the final 2 drowned catacombs and 4 watery graves. Then your still short 4 cards, I think you need a finisher like grimgrin as a 2-3 of in the deck then probably drop 1 ghoulcaller's chant and maybe 1 murder to 3-4 blood artist or vampire nighthawk. If you don't want to do that then I would suggest thought scour or think twice for some draw with a pretty low cost deck you'll run out of fuel pretty quick.
Probably true, but never the less I feel like trying this out. I have the cards to do it minus 1-Mikaeus.
This is why I have Mikaeus, and Wolfir Silverheart here. Also Desecration Demon is what I hope to use Disciple on after a combat phase it would gain me 6 life and 6 cards still. I'm running green cause of mana fixing, and the fact that I can hopefully keep my creatures around despite o-rings and such. Though I like the idea of Griselbrand I see two issues, he is expensive x2 (price, and mana) I wanna keep the deck still kind of playable without having crypt ghast or heartless. I guess I could still technically drop heartless in place of more nighthawks and some kind of 1-2 drop that can keep me around til I get crypt ghast and then Mikaeus or something. Part of it isn't that I'm hoping for the most out of each creature it is more about being able to throw down a ton of otherwise kind of mana heavy/ mid-range creatures really fast and soon. Turn 2 Heartless, Turn 3 ghast+desecration demon, turn 4 mikaeus+wolfir/(desecration demon+ disciple of bolas) turn 5 who knows.
Kird Ape?
Modern is too strong and fast to pull that combo off. Your best bet is standard.
Its actually technically not infinite and it is legal. It triggers til your opponent(s) die.
Love this deck deck, this is sort of like a goblin bombardment deck, I've been working on something like this. I first saw a deck like this in legacy format with a zombie bombardment kind of deck.
Not bad, I think you could do without the Truefire Paladin and Assemble the Legion first of all, also not a big fan of Otherworld Atlas especially here. I would see Ash Zealot as a better creature for this deck by far which is a good full on replace for Truefire, and then in place of assemble the legion I would go with the Hellrider because it is a much, much better card for this deck; the mana cost is lower, it has haste and it has an amazing trigger. Hellrider is a turn 4 active while Assemble the Legion especially without mana dorks/acceleration isn't active til turn 6 at the earliest and 9 more likely while you should have won by then. As for Otherworld Atlas I'm not sure, Thundermaw, or Stromkirk Noble, or the 2cmc W/R 3/2 with battalion for first strike, lightning mauler so your three drop has haste, silverblade paladin, champion of the parish. Also you should get more dual lands, the Innistrad W/R one forgot the name. Otherwise I like the deck interesting creatures and all.
Actually since I'm aiming for using Unburial Rites at least in part I don't know if I like the idea of using anymore graveyard hate than Deathrite Shaman provides. Against a zombie deck, or against a rites deck I can just use a Shaman to eat their spells or creatures before they can use them.
Yeah, I wasn't paying as close of attention to the sideboard as the mainboard.Reason for no Thragtusks is two reasons. One, I don't like it that much it's over used over-hyped. Gaining a ton of life doesn't win you the game it just slows down your opponent's attempt. I don't think Thragtusk is the best thing ever I would rather use Obzedat cause he has a stronger board presence. Secondly I don't have $100 for them, if I had the money I would be going after Dark Confidant, Tarmogoyf, Thoughtseize etc. Even despite saying that I should actually probably drop out 2-4 of my mana dorks for something else like Angel of Serenity or something else that costs a decent amount of mana like Lord of the Void or whatever it's called, or maybe Griselbrand, Mikaeus or something.
For future reference blue=U Black=B aka U/B Zombies. Just so you know.Instead of Raise dead you could do animate dead to get creatures in cheaper.Also instead of bone splinters you could do doom blade for go for the throat.Cemetery Reaper could be nice here but be careful of putting to many different creatures a lot of 1 and 2 of's will screw with your consistency.
Yeah I know, the only thing that directly affects in this deck is some mana fixing with the watery grave. I'm not sure if anything else from gatecrash will make it's way in, time will tell.
Two things:Firstly standard legal besides the blackcleave cliffs, you need to get blood crypts and you'd be good for FNM and such as far as legality.Markov blademaster.... I would remove that card and go after Vampire Nighthawk. Your running captains so your good with Nighthawk having first strike deathtouch lifelink 3/4 flyer. Pretty much one of the best combo's ever! Tragic Slip could be nice for an instant kill spell, blood artists are good, don't like bloodcrazed. Cavern of souls would be nice since your only running vampires. Go with 2 or 3 olivia and 3 or 4 bloodline. Olivia is a legend so if you pull 4 your having issues with the legend rule. If you don't know it look it up.
I see your point on sever, primarily just for token issues, but even still token decks can't generate "that many" tokens to be fair. You should be okay with the amount of strong creatures you have in the deck already. I don't think people your playing against know how to play against Vraska is the true issue. Her first ability does nothing to the board state. Her -3 is decent, it's a vindicate but still 5 mana for "maybe" (a big maybe) 2 vindicate's. And her ultimate does nothing really, it generates a few 1/1's what will just die, if they can actually win you the game the other person was going to lose anyways. It's too mana heavy for nearly no change in board state. There is a reason no one players here and pro-players avoid her even while playing her color's.
Vexing will be played to your disadvantage. Slitherhead sucks as a creature, it's a 1/1 for 1 I think there are better creatures to use in it's place like Diregraf Ghoul or Deathrite Shaman. Though it is a bit weird probably I think the Stromkirk Nobles are good also, maybe in place of the Vexing Devil's. I would use Searing Spear in place of the pillars at least in mainboard cause pillar opens you up to better kill or burn plus the bonus of instant speed. It's nice when you can burn a Garruk or Chandra or something with a Searing Spear when it comes out killing it before it can do anything. Instead of Hellrider I would use either Aristocrat because that is an amazing flyer and can combo off for a good kill sac'ing messenger's. That or Thundermaw cause that is more or less a guaranteed 5 damage. Then again that is playing with your mana curve and who am I joking Hellrider is a badass I just prefer the Aristocrat's because I own them already and I'm not up to spending $40 on hellriders.
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