Kazzong

395 Decks, 3,488 Comments, 884 Reputation

I understand that, but dreams gives you a free damage every turn, whereas megrim doesn't. Also I'd they have nothing to discard you can still cause damage fairly reliably by draw.

And what if they play draw cards on themselves? Either they good off and put themselves are a disadvantage in that way or take damage to get more cards. So it acts as a minor form of control in a sense as well.

Megrim isn't BAD, per se... But I think that Surewhynot has the better setup here already.

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Posted 13 August 2014 at 02:42 in reply to #492963 on I put a spell on you

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Ok, first... Flicker it's interesting. Trying to find a way to break it actually. No luck yet though. Audio trying to stay away frog current staple break cards. * cough* intruder alarm* cough*. I would be happy to check out your flight deck.

And as for this deck not having more likes... I have been on the vault for a decent amount of time, but not keen for being a good deck builder. So not may people bother to look at new things that I post. A few I guess. :)

Oh, and black vise is a pure evil card, I agree. Which is why it is in here. :)

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Posted 13 August 2014 at 02:28 in reply to #487610 on winds of change

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Oh I know that... But I just feel stupid for not seeing it in the first place. Words of wind replaces the draw effect with a bounce effect, meaning that I won't draw myself out while bouncing and gaining infinite mana. And for some reason that didn't quite click in my head, and I was thinking that it drew AND bounced. * facepalm*. So yeah...

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Posted 12 August 2014 at 20:14 in reply to #487610 on winds of change

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no, it works. I just thought that it had a drawback that wasn't really there. Lol... :)
so I made something better than I thought. :)

and I meant that I am an idiot who outsmarted himself.

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Posted 12 August 2014 at 05:55 in reply to #487610 on winds of change

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Never mind... Ask an idiot who outsmarted himself... LOL. :)

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Posted 11 August 2014 at 20:01 in reply to #487610 on winds of change

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already has Lilliana's caress, which is cheaper and causes life loss, which is harder to prevent than damage. :)
I honestly don't think Megrim is really needed.

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Posted 11 August 2014 at 03:25 in reply to #492963 on I put a spell on you

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well, all is well that ends well, right?
Glad that you made it through. :)

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Posted 09 August 2014 at 05:57 in reply to #492040 on Kazzong, Hokey, and Artifacts

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Ouch... Never had kidney stones, but heard they hurt an insane amount.

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Posted 08 August 2014 at 17:03 in reply to #492040 on Kazzong, Hokey, and Artifacts

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30 total, since they trigger separately.

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Posted 08 August 2014 at 07:58 in reply to #492040 on Kazzong, Hokey, and Artifacts

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I like Inspired. very interesting ability. I built a deck for it, but I think the ability itself can be done better than did it.

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Posted 06 August 2014 at 05:59 in reply to #491217 on Budget Decks: Imprisoned

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I see. :) that makes sense then. the Vault needs to update their rules text for this card stating the new(ish?) ruling. :)

and yes, this deck does look very good. :) would love to see it in action.

only suggestion that I might make is to swap it out for scavenging ooze. it can exile single cards instead of having to be 2 creatures. (bonus 1 life and a +1/+1 counter for a creature.) but it takes G to do it instead of 1. so there is a trade off I guess.

something to possibly consider.

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Posted 04 August 2014 at 03:04 in reply to #490558 on Squirrels call from Lifeline

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In answer to the last line of How to Play: I am pretty sure that Lifeline only effects its controller, not the whole board.

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Posted 04 August 2014 at 01:00 as a comment on Squirrels call from Lifeline

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got a card to work similar to Wrath. divine reckoning. :) each player chooses a creature they control and then destroys all the others. so you would wipe out most of the board, and leave your self a creature still to activate lifeline.

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Posted 04 August 2014 at 00:57 in reply to #489345 on Squirrels call from Lifeline

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Kind of. It stands for Elder Dragon Highlander. Essentially it is an older form of commander, but might have some slightly different rules. Mind you I don't play either so I couldn't tell you what the differences in the rules are. Sherrie explained it to me once, but it has been a while.

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Posted 01 August 2014 at 09:33 in reply to #486263 on Budget Decks: Imprisoned

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Um... Not sure about phage and bazaar trader. That doesn't make much sense to me. Can you explain it to me?

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Posted 01 August 2014 at 05:42 in reply to #488401 on M15 Hushwing Meets Torpor Orb

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Well, I would be happy to comment on your decks... But you should comment and mashed suggestions or ask questions on other people's decks as well. Most people kind of frown on it when you just kinda ask out of the blue.

But I am not most people. :)
If you have a specific deck that you would like feedback on, then you should post it here. :)

And give a little feedback on my deck of it isn't too much trouble. :)

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Posted 01 August 2014 at 05:04 in reply to #470753 on 1 mana Dimir control

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Yes, but I give them all hexproof. :). And then none of them die to lightning bolt, it shut other kill spell. And then they all get unblockable from distortion strike. :)

I think that precurser is in no way competitive, but if built around can certainly be fun. :)

Copy spells and Banishing knack in particular are really fun. :)

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Posted 27 July 2014 at 20:52 in reply to #487958 on grouchy golems.

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Who keeps downvoting Northy? :(

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Posted 26 July 2014 at 07:29 in reply to #486330 on draw/burn deck

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Well... I have an infinite mana combo, but it needs me to draw a card everytime I start it over again. So I would draw every card on my deck all in a single turn. So if I use stroke of genius on my opponent it is going to make be draw at lest as many cards.

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Posted 26 July 2014 at 04:50 in reply to #487610 on winds of change

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Hey interesting. :)

I like this because 5 color decks are usually complicated and hard to use, and this is fairly easy to understand.

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Posted 26 July 2014 at 04:44 as a comment on Starter Budget: Five-Color

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