ok then. I shall abide by tourney rulings. :)
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yes, I know that. but I was pretty sure that (unless otherwise stated) it can't be 0.
that makes sense. :)
not too bad I guess. been working a lot so I haven't had time to get on here lately. but I have had a few ideas that I want to post soon. how have you been?
ok, but can X be 0 in this case? or must they be at least 1? I was under the impression that they had to be at least 1. if not, then cool, and I have learned something new. :)
so, I am seeing the start of an interesting deck. however... I also see 2 things wrong here, or at least missing.first, you have no creatures that you can play an infinite amount of times, for lack of mana... and secondly you have no way to untap your creature that you targeted with retraction helix, at least not consistently or cheaply.If you fixed those two issues, then this would be a really cool deck. I really like the altar. fantastic card, and super cheap to put out as well. :)
I love the use of magical hacker here. :) very nice.
meh... interesting I guess. not really much for decks that don't really do anything. However, you have shown me a card that I didn't know about... so Lifegift gets you a +1 from me. :) but the deck as a whole... is kinda boring... in an... unusual way I guess. it can' actually win any games, but I would be hard pressed to say that it would lose many either if you get lots of life with the centaur and lifegift... still... :) whatever I guess.
not too shabby North. as if mirror changeling wasn't OP enough already. drogskul pushes this to the brink, and gently tips it over. :)personally though I like lord of the unreal better. but it might be more expensive of a card.
ok, I think that I can come up with something for this. :)
Normally I would say that Call to Mind is better than relearn, but seeing as how this deck is mono blue... it makes no difference. :) good call.
not bad. :)
yes, but it is pretty expensive to buyback just for a single card. I think something wit ha bit more flexibility would suit this deck better. perhaps something like Reminisce? Or perhaps Call to Mind.
love the use of Copy Enchantment here. :) as long as you have Treachery out... it is absolutely evil, as it is 3 CMC, and untaps 5 lands. :)Come to think of it, you could even copy creatures with it as well, if they are enchantment creatures.Jessie, I have noticed that you really like your bounce spells, particularly early game. Really the only thing that I can think of to possibly improve this deck is some graveyard recursion. whether that comes in the form of elixir, or quest for ancient secrets, or something similar. being able to use your bounce spells multiple times seems pretty key here.
its all good. :) I am just messing with you. and yes, she is ten and plays MTG. she isn't all that good... yet.and yeah Abjure is pretty fun as well. as is perilous research. :)
well, for starters she is only 10... so yeah, back off just a bit... :)and yes Jalira is here just for that. and mask of the mimic as well. :)I can certainly take a look at your deck. :)
vines of vastwood is a personal favorite. :)
Actually not true. Tokens do enter the graveyard. But they don't stay there. They become exiled AFTER that. So technically the persist would work.
But, Jessie has already made constructive comments here. :)
Used to see that alot actually. Very prominent when bloodchief was standard.
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