Right, you can equip an already equipped creature with an equipment but you cannot "unequip" an equipment without equipping it to something else or some other silly stuff like bouncing the creautre/equipment.
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I disagree on the Elspeth part and about all that silly card draw. Treasure hunt really isn't that good for a deck like this. Halimar depths may be ok, but not too many because of the comes into play tapped part. Tectonic edge in this current format with all the valakut and eldrazi green decks is clearly superior. Preordain is ok, but only because it's a turn one play and costs a mere 1 mana. I still say negate and mana leak or no counters. Sorry to be so persistent but I've played a lot of U/W and I know too much of those counters will just hurt you.
We'll see. I may just remake it completely from scratch, only to have a similar end result. Haha. Idk right now though. Think I could use a break from UW control even though I do still love it.
Agreed. The Frost Titan has won me many more games than the Sun Titan. Plus, he's actually considerably harder to kill. Against a red deck, it costs 6 to double lightning bolt it! Counter magic is definitely helpful for sure. I used to run strict counter decks. But I found out that while they are definitely helpful, they only work as a delay tactic. They do not actually win games. They are good but not when that's all you run. They're often one of the last things you want to topdeck lategame unless you already have control of the game. Besides, then you can make more room for other great cards like Journey to Nowhere (I still think it's got a lot of potential). Besides, just playing a few counters will make the opponent play differently. They will run out smaller stuff to draw out your counters, buying you time, while you can just bluff your way through until they overcommit and you pull a DoJ.
I also find it odd to see the total lack of DoJ! Maybe at minimum add it to the sideboard and maybe also add Luminarch Ascension for a control mirror.
I think honestly the Augury Owls could go because you can find a lot of better card draw options or something instead. I think there should probably be 4 Wall of Omens. I could be wrong but thrummingbird doesn't seem too great, honestly. I could be totally wrong here and you did say you won your FNM. I just feel like there are more powerful options. Out of the SB you should maybe look into Volition Reigns, maybe even a couple main. They can steal titans and other planeswalkers like another Jace, the MInd Sculptor. It's awesome when you can steal theirs. I've done both of these things before and it worked like a charm. Overall it definitely looks pretty solid, although I think there has got to be a better option in the sideboard besides Dragon's Claw. You already have Kor Firewalker and Flashfreeze against red decks! Just some ideas.
Too many big threats, too few land. Stoic rebuttal is hardly much better than cancel as it will seldom get metalcraft in this deck. Time Reversal seems more likely to benefit your opponent but I could be wrong I guess... Volition reigns is almost always better than mind control, too.
won* Also, Spreading seas isn't that good in the sideboard anymore and if you go with Sun Titans, consider running at least 1 tectonic edge and Journey to Nowhere in the sideboard.
I agree in that Ajani really isn't that good for this deck. Even the small lifegain is terrible when you consider that it's really not a lot of lifegain for the 4 mana you play him at. In a token deck he's great. Not so much in control. If creature decks are stomping you, add the final DoJ in the sideboard. I've run UW control and actually ran 4 in the main for fnm and have not yet wished there were less. Actually had to use all four once to beat a polymorph deck (granted, before the rotation). Cancel is a little slow honestly and I've never been a huge fan of deprive. I would probably cut those, honestly. Personally, I prefer a couple negates and maybe one cancel but I just do not like deprive much. It sets you back a turn in land which can be a killer in many games. I would take out the sphinx as well and add instead 2 Frost and 2 Sun Titans. The Frost Titan has been incredibly underrated but it is incredible. It is harder to remove and can essentially lock down their own titans. Wurmcoil Engine is another great consideration. If you have more Big Jace, run them. Cut Gideon maybe to one. Also, Volition reigns is absolutely awesome! Last FNM I stole both a Jace, the Mind Sculptor, and an Inferno Titan in different matches. Needless to say, I wont both those games pretty easily. :)
As for the Ruinblaster, against control style decks it really puts the pressure on early and can easily draw out their counters instead of stopping my D-Force or Titans. And as for the blue, splashing a color just seems a little too difficult in this deck. It's already pretty streamlined I think and changing that by adding another color would detract from it's overall effectiveness I think. I've seen it tried and my original idea had blue but it turns out it only slows the deck down more. I need 9 mana to counter something while resolving a D-Force and by then, they could easily have dropped their own big threat. The Lotus Cobra is so key in this deck, btw. I would argue that in sync with fetch lands and cards like explore, it's the best ramp card ever printed.
I've definitely considered blue, for mana leak and even forsee (I think it is incredibly underrated in a ramp deck honestly and easy to splash). Jace is great (both really) but the double blue in an already mana intensive deck just seems tricky. As for the creature ramp, I really think it depends on the deck I face. Some decks can bounce back from the D-Force fairly well and leaves me with a card disadvantage. Against these sorts of decks I can merely side out the D-Force for another option. Almost anything else, a resolved D-Force in this deck should result in a fairly quick win after.
Koth is actually pretty good honestly. Even simply having 1 mountain allows me to ramp a little bit with koth using the +1 ability while also providing an earlier offense and at worst distracting the opponent shortly. Koth can function similar to garruk after the D-Force by basically making my few mana seem like even more. I can also fetch out land pretty quick making him more effective as well. But I have considered white for cards like Journey to Nowhere and Sun Titan especially, with all my little dudes I could just bring them right back. Wall of Omens is a great blocker early on too. But in the end, I feel like this build gives me the best potential for a quick start that is hard to stop, splashing another color complicates things and slows me down a bit, especially when I'm already blowing up 5 of my own lands.
And by Ironclaw I actually meant Ichorclaw Myr.
Fyi, still have it set to "work in progress" instead of finished deck so people can't really see this deck without going into your profile or w/e. But anyways, I think you really really should have groundswell in here! I mean turn one birds, turn two cystbearer, turn 3 double groundswell if unblocked totally trumps giant growth. :) I'd say add more cystbearers and up the birds to 4 for a quicker start. Personally i'd think the dark tutelage could go but idk. Doomblades may be better in the sideboard. Also, I think the Ironclaw Myr has a lot of great potential because they'll seldom really want to block it.
Sort of. Kind of like you said, SB is where you have cards that aren't great in every matchup but the cards that will back you up, providing you a chance to win against otherwise really difficult matchups. Red decks do in fact have this issue but most pro decks don't run dragonmaster. They just play more of the actually better cards that are worth using like burn spells. But regardless... I still say it's a bad idea to run 22 land. lol
Yeah, I did. But back up in magic is a silly concept I personally think. If they're good enough they may win you the game after you're already losing, they shouldn't be back up. If they're not good enough to actually help you win the game, then don't play them. Back up is what sideboard is for.
Haha, no problem.
That just seems pointless if they're merely fodder for teh Masticore. Don't play cards you don't intend to actually need/want/use.
Ok, first issue is the huge lack of land here... Even quick burn decks tend to run 20+ and this deck should have at least 22-23. The spellbombs are stupid and pointless honestly. Natures claim and naturalize belong in the sideboard. Try Vampire's Bite because it's essentially the same as a giant growth, in the sense that if they fail to block, it's a minimum of 4 poison counters they'll be hit with. Contagious Nim is strictly worse than Cystbearer so if you can manage to get more of that instead, do it. Otherwise, I'd add a few more one mana green "giant growth" type cards and it looks like it could have potential.
The Dragonmaster Outcast in this deck seems like it will very seldom actually be activated, at which point your deck already would have liked to have won the game, anyways. I'd look into Eldrazi Monument and get rid of the ornithopters. Plus, there's now better equipment in standard than the sword of vengeance. It also looks like you may have color issues. To get off to a faster start, add Birds of Paradise and/or Llanowar Elves.
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