I think you have a few too many cards in your deck. Also, I have my own triplets EDH that uses a different, albeit highly effective, you're off control. Give it a look and maybe you'll see a few cards you likehttp://www.mtgvault.com/drakeraenes/decks/sen-triplets-edh/
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I made the deck simply for the fun of it. I don't intend to make it, let alone try and win
So it's a very slow and boring night at work, so I felt like sharing some of my more...interesting...decks. Enjoy! http://www.mtgvault.com/drakeraenes/decks/death-by-exile/http://www.mtgvault.com/drakeraenes/decks/every-day-youre-shufflin/http://www.mtgvault.com/drakeraenes/decks/spanking-fetish/http://www.mtgvault.com/drakeraenes/decks/free-spells/http://www.mtgvault.com/drakeraenes/decks/shahrazads-dungeon-adventure/
I can see this being incredibly problematic to play against in certain scenarios. Say you play coco and hit two shaman of the pack with a bunch of elves out. That's a potential gg right there. Actually, if you have eight elves out and pull two shaman with coco, that is game. That's kinda scary
Closest thing black has to enchantment destruction is Golgari Charm and Mortify, both of which require a second color to cast. I would say the charm is the better choice if you had to pick since it's modal.
Not a bad build, but it's still going to get handled in modern anything except casual. I run a BG infect that's tournament ready, and I will say that while this is a great casual build, I would still recommend some form of control since you are using blue. My suggestion would be to look at grand prix infect decks online that run green and blue and see what all you could integrate into your deck.
I would be more inclined to say darkness sooner it's utility is good throughout a game. Say you need to tap out two turns to get a win but your opponent would kill you after only one. That's where darkness would be strictly better. There are many scenarios I could list, but you get the idea
Why no Rakdos cackler? And I would suggest dropping Pillar of Flame for Collateral Damage. It fits your theme better and is an instant, so less timing restrictions for casting
As someone who started their magic collection with a Sorin Markov and using vampires as my first deck, I am not impressed. You have way too many cards in here for one, and most of them are high cost. There are also a few vampires in here that you are running that are not worth the space they take up and would be better off if replaced by others such as Vampire Nighthawk, and Vampire Nocturnus.
You need to swap some demons for Indulgent Tormentor and Demon of Death's Gate. Tormentor because I find that you get good utility from it if you can drop it fast, and DDG because it's just huge with no drawbacks. Also Hero's Downfall > Murder
That...That's not how it works...
Ah heroic decks. This reminds me of mine. These builds are so broken that if you don't have an effective board wipe then you get steamrolled
Wheel is counterintuitive. You need the land in the grave to buff up knight, and wheel would just put it right back into the deck. You would be cycling for nothing
Every time I hear that I think of this rofl http://media.urbandictionary.com/image/page/flyingspaghettimonster-58187.jpg
I would suggest maybe putting the one of spellskite in the sideboard and dropping an elvish visionary or something that isn't contributing to the combo. There's already protection with the counters and such so I don't see spellskite being as necessary
Not only that, but you can recycle a basic land that you popped with knight. Tap it to get the mana, sac it, play it again (and trigger cobra if it's out), tap it again and the land you fetched. At minimum you are getting three mana from two land, which is excellent value. That alone makes adding crucible worth it. And not only that, but you're triggering the retreat three times as well, so that's EVEN MORE reason to add it
Ok so let me revise my previous comment. You shouldn't need sylvan scrying since knight can fetch any land using its ability. However, what I said about Crucible still stands. It would make the deck so much more powerful
I can't help but feel that you need omnath
One thing that I think might offset the deck in a good way would be finding room for Crucible of Worlds. Combine it with knight and coralhelm and it gets much better. And to help with getting rogues passage, I would suggest sylvan scrying.
That's a scary combo. Sounds good though
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