Interesting idea. It's a shame pathrazer is uncommon or I would suggest it over crusher
Permalink
"Loaded with mana"? You're about 10 land short of it being loaded. You only have a single mana dork, and it's not what one I would use if you're trying to ramp into big creatures. The general idea is good, but it's all over the place and doesn't have an actual direction except summon fatties and pray no one Wrath of Gods the field before you can attack. And why mill? This is a green deck so giant creatures are going to be more devastating that a one of mill artifact that costs 8 to activate. Leave mill to black and blue deck builds. It's their shtick. You need to figure out how to make the creatures more of a threat. Things like Overwhelming Stampede is a great start to improving your deck. And unless your are using cards that return him directly to play, Skullbriar is a wasted slot. I would suggest just straight up dropping black and going mono green fatty here. Sorry to be harsh, but it needs to be said.
It's a legendary so it would work. It's up to you what to pick ultimately. However I will say this. If you run child of alara as your commander, prepare to be the target of everyone. No one wants its effect to go off, so they will either counter it, exile it, or prevent you from playing it altogether if they have the cards for it in their deck.
Tandem Lookout. You need that in this deck so very fucking badly. Put it's Soulbond onto Firemind and end people
Not a long list of five color legends. Progenitus is always a favorite, but I've always wanted to try reaper king myself
Just an FYI, but this deck type is commonly called Zoo for obvious reasons. And just a tip for you, but this deck is in serious need of protection. Tokens are also a thing and can be dropped a Hell of a lot faster than you can cast. You are also going to top deck a lot with this because you have no way to refill your hand. If format legality isn't an issue, then for hand refill I suggest Slate of Ancestry. And for protection I would suggest either instant speed creature removal or protection, so things like Path to Exile or Emerge Unscathed. I'm not hating on your deck, but it really does need something or it's going to get steamrolled. Wouldn't want that swamp to get turned into a parking lot now would we? ;)
I spot a few issues that this deck might have...such as actually getting the giant...
Sadly you can't use the nephilim add your commander. It has to be a legendary creature, and it is not
http://www.mtgvault.com/drakeraenes/decks/jundrazi/I made this one a little while ago. Maybe you can get some idea from it. Enjoy!
Agreed. Why aren't there any of the new Eldrazi in here? Catacomb Sifter alone would make the deck better
Mardu Shadowspear?
Must've glanced over it. My bad. I just remember how much of a pain Reaper of the Wilds was and it does the same basic thing
Maybe consider Catacomb Sifter? It would fit well given your theme
Actually since the name of the commander is the deck title, it doesn't matter if it's in the sideboard or not. As for using parallel lives, while it does do the token doubling, that's all it does. For one extra mana you get the double counters as well. That affects any counters produced, so if say you decided to add a PW, it would get double the loyalty. Useful yes, but in this case Doubling Season is much better here
Red white or white black decks are the best at give and take in regards to life points. I prefer black since stopping loss of life is next to impossible, but damage is relatively easy to prevent by comparison
Or you could just use any of the combos involving Sanguine Bond and win outright
Swap in Brion! Make it modern!
Appreciate it :)
As a fan of master of cruelties, I must say I like this deck. I've toyed with this idea myself and I would suggest also looking at cheap creatures with deathtouch and giving them the ability to ping with Power of Fire. That way by turn 2 you have a consistent killer for creatures. There are a few one drop black creatures with deathtouch so it's easy enough to do and won't upset your curve at all. The hard part is finding room for them in here.My biggest issue with the deck is the amount of land in it. I only have one deck that sits in the range of less than 16, and that's because after much testing the deck always had too much land and not enough of anything else to make it work. That being said, I can say just from looking at this that it will mana screw you a lot. My suggestion is to maybe drop a few spells like Brimstone Volley and Infernal Plunge and either add more land, or add some draw spells like Sign in Blood or Tormenting Voice, or both if you so choose. You do need at least 4 more land though, otherwise this deck will flop a lot.Ok, criticism aside, I have something I like to share with people that play rakdos. Rakdos decks are some of the hardest decks to do properly because everyone plays them the same way. Everyone tries to include ways to keep themselves alive, and in so doing they completely butcher the entire concept of rakdos. Rakdos is literally about sharing the pain. That's why things like Havoc Festival exist. My personal rakdos deck is made up of only RTR and Theros block cards, and it will literally kill me if I don't kill you first. I built it like that on purpose. The reason is because by doing it that way I'm able to go all out and put my opponent in a bad spot because I don't care about taking damage. That allows me to make them take the defensive and then massacre their life points before they get the chance to fight back. Rakdos strikes fast and hard with no concern for its safety, so play like it, and watch your foes perish!
I'm actually a huge advocate of rakdos decks, so I believe I can do that
801-820 of 2,188 items