drakeraenes

495 Decks, 2,257 Comments, 627 Reputation

That's a really expensive addition considering this isn't a very expensive deck

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Posted 13 June 2015 at 23:10 in reply to #553308 on Puppy Mill

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Grammar Nazis would have a field day with this conversation

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Posted 09 June 2015 at 23:14 in reply to #552662 on Puppy Mill

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Dude what the fuck does that even mean?

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Posted 09 June 2015 at 23:11 in reply to #552838 on Exile the bastard!

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Dude please for the love of all things sacred learn to fucking spell

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Posted 07 June 2015 at 02:08 in reply to #552428 on Northy's Disappearance

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Why in the hell are you suggesting red cards for a mono blue deck? The deck doesn't need removal because it wins by deck out. Removal would be a waste of mana. And goblin guide is straight aggro. It's not needed here

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Posted 07 June 2015 at 02:06 in reply to #552418 on Puppy Mill

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Noooooooo don't go :'(

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Posted 06 June 2015 at 19:52 as a comment on Northy's Disappearance

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Automatic downvote

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Posted 05 June 2015 at 03:52 in reply to #552176 on Puppy Mill

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Also, a mono black deck using all the creatures and spells that key off of how many swamps you have. I would like to see this if at all possible, within a $50 budget since I know a few of those cards are a bit higher than 25ยข

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Posted 04 June 2015 at 21:36 in reply to #552151 on Budget Decks: Living Weaponry

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Could always use Bone splinters. One drop kill and it frees up one of your weapons. Also altars reap for some draw

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Posted 04 June 2015 at 21:33 as a comment on Budget Decks: Living Weaponry

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Combo that with living plane and start stealing land rofl

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Posted 02 June 2015 at 21:52 in reply to #551837 on Budget Decks: A Perfect Crime

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I love combos like that! I've tried building decks that do that to almost everything, but it's hard. Might go the route of edh and see if that works

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Posted 02 June 2015 at 17:58 in reply to #551837 on Budget Decks: A Perfect Crime

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Thanks guys! I appreciate it!

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Posted 31 May 2015 at 14:21 in reply to #551484 on Budget Decks: A Perfect Crime

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Once I get home I will try and remember to upload it. I just got married today so I'm currently on vacation

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Posted 30 May 2015 at 23:54 in reply to #551484 on Budget Decks: A Perfect Crime

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Deathtouch though

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Posted 30 May 2015 at 23:51 in reply to #551490 on Casual insect tribal budget

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Hornet nest?

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Posted 30 May 2015 at 15:15 as a comment on Casual insect tribal budget

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I've got a deck that does the same general thing. It's white black and uses the will of the council keyword from conspiracy. It trolls so hard in multiplayer because I'm not the bad guy making the decisions. I leave that to everyone else. Hence its name , Democracy! Sadly I don't have it on vault for some reason so I cannot share it :(

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Posted 30 May 2015 at 13:07 as a comment on Budget Decks: A Perfect Crime

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And of the three, I brought up the one that actually is worth it: Mindslaver. I take it you've never heard of a Mindslaver lock then? Because we all know that wasn't a real thing, but obviously well after mana burn was abolished. What I'm referring to was the fact that I've seen legacy decks that will burn someone using only their land and then, since they are tapped out, they just lay into them. Win by mana burn? No, that's not something you would likely see. Using it to reach a win? Yes, that's likely.

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Posted 27 May 2015 at 16:45 in reply to #550963 on Brainstorming:Time of Control

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I know that simply tapping a land with my own card doesn't add mana to the pool, but I was actually referring to stuff like turn control (i.e. Mindslaver). I'm not some know nothing player, but I guess I just worded it wrong

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Posted 26 May 2015 at 23:37 in reply to #550963 on Brainstorming:Time of Control

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Very nice!

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Posted 26 May 2015 at 23:31 in reply to #550944 on Aggressive Lands (Legacy)

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I always figured they were just evolving the game. I'm not going to try and discuss the finer points of control because it's not my preferred style of play, so there's that. What I do want to touch on is the hexproof over shroud but you mentioned. While it has been a long while since they printed a card with shroud on it (I think helix pinnacle was the most recent. May be wrong on that), it's not that they didn't like the mechanic or that it was too hard to work around, but not being able to target your own stuff is incredibly frustrating. I think that that is the reason for hexproof being created, but shroud isn't gone. As for mana burn, considering that people would use it to kill people by making them trap all their mana for massive amounts of basically free damage, I can see why that had to go. It was ruining the fun of the game

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Posted 26 May 2015 at 12:38 in reply to #550963 on Brainstorming:Time of Control

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