if anyone can tell me what my past 3 decks have in common i will proclaim them the greatest person ever
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try lich in combo with death's shadow, you could also throw in berserk for a game wining shot. channel can be used on its own for a game winner when played with banefire or torch as long as you have a couple mana sources and a decent amount of life. im confused as to how you want to combine these things
good point, but hopefully by the time i get to play the plainswalker the game will already be decided
i hate plainswalkers, very very rarely do they work when playing a good opponent
kaboom
this deck has a few contradicting points, would you mind spelling out what you want to do here, then ic an help you a little more
its pretty fun to play
ive played in pro events, but i consider myself an ambassador to the game. i dont really have time to go to events, but sense magic is a passive game, around 80% of the game is played before the game starts, so i still get to play just by building decks
Graven Cairns right there my man
i very much enjoy this deck, would you mind if i make my own version
i suggest putting in Misty Rainforest to help out here, it will increase the number of lands coming into play and also in your grave for recycling
this is a very interesting take on doran, i like it very much
i prefer bonesplitter to your 3 equips for this type of deck, its extremely cheap and can make a weenie into a devastating force
wow, this deck would be awesome to play but would cost upwards of 15 grand. a good way to use ad nauseam though, i also like the death's shadow combo with ad nauseam. check out my ad nauseam deck zaraki's name http://mtgvault.com/ViewDeck.aspx?DeckID=53347
the easiest way to pull this off is with defense of the heart, it can get both creatures for you in 1 go and then its game over. make sure to run 4 forbidden orchards with it so the opponent has enough creatures to trigger defense of the heart
memory erosion isnt a very good choice for this deck, it may prevent them from drawing good cards, but you have no way of making sure that happens, it may end up putting 2 bad cards in the grave and giving them a good draw next turn, or if the opponent is playing necro then your only helping them. plus when u stop them from casting spells then it becomes useless
*giant growth not strength
here is an ever faster way turn 1- land and llanowar elves, 20 turn 2- land, sheltering ancients, uktabi drake, 18 turn 3- land, giant strength on sheltering ancients, then berserk sheltering ancients then attack for 18 for the win
ill say it again, sheltering ancient wins games, period.
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