*giant growth not strength
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here is an ever faster way turn 1- land and llanowar elves, 20 turn 2- land, sheltering ancients, uktabi drake, 18 turn 3- land, giant strength on sheltering ancients, then berserk sheltering ancients then attack for 18 for the win
ill say it again, sheltering ancient wins games, period.
there is a lot of room for improvement in this deck. im not sure what restrictions you are going for here, bu tinker and darksteel colossus will put this deck over the top. another thing i dont understand is y u arnt running the artifact lands, they would make master e a BAD ASS
you only need 3 or 4 lands on the field for this deck to work, so it will be pretty easy to get enough lands for the win
this deck is a bit of a gamble, which makes it fun to play
oh, and Korlash, Heir to Blackblade rather then nightmare
whats up my old school brutha, i like what youv got going here, here are a few upgrades to help out doom blade, Ashenmoor Gouger, Inkfathom Infiltrator
a lil smoke and mirrors
he is running the catacombs to thin out the deck a bit, i have a deck much like this, i would switch out the swords and jitte, you dont really need them and they will make this much slower. i run bonesplitter and unholy strength in mine and it allows for some much faster damage. also i would put in wall of souls and steelwall to make sure the opponent cant beat you to the punch with damage. wall of souls is a beast in decks like this, if they do attack it will hurt them as well and it will help you win the damage race. i would also advice adding no mercy in here, it is an excellent way to ensure your prolongued life. other then that this looks pretty good, nice job
ya i deff think 16 is a good call, ive been debating it for a while, ill prolly get down to changing it soon
a very fun deck to play, very nerve wrecking
thanks everybody, im glad you enjoyed em. godsknight, here are some land bases that can help you volcanic island, scalding tarn, steam vents, cascade bluffs that should do it. i usually use this land combo for a 2 color 60 card deck 4 volcanic islands 4 steam vents 2 cascade bluffs 2 scalding tarns 4 islands 4 mountains
turn 1- land and dragonmaster outcast turn 2- land and sakura tribe elder turn 3- land and paradox haze turn 4- land and nature's lore turn 5- 2 dragons, smash and crash
this is a pretty fun deck to play, and works very well
ive been debating lightning helix, still not sure, ill check your deck fo sho
here is an ideal game. turn 1- land, sol ring turn 2- land, Konda's Hatamoto and Battle-Mad Ronin turn 3- land, Ronin Houndmaster and hand of honor turn 4- land, Godo, Bandit Warlord take it from there
i am extremely confused as to the purpose here
ive got 3 other panoptic mirror decks, 2 of which use time walk, this is another use for it
this is supposed to be a fun deck, not one you take to a tournament
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