I'd beg to differ, it's an awesome Mill staple. In a mill deck your target is (on average) 53 cards (60 - 7) and Traumatize does half the job in one move, it's almost like saying "I pay 5 to deal you 10 damage". Though playing 4 in a deck isn't a good idea, 2 is just fine :p
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You mite like the one land coming in Innestrad: Nephalia Drownyard Land Rare {T}: Add {1} to your mana pool. {1]{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.
They are surprisingly difficult to get hold of (unless you buy them and even then...)
You mite want to look into making the opponent draw cards so you can make him discard them again (Sign in Blood comes to mind) and while you're at it, why not make him hurt because of the draw too? (Underworld Dreams and Spiteful Visions come to mind).
That's the problem, I still haven't decided on a colour / colours. It's kind of why I asked, so I can get ideas and then choose a colour :p
Dam you surewhynot, dam you. After seeing this deck it's been sitting in the back of my mind for the last 2 weeks and now I'm going to build an unblockable deck. Any ideas on what I should use as a 'F*** you' for the unblockables? Bear in mind I don't have money for the equips you're using here.
There are (IMO) better Dragons (*cough* Kokusho *cough*). I also prefer Seething Song over Geosurge as it can be used sooner.
Nice deck, but the biggest problem I have with it is all the "enters the battlefield tapped" lands. I find (in my decks at least) they slow the deck down. Yes they have abilities, but the mana (IMO) is more important. I'm also in 2 minds about Goblin Grenade. {R} to deal 5 damage is awesome, but the loss of a beat twig and the sorcery speed has me against it.
I'm not actually running this deck (I can't get my hands on most of the cards, especially Blightsteel), this is just a rough idea. Almost all my decks run only 20 lands, I find that (in most cases) 20 is enough. Hell, the current version of my standard Goblin deck only runs 17 lands :p
I've always wanted to run Bramblesnap in an exalted deck, but I've never gotten my hands on more than the one Bramblesnap I have :( The idea is to attack with only the Bramblesnap, Bramblesnap will get all the +1/+1's from all the exalted and then you tap all the exalted to Bramblesnap's ability to give it more +1/+1's :p
Funny, I'm running a similar deck :p I use Lifespinner to get Iname, Death Aspect onto the battlefield. Iname's ability puts all 4 Kokusho (plus the Zubera and some Rusalka) into the grave, then I cast Living Death :p Spiritual Nuke ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=227227 ) Still working on some minor changes to get the deck to work smoother.
I tried adding red to the deck, but after a few friendly games with friends I found 3 colours doesn't work. I actually have a set of Bloodbond March :) I'll look into some kill and LD. Thanls for the tips.
Nacatl War-Pride would be a funny addition to this. It's a Warrior, so it'd auto equip to the Axe, giving him haste, then you attack with all your warriors and they will get through because of War-Pride's ability :p
You forgot Underworld Dreams. Also one of my favourite dual lands is Sunken Ruins, I'd replace Dimir Aqueduct with it. the Aqueduct is slowing you down. River of Tears is another interesting UB land.
LOL A friend just called this a "spirit version of Reanimator" :p
I was thinking of running a set of Reclaim in my sideboard for that very reason. Also I'd like to run this deck in our local Legacy tournaments, any ideas for that? We got 2 people that play varied versions of Fish and a guy who runs a Tooth and Nail deck. The other decks people play don't matter much to me.
My deck "Attack Me, I Dare You" ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=143232 ) was made just because of decks like this, especially the current version that does not use Stuffy nor any red :p
:D people don't seen to understand that we Goblin players don't care if our creatures die, I don't understand why they'd want to keep them around :p
You mite want to consider adding Spitemere as a pseudo Stuffy and maybe Pyrohemia :p
One thing I've always wanted to do was play a kicked Sadistic Sacrament to remove lands then play Mind funeral :p
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