I like the idea. But Forbidden Orchard should be replaced with something like City of Brass as the Orchid will end up supplying the opponent with a small army. Also you mite want to look into mass removal like Wrath of God so as to keep the opponent's board from getting too populated.
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I like the idea, but I have a few problems. 1) Obstinate Baloth can only be put into play for free if an opponent makes you discard it. 2) You have ALOT of discard to force the madness, but you don't have any draw to replenish your hand.
Unusual is what I do :p
Interesting Tribal :) I'm not sure why you're running 4 Konda's Banner, it's Legendary. Also not sure why you're running Azorius Chancery, there's (arguably) better dual lands you could use (like Mystic Gate)
I'm a little concerned about Myr Superion. I know Heartless Summoning essentially makes it 'free', but the Superion's 'only mana from creatures' ability worries me. Will the rules allow for him to be cast for 'free'?
"thus the lazy land base" ? This deck actually looks 'simple yet effective', so the land base doesn't look too bad too me :p
Trepanation Blade could add to the power of the Mindshrieker
Glad to be of some form of help :) 23 lands (IMO) should be enough lands. I run 20 in almost all my decks (17 in my Goblin deck) and I've not had any problems with land. But that could just be me :p Thanks for reminding me, I need to reconstruct one of my decks for tonight (we're playing Standard tonight). It's still strange to see my sister's name on this site o_o
I like this, makes me want to design (yet another) Land Destruction deck :p
Definitely Ponder over Think Twice. The mana cost is what sways me first, then the rearranging of the library. Control (IMO any WU deck is control) shouldn't only control the opponent, but itself too and Ponder does exactly that. I'm more of an agro player, so I can only make decisions on WU from what I've faced against and I've always been more worried about the draw off a Ponder (and Preordain, but that's out) over strait draw.
Pallid Mycoderm has a nice ability: "Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn." So you sac all the blocked saps so that the others get bigger :p
Thanks. I love to make 'weird' decks and I especially enjoy it when I actually win with them :p
*sigh* The search lands reduce the number of lands in the deck during gameplay, thus reducing the number of unwanted land draws and increasing the chance of drawing more needed things (creatures, spells).
I haven't had many problems with mine. I average a turn 3 / 4 Kokusho Nuke and I'm happy with that :p
I like this. WB is my second favorite enemy colour to play (BG being my favorite). Personally I'd use Path to Exile over Swords to Plowshares in this type of deck as I wouldn't want to give the opponent life (I don't mind the extra land).
I'm not sure why almost everyone uses blue in their Dragonstorm decks... I lie, I know why, I just don't like it (personally) and that's why I made a strait red Dragonstorm deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=32108 ). Though in my build uses Rite of Flame and if memory serves, it's banned in Modern.
If I ever do rebuild this (and I probably won't) I'd use things like the Annex, Ghostly Prison and Propaganda.
Ha ha ha, that's an awesome card :) I probably won't use it, 1- I don't have access to it, 2- I'm trying to keep this Modern legal :p
Unfortunately that wouldn't work as the creature doesn't leave play to re-enter and trigger the seeker / priest again. I actually had red in an earlier version, but found it slowed me down.
It'd be A LOT counter productive as I need the opponent to keep the creatures I feed him.
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