DedWards

1,288 Decks, 4,874 Comments, 1,241 Reputation

I get what you mean, I was mostly pointing out personal problems with the deck due to personal preferences.

Sunken Ruins (and all the others like it) are my favourite dual lands (though I only have 4 of each of the BW, RG and 2 of the GW). I think they are way too often overlooked and I've been trying to trade for the others my group has :p

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Posted 18 September 2011 at 19:53 in reply to #200990 on Millstraction

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I'm not that great with blue (it's my worst colour), so I can't suggest much. I can say, however, that I (personally) don't like seeing so many 1x and 2x in a deck. I know some cards are restricted in Vintage, but I still don't like seeing that (my group plays Legacy or Standard, so no restrictions, just banning). I do like Sunken Ruins for mana fixing (wish I had a set). Not much else I can say, I do like the idea of having a secondary win condition :p

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Posted 16 September 2011 at 21:47 as a comment on Millstraction

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Remand only delays the inevitable.
Spell Snare is too situational.
Rune Snag get's better the more you use.
Spell Burst's buyback is interesting.
Condescend's scy 2 is nice.
Corrupted Resolve is too situational.
Mana Leak is Mana Leak, not much I can say about it :p

I'd go with Rune Snag and Mana Leak as they're easy to understand (I don't play much blue). Spell Burst and Condescend's X in the mana has me concerned, you should have the mana with the posts, but what about the other stuff you could've played?

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Posted 16 September 2011 at 13:04 in reply to #200675 on Blinkmoth Tribal :D

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Don't know if you know this, but second you try equipping one of the Phantasmals, it'll die.

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Posted 16 September 2011 at 12:38 as a comment on Illusions and Equipment

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Cascade Bluffs can help filter your mana to the colour you want :p

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Posted 16 September 2011 at 12:29 as a comment on Niv-Mizzet + Infinate Damage

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This is almost a tribal deck (Beast) :p

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Posted 16 September 2011 at 12:21 as a comment on Mental Nibblings

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Glistner Elf and Vampire's Bite would work quite nicely in this deck.

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Posted 16 September 2011 at 10:01 as a comment on Staff Infection

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I can't say, our group doesn't play Modern (only Legacy and Standard).

I actually prefer the Agent to stay on my opponent's side and Pillory of the Sleepless works wonders on the Agent :p

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Posted 16 September 2011 at 08:34 in reply to #200845 on Strong hold on Discipline

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With the copious amount of artifact you have, Stoic Rebitual comes to mind, but the {U}{U} mite be a problem with your low amount of blue mana. So maybe Mana Leak?

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Posted 16 September 2011 at 05:47 in reply to #200675 on Blinkmoth Tribal :D

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This deck is actually a result of modifying my 'Attack me, I dare you' deck. This deck is a lot of fun and I've actually used it in a Legacy tournament. I've had a few problems with my stuff being stolen and / or killed, but there's very little I can do about it without messing up the idea of the deck.

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Posted 16 September 2011 at 05:11 in reply to #200845 on Strong hold on Discipline

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I run 4. they cost {1} to play and {1} to equip, so you don't lose much speed and having multiple on a creature that gets blocked results in even more draw for you :)

I'd say stick to 20 lands. I run 17, but that's because everything in my gobbie deck costs 2 or 1 (except my Chieftains that cost 3). Your deck has allot more higher cost cards than mine, so you'll need more lands.

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Posted 15 September 2011 at 22:07 in reply to #200674 on Goblins v1.0 (Help a newbie, critique please)

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A card people miss when making a deck like this is Surge Node. It's cheap and puts extra charge counters on other artifacts (the cannon works off of charge counters).

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Posted 15 September 2011 at 21:50 as a comment on Luxolot

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I like what you got going here, but (and I'm going to boast now) I think my BW Stronghold Discipline deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=229122 ) mite just be more irritating. I confuse the opponent by giving him creatures and prevent any incoming attacks with my 'fog' spells, all the while making the opponent lose life for getting creatures, attacking with creatures and having creatures :p

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Posted 15 September 2011 at 21:17 as a comment on Open Sorz

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With a perfect draw you could swing with a 7/7 Nip Gwyllion. turn 1 - land, Nip Gwyllion. turn 2 - land, Edge of the Divinity, Edge of the Divinity, swing :p

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Posted 15 September 2011 at 21:06 in reply to #198156 on Open Sorz

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Oh, now I understand.

I run a similar style lockdown deck (that's currently undergoing a MAJOR redesign) using Mists of Stagnation and Planar Void. The up side to mine is there's no need to pay any form of upkeep and I get to play my turn (if I so wish), the down side is Mists costs 5 and Void is black. To buy time early game, I use stuff like Propaganda and Sleep. Instead of Frozen Æther, I use Orb of Dreams, it costs 1 less, but it affects me too, but with the design of my mist deck I don't mind as I should be the only one untapping. With nothing but lands being able to be played by the opponent, his hand fills up, so I play Ebony Owl Netsuke to damage him because of it :p

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Posted 15 September 2011 at 20:30 in reply to #200697 on Stasis Donate

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How is Chronatog + Stasis a combo? Am I missing something? I can understand Chronatog in a Stasis lockdown deck, but I'm not seeing it as a combo.

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Posted 15 September 2011 at 15:59 as a comment on Stasis Donate

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You make a good argument, but I still like Traumatise (personal preference and whatnot). I do agree on the extraction to get rid of cards that shuffle back, but in addition to that (or instead of) the Leyline of the Void (or even Planer Void) would solve that problem too :p

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Posted 15 September 2011 at 14:44 in reply to #200655 on M1ND FUNER4L

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And this is why Flash is banned in Legacy (thank [enter deity name here])

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Posted 15 September 2011 at 13:57 as a comment on Protean 0 turn

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Seeing that you're already running 4 Cloudpost and 4 Vesuva, why not complete the '12 Post' lands by using 4 Glimmerpost? Just a thought. Also the biggest downside I see here is no way of dealing with cards like Magus of the Moon and land destruction, counterspells maybe? Even if you just put them in sideboard :p

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Posted 15 September 2011 at 10:55 as a comment on Blinkmoth Tribal :D

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I like the general idea, but I have to agree with thorne44, Teetering Peaks should come out. The "enters the battlefield tapped" part will slow you down way too much. I run a standard goblin deck and find the best feature in it is the draw (yes I got draw in red). Goblins often get blocked so as to kill them and I equip mine with Infiltration Lens (especially useful on Goblin Gaveleer). The other draw I use is Ichor Wellspring. It serves 2 extra purposes in my gobbie deck, 1) metalcraft for Galvanic Blast and 2) fuel for Kuldotha Rebirth. Draw in a goblin / burn deck works wonders :p

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Posted 15 September 2011 at 10:20 as a comment on Goblins v1.0 (Help a newbie, critique please)

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