DedWards

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As promised, the current state of my token build:

http://www.mtgvault.com/dedwards/decks/elvish-horde/

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Posted 12 December 2014 at 09:39 in reply to #521679 on Elf-Warrior Punch!

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As promised, here is a deck based on a 'tribal' artifact theme. Probably not great, but you should at least get an idea or two from it

http://www.mtgvault.com/dedwards/decks/artifact-tribal/

Here's another deck I came up with while looking for what to put into the 'tribal' deck above.

http://www.mtgvault.com/dedwards/decks/boosted-automatons/

Hope these help.

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Posted 12 December 2014 at 09:00 in reply to #522101 on Artifact Tribal/Token (Strong)

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So you want to go for a tribal-ish deck, except where tribal normally cares for creature types, you want the effects to care about artifacts. This may take me a while, but I'll design a deck that can possibly give you some ideas.

As for the lands... the "best" lands will cost you an arm and a leg. I'm talking about the "optimal" dual lands like Hallowed Fountain from Ravnica and Flooded Strand from Khans of Tarkir. Normally I try to avoid these lands because my wallet doesn't like them.

If you go for non basic lands, if they don't have a way to enter the battlefield untapped, like Glacial Fortress from M14. This helps not set you back a turn because of waiting for the land to untap. If you do go for ones that enter tapped, they better have a good ability in addition to adding mana.

Going the cheap / budget route, I'd just run 4 Evolving Wilds with the rest of the lands being basic lands. It works in my Pauper decks.

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Posted 12 December 2014 at 06:54 in reply to #522101 on Artifact Tribal/Token (Strong)

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A fun little combo I found while looking for cards to suggest to a friend for his Merfolk deck is Silvergill Douser + Merfolk Thaumaturgist :P

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Posted 11 December 2014 at 23:25 as a comment on Merfolk Madness

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A few things. First, about the tags, B = Black, U = Blue. Next, your comments on your own deck, not sure it's going to get people to help you (the "help" in the title brought me here).

Now, about the deck itself, you need to decide on what you want to achieve (how do you want to win?). Then choose the cards that are most likely to help you achieve that and bump them up to 4x to increase the chance to draw them. Planeswalkers, legends and cards that cost a lot of mana should only be at about 3x or 2x, depending on how important they are; this helps prevent sitting with a card in hand and not being able to play it.

Once you've done this, I'll comment again.

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Posted 11 December 2014 at 14:44 as a comment on Artifact Tribal/Token (Strong)

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You're missing some of my favourite Slivers:
Sidewinder Sliver
Sinew Sliver

And some non creature spells couldn't hurt. Maybe Vines of Vastwood to provide temporary hexproof (and pump if kicked) and Rancor for trample.

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Posted 09 December 2014 at 22:39 as a comment on Sliver GW (pauper)

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Looks good, just want to point out one thing though. Doom Blade is good, but I've found Go for the Throat to be more reliable. Generally I run Go for the Throat mainbord with Doom Blade sideboard. There's a lot of black creatures that get played that you need to kill, more than artifact creatures anyways.

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Posted 09 December 2014 at 14:54 as a comment on B/W Modern Budget

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Rancor
Vines of Vastwood
Mutagenic Growth
^ All cards I add to almost every aggro green deck I make

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Posted 09 December 2014 at 12:31 as a comment on Modern Mono Aggro

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I know that a lot of groups play only Standard in FNM, but my group doesn't only play Standard, but Modern too. This is one of my Modern decks and it is legal.

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Posted 09 December 2014 at 11:11 in reply to #521679 on Elf-Warrior Punch!

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On paper, I love the door, but in practice, I've found it lacking. I run two elf decks, one aggro based (elf warriors), the other token based. In the aggro one, I don't have space for a card that takes that long to become good, and in the token deck, I've found elves that grant more reliable, though temporary, boosts (Ezuri, Renegade Leader). What I'm trying to say is that door is a nice card, but more often than not, there's more reliable cards, or so I've found with the decks I play.

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Posted 09 December 2014 at 09:05 in reply to #521765 on Mono black Vampires

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Nighthawk equipped with a Lashwrithe is quite nasty, if you're on the receiving end of the attack. it's happened to me more often than I'd like.

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Posted 09 December 2014 at 08:05 in reply to #521765 on Mono black Vampires

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Vampire Nighthawk; Lashwrithe; and Blade of the Bloodchief are cards you should consider.

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Posted 09 December 2014 at 07:29 as a comment on Mono black Vampires

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I understand that. I use the pledge in addition to the static bonus of Honour, though that's in my mono white spirit token deck. Pledge could be considered my 'bomb' in that deck... sort of...

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Posted 09 December 2014 at 07:17 in reply to #521658 on MODERN HUMAN'S

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I do try some of the cards that get suggested, but every time I do, the deck fails me and when I revert to this build for the next FNM (about a month later), it works like a beast. It's weird that whenever I stray from this build it ends up not working...

I do use some of the cards suggested here in a different elf deck that is more token oriented and that deck works fine with those cards. I should get around to posting its current state...

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Posted 09 December 2014 at 07:13 in reply to #521679 on Elf-Warrior Punch!

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I'm surprised that you are not using Setessan Oathsworn.

Personally, I've come to like Ajani's Presence over God's Willing. Although, Feat of Resistance has become a contender for the slot too.

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Posted 08 December 2014 at 23:22 as a comment on G/W Heroic

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A card I enjoy using when I play white weenie is Guardians' Pledge.

Also, a warning. Mentor of the Meek's ability becomes useless once you play Honour of the Pure. Just 1 Honour out will make any of your creatures with printed power of 2 not trigger Mentor as they enter with power 3

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Posted 08 December 2014 at 23:11 as a comment on MODERN HUMAN'S

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Mutagenic Growth - 'free' pump spell.
Vines of Vastwood - hexproof and (if kicked) a pump spell.
Rancor - Pump and an excellent source of trample.
Emerge Unscathed - protection that triggers heroic twice, though the second time is delayed.
Gods Willing - protection and scry
Ajani's Presence - protection and a small pump.

All spells I'd consider for a heroic deck.

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Posted 08 December 2014 at 05:56 as a comment on Battles are won with Heroism

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Two creatures a friend uses in his Pod deck that are just nasty together are Kiki-Jiki and Restoration Angel. Kiki is good because you can make a copy of something, sac it to Pod, and you get to keep the original. Restoration Angel just combo's with Kiki for a win

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Posted 06 December 2014 at 09:22 as a comment on Bad Pod

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When I think of shamans, the first thing I think of is the Kamigawa shaman infinite mana combo of Freed from the Real + Orochi Leafcaller + Sachi, Daughter of Seshiro. But that combo requires a blue card, and that goes against your limitation. The combo would have been nice for an X burn spell...

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Posted 06 December 2014 at 07:33 as a comment on Modern Shamanism

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Thanks for the advice.

I'll be totally honest, I've never played EDH before and my group probably won't for a while.

Sol Ring might be a problem to aquire. Other signets are easy. Should I maybe include Wayfarer's Bauble?

As for board wipes, I own 2, maybe 3 in white...

Forbidden Orchard is actually a key card in my Stronghold Discipline deck :P but I'm not sure we'll play multiplayer when we start, so I'll hold off on adding it here.

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Posted 05 December 2014 at 19:45 in reply to #521139 on Elf Commander Rhys

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