https://canadianhighlander.wordpress.com/intro-to-format/
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Bitter Ordeal over Lost Legacy. Since it does the same thing but better, and it's another combo piece for Myr Retriever.To me Bitter Ordeal isn't that expensive, but since the deck is tagged budget it probably doesn't go in here.You could add things like Cruel Edict, Diabolic Edict, Geth's Verdict, and/or Innocent Blood as forms of creature removal. Since it looks like you'd have a hard time against creature decks trying to kill you before you go off. Combos are fun, but you gotta get there.
Reverant silence is a good sideboard card against pauper auras. Since dealing with hexproof creatures is hard.
The guildgate is in there for gatecreeper vine.
Doesn't have Stasis in the deck with. Not a true friendship ender.Jk, I like prison decks. One of my favorite strategies in Magic is resource denial/lockout. +1 From yours truly.Some cards that can punish them too are things like Ankh of Mishra, Tanglewire, Aether Barrier, Standstill, and Overburden. Some of my favorite cards. There's also Imprisoned in the Moon for things that you can't readily deal with.
Here are some staples of the EDH Krenko Goblin plan, seeing as this would change your deck completely, what you decide to add and take out is up to you;Kiki-Jiki, Mirror BreakerGoblin KingGoblin WarchiefGoblin ChieftainGoblin BushwhackerGoblin PiledriverMogg War MarshalGoblin WardriverGoblin PyromancerIb Halfheart, Goblin TacticianBeetleback ChiefSiege-Gang CommanderGoblin LackeyGoblin RecruiterWarren InstigatorGoblin MatronGoblin RingleaderGoblin GuideGoblin ArsonistSkirk ProspectorGoblin SledderMogg FanaticRaging GoblinGoblin GrapplerSpikeshot ElderMogg RaiderGoblin VandalGoblin ChirurgeonFrenzied GoblinGoblin SoothsayerSparksmithStingscourgerGoblin TinkererGoblin LookoutGempalm IncineratorTuktuk the ExplorerGoblin SharpshooterSensation GorgerSkirk Fire MarshalSignal PestMarton StromgaldHellriderZealous ConscriptsFurystoke GiantChancellor of the ForgeSkullclampDragon FodderKrenko's CommandMogg AlarmMass HysteriaBrightstone RitualQuest for the Goblin LordGoblin BombardmentShared AnimosityTears of RageIn the Web of WarHall of the Bandit LordCavern of SoulsMutavaultStrip Mine
Unfortunately, Filigree Sages is unique in that it doesn't need to be tapped to untap an artifact. There is no replacement for it.Voltaic Key, Galvanic Key, Clock of Omens, and anything else that untaps artifacts either tap or have some other cost besides mana to untap Candelabra.
Wizards has had issues with their card stock for a long time now. Mostly just the U.S versions though. Europes mtg singles are made from better card stock if you want to order internationally.
I'm just going to leave this here. "Against GP grand prix: should : 40th place to 70th place( 175 to 435 players)" that is copied right from your post.To place that high a 400+ tourney means winning about 70% of your matches. The people in the top 32 generally only drop 1 or 2 rounds and have bad tiebreakers. People in the top 16 have good tiebreakers.I don't know why I read everything, but after all that, I must ask. Have you ever actually played this a large competitive setting? Against tier 1 decks? And people use aggro as examples because the meta is aggro. How do you beat grixis shadow? Dredge? Burn? You don't. Your removal spells cost too much and a stubborn denial wrecks your day. Charmbreaker devils die too easily to be considered finishers. Stormbreath dragon dodges push, path, and bolt and closes the game faster since its a flier. Control wrecks you too. Mana leak, spell pierce and snapcaster mages for days. They will also always have more cards in hands than you.You need blood moons, since they give free wins. All your speculation is based on god draws that assume your opponent is going to let your ramp live. I saw plenty of people offering you constructive criticism. I will refrain from doing so since you don't want to listen
I don't even know where to begin.Your title says best tier 1.5 and from your description/how to play and from all your comments you don't seem to know what that means. I could be wrong, but I don't think you've ever actually tried playing this deck competitively. The reason Brian Kibbler was able to do so well with it was because it was in Standard and he's a professional player. His skill at piloting the deck and the fact that his opponents didn't have access to modern's removal and counterspell suite is what allowed him to place so high.Let's start with the fluff. There's a lot of it. Just cards unnecessary to your stratagem that don't need to be there. Brimstone volley, Garruk Relentless, Arlinn Kord(don't get me wrong, I love this card), all of your artifacts, and pretty much everything more than 3 mana with the exception of Huntmaster of the Fells.Progenitor Mimic currently has no place in competitive modern. I'm not saying it never will, but this isn't how it would be done if it could be done. Ulrich is super cool, but is too costly. Conjurer's closet does cool things if your opponent doesn't counter it or kill your creatures. Mimic Vat is just adorable, but is removed at instant speed by Kolaghan's command and/or abrupt decay. A lot of decks these days are playing Nature's Claims and/or Ancient Grudge as well. You would much rather be casting collected company or chord of calling.You need, and I mean NEED, 4x Collected Company and need to bump up your chord of calling to 4x. I'd drop Arlinn and Garruk for 2 more Domri Rade. Personally I'd not even bother with the walkers, but if you must play some, make it Domri.I honestly don't know what there is for werewolf cards that cost 3 or less, but any creature based deck that's trying to swing wide wants to Collected Company for 2 powerhouse cards that have decent enter the battlefield effects, or can swing through or around your opponents creatures.From what I've read you seem to base a lot of your stuff on god draws that almost never happen. But let's say they did, you discard 2 spirit guides to cast a 3 drop on turn 1. My turn 1 I fetch and fatal push/lightning bolt/path to exile it and boom, you're down to 3 cards in hand while I have 6. On turn 1. There's no coming back from that.This criticism might seem a bit harsh, but this is assuming you want to optimize your deck, since you want it to be the "Best tier 1 werewolf deck."Now don't misunderstand me, I love some of the cards you've included and this would make an excellent table top deck or fnm deck. But it is not good enough to take to a major event and place in the top 32. For instance, you say you have removal in the deck, but most of your 'removal' is dependent on your cards transforming or having creatures in play to copy, and most of those are too expensive to matter. Ramp is good and all, but birds almost always dies. Always kill the turn 1 birds is basically a general rule of thumb.Being tier 1.5 means you can take the deck to a larger event(50+ people) and perform consistently well and place in the top half, not necessarily top 8, but at least in the top half. And for the life of me, I can't figure out how you beat any established deck with your current list.
"You know what path was good in? Geist control and UWR Splinter Twin, because all your trying to do is get there. In a mid-late game deck path is mediocre."Literally just copied and pasted that from my own comment. I am fully aware that path is good in decks that just want to get there. Guess what dickhead? Eldrazi is an aggro deck that is just trying to get there. It doesn't care if you get an extra land because it's trying to kill you before that's relevant. Before eldrazi discovered that displacer creates an infinite loop with training grounds and drowner of hope path wasn't seen in any eldrazi variant.In decks that want to get to mid to late game, path is not good. It's the best removal available to anything playing white, but it is not good for mid to late game strategies.I mean cool, the interaction with reality smasher and path + smiter or liege is interesting, but what do you do if they play literally anything else? Thought-Knot Seer takes your removal and you hope to top deck another removal spell. Any deck that wants to play any form of control and not play eldrazi is in a bad spot because of eldrazi. Literally everything they do is bigger and better than anything your deck can do unless you're all in on aggro or combo, in which case you really hope they don't have thought knot seer.
"Please stop being stupid." Definitely how you convince people you're right. I remember why I stopped using this site. Even before Eldrazi was a thing the only decks that ever top went to the top 8 played path in the side. Sure, path is 1 less mana, but accelerates your opponents mana base. Decks play basics because it makes path to exile and ghost quarter that much worse. You know what path was good in? Geist control and UWR Splinter Twin, because all your trying to do is get there. In a mid-late game deck path is mediocre.Either way you kids don't seem to give any thought to any opinion different than yours, so since it doesn't matter I might as well say it.Painter Servant is a bad card outside of legacy, it slows Eldrazi down and is shit against everything else, hope you don't play against grixis, jund, or kiki chord.Also, there is a reason prison decks aren't played. From a competitive stand point they are meh. They're great at FNMs and when you're just trying to have fun, but that's it. The only prison deck that has done anything of relevance in modern is lantern control, and if you don't know exactly how to sequence your deck and are not fast at it, the best you can do is draw every round if your opponent makes you play it out.
Yep. There has definitely been more than 1 deck top 8 in the last 4 major events that play path. Spoiler, there has only been 1 deck top 8 in the last 4 major events that plays path.
Sigarda, Host of Herons. Currently just a 5/5 flyer with hexproof. The other text doesn't even need to exist in the current meta.
I also want to argue that Path to Exile is not the best removal in modern. The problem I have with path is that it doesn't 1 for 1. You path their dude and they get a land, meaning that a path at any point before turn 3 is usually terrible for you and good for them in the fact that they get an extra land drop and get to color fix if they need to. And everyone is running at least 2 basics because of all the ghost quarters running around.I would say that Terminate, Go for the Throat, and Murderous Cut are the best removal spells in the format at the moment.
It is still that way, and when a deck is made that is shown to be clearly good and consistently win at large events then the demand of the cards in the deck go up and if the cards are no longer printed then supply isn't being replenished. Supply and demand suck. For instance, Endless One was less than a bulk rare, and now that Eldrazi Aggro is the top tier deck it's 4-5 dollars.
Your deck still doesn't deal with the problem. The problem isn't the eldrazi themselves, it's the fact that they have the ability to easily turn 1 Eye of Ugin into 1 or 2 Eldrazi Mimic, turn 2 drop a temple to play a thought knot seer or discard a spirit guide to play reality smasher and swing for an unrecoverable amount. The problem is the turn 2 thoughtseize on a 4/4 body. The problem is a turn 2 Kira glass spinner on steroids. Chalice for 1 on turn 1 is good, but it's not the inherent problem.The biggest problem is that eldrazi have access to the only fast mana in the format based on nothing but lands. You can make the argument that Tron is a thing, but Tron doesn't do anything but play completely fair magic for at least the first 3 turns and is easily disrupted but some well timed resource denial. Eldrazi doesn't play fair magic from turn 1. Eldrazi is a deck that is completely playable in legacy with the majority of the cards completely legal in modern as well. Not even spinter twin or birthing pod can claim this. Splinter Twin was banned to diversify the format, Birthing Pod was banned because it was oppressive, ie 4-5 spots of every major top 8 was a pod variant.This is what we are seeing in the last 3 major events. Eldrazi Aggro dominated the top 8. This is both oppressive and lessens the diversity of the format.All that being said the Eldrazi deck is completely beatable. You just have to go all in on the resource denial train. I don't think I've lost to an Eldrazi deck in my local meta since the deck first became a thing. Link to the deck below.http://www.mtgvault.com/couch312/decks/ld-tooth-and-nail/
Suppression bonds and plummet, also back to nature. Celestial flare is another good sideboard card.
Well, yeah, when I think aggro I think all the 1 and 2 drops with things that buff my team and turn things sideways. Now that it's green devotion it is a different archetype all together.
Define "too much money"For instance is brimaz considered too much when you already have 4 windswept heath and 4 collected company?I would drop3x avatar of the resolute4x reverent hunter4x swordwise centaur4x elvish mystic4x boon satyr1x hornet's nestIn their place I would put,3x new gideon4x knight of the white orchid4x consul's lieutenant3x anafenza, kin tree spirit3x brimaz, king of oreskos3x vryn wingmareFor the sideboard I would put,3x hallowed moonlight3x tragic arrogance2x archangel of tithes4x plummet3x back to nature
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