BrianWW

123 Decks, 237 Comments, 26 Reputation

Oh, sorry, Ponder is from M12... But then again, so is BoP and Mana Leak, soooo...

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Posted 09 March 2012 at 05:03 in reply to #240026 on A Grave Vengance

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Not strong enough to be tournament quality... Needs Mulch, Tracker's Instinct, Screeching Skaab, possibly Mind Shrieker, and Gnaw to the Bone.

Think Twice is TERRIBLE when you have access to Ponder and you should at least be running a black mana source (not BoP) to flashback Forbidden Alchemy. Why only 2 Ghoultree? Run the full 4! In your deck it should be a 10/10 for G.

The BEST card in this deck in Gnaw to the Bone... Gaining 20 life TWICE is really hard to beat.

Even then, the deck is too clunky to be competitive.

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Posted 09 March 2012 at 05:02 as a comment on A Grave Vengance

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Hey Mr. WhyNot! Been a long time since I've checked out some of your stuff. I'm actually going to be flagrantly asking for your advice on a deck. I'd be happy to return the favor, but I doubt you need my help much.

There's a description about the deck and everything on the page. Thanks!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=264820

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Posted 27 November 2011 at 01:13 as a comment on Writer's Block

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Leonin Relic-Warder is what I meant...

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Posted 26 November 2011 at 23:56 in reply to #216967 on Combo in Standard?

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Hey thanks man! Mentor has been underwhelming when I use him... but I completely forgot about Stormblood and Rally!

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Posted 25 November 2011 at 04:41 in reply to #216712 on Standard Boros Humans

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I actually had Warstorm Surge in here originally and took it out... the deck is clunky already. Adding another color doesn't work well with it.

As far as a win condition... Most people just concede as soon as you gain infinite life since it would be almost impossible to win... Unless they are playing combo or mill.

Think of it this way... you are playing against someone and they gain 9999999999 life. What are you going to do? Attack them every turn and do nothing? They don't even need to block! So, they can sit back, not do anything for 20 turns, and just wait until they draw exactly the cards they need and have like 15 land on the field... Casting something like double sun titan into phyrexian metamorph as a sun titan while retrieving oblivion ring/fiend hunter/mimic vat/blade splicer/3 drop... seems like it would probably win eventually... that is basically the whole point of Solar Flare. And that is still a competitively played deck.

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Posted 20 November 2011 at 06:36 in reply to #214573 on InfinitePod

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I thought about that, and it might work. The main thing I'm trying to achieve is getting 4 black sources so I can drop an Obliterator then play Prey Upon in the same turn, forcing my opponent to sac some permanents. Ideally, that'd be turn 3 since they'd most likely only have 2 or 3 permanents out at that point. I may switch them in eventually, but the sure thing of Rampant Growth is nice at the moment.

Thanks for the suggestions!

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Posted 09 October 2011 at 23:36 in reply to #205628 on Hunting with Nukes

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Mr. Wards, thanks for the input. I also appreciate you going to bat against the other two previous posters... Saved me the trouble of having to tell ZMBZ that all of his suggestions have nothing to do with the deck I posted. And jarrod23 that it's a standard deck and that Mutagenic growth isn't in there for the extra damage.

Lure, would be a nice touch, the problem is I still need to win once my Obliterator is dead (since lure will almost surely kill it).

I was thinking about throwing in a single Kessig Wolf Run, a Rootbound Crag or Dragonskull summit, and a Primeval Titan. That'll give me an alternative win... Bird of Paradise swinging for 8 trample? Maybe that wouldn't be such a bad turn 7 topdeck after that :-)

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Posted 09 October 2011 at 23:31 in reply to #205625 on Hunting with Nukes

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Mr. Whynot! Of course you would post a Heartless deck :-) I'm gonna put up a decklist for you with my own spin on it, but I like what you've got here... Slows down tempered steel the first 2-3 turns, but makes it insane after that!

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Posted 06 October 2011 at 05:38 as a comment on Death Metal

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Oh, and one more thing... Mortician Beetle.

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Posted 01 September 2011 at 03:53 in reply to #196845 on SMALLPOX EVIL

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I like this man! Very similar to my seek and discard deck!

I however, totally disagree with Greg5605. The pharaohs are nice, but having more than one is a pain. Every game I've played that I've drawn more than one, I've just been disappointed when I top deck it. 2 at the most... Also, they cost 5, and with a Smallpox and only 20 land... you may never get the land to play him and he'll sit in your hand until you can discard him.

BLOODGHAST! 4 of them! ALWAYS! (Reassembling Skeleton is also good fodder for the Smallpox or Glee engines)

Inquisition of Kozilek is a better choice than Despise I think... It'll keep them off the cards they can drop in the first 2-3 turns and it's not limited to creatures or anything. If you have Smallpox in hand, an Inquisition will remove a 2 or 3 drop on turn 1, then turn 3 Smallpox will keep them from going onto land #4 and getting out of that Inquisition range.

The only other thing i can think of is go easy with all your discard spells... It's nice to get them out and get rid of threats, but you are also taking up space that you could be using for threats yourself.

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Posted 01 September 2011 at 03:51 as a comment on SMALLPOX EVIL

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The Paladin is the center of this deck. Because of that, I'd rather run Equips over Enchants.

The Skeleies are in there for a sweet little combo:

Mortarpod + Basilisk Collar + Reassembling Skeleton + Puresteel Paladin

Basically, it's a doomblade (with out the nonblack restriction) I can use and recur whenever I want.

Plus, the Equipments are only good if I have a creature. The Skele ensures that they run out of removal before I run out of creatures.

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Posted 01 September 2011 at 03:39 in reply to #196837 on Surgical Steel

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I'd say lose at least one Skeleton... You only need one and then they never go away, so drawing a second is kinda a bad draw.

Maybe get rid of one more Memnite and that should get your Bloodghast spots opened... You could probably rid of all your Memnite's, add another Metalworker, 2 Bloodghast, and a Smallpox?

Also, I've built a few decks... The last 3 on my profile are all tons of fun and I'd like some feedback, especially on the mythic one.

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Posted 27 August 2011 at 19:10 in reply to #192224 on CARD DRAW MASTICORE V2

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So... cut the Hatchers for Rapacious One, and Awakening Zone for Might of the Masses. In my experience, awakening Zone is too slow to get any value real value out of... on the other hand, swinging with 7 tokens, dealing 7 damage through bombardment, then boosting 1 for a total of 14... awesome.

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Posted 20 August 2011 at 20:23 as a comment on THEY'RE EVERYWHERE!

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SMALL POX! Seriously... you discard, sac a creature and land... you've got enough land, you have the recursion, and the oozes make solid work of your discards... do it!

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Posted 14 August 2011 at 21:39 as a comment on CARD DRAW MASTICORE V2

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Hey dudes, thanks for the comments! Couple things though...

@ Tuba, Whispersilk Cloak is not a good card... The drawback of not allowing me to equip anything to the creature once it's on is huge, HUGE. This is an EQUIPMENT deck and it's not uncommon for me to switch the equipment around 5 or more times in one turn. The cloak would COMPLETELY get in the way of that mechanic, in addition to being expensive to cast and equip. There are much better cards out there, and while they may not give me the "unblockable untargetable" effect, I'd still rather play them.

@ Phoenix, Darksteel Plate has a similar problem to the Cloak. It is just expensive to use and there are better equipments for the cost. As for the Mortarpods... Them and the Flayers are the whole reason this deck works. Mortarpod is a BEAST in this deck. Having one and a Basilisk Collar gives you so much more interaction with your opponent. With a Puresteel on the field, Mortarpod is a creature (you can either sword the germ up, or chump him), a ping (with the collar it's lifegain and a removal spell), and a card draw... For 2cmc. It's amazing and if I could run 6 of it I would.

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Posted 13 August 2011 at 20:40 in reply to #190892 on R/W Puresteel

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Yeah man, they are part of the sideboard, along with pacifism and forced worship. I am just lazy and haven't put it up yet.

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Posted 11 August 2011 at 01:35 in reply to #190049 on Hexproof Destiny

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I thought about them, and hexproof won out... I need to tweak a few things and I will probably put the gnarlid in for the troll ascetics... which are not standard.

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Posted 11 August 2011 at 01:34 in reply to #190043 on Hexproof Destiny

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It's for the Spiritdancer. The deck is all pretty cheap to cast and I run low on cards very fast and need a draw engine... spiritdancer is my boostable engine, and I gotta protect her.

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Posted 11 August 2011 at 01:32 in reply to #190008 on Hexproof Destiny

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Hey Mr. Whynot! I see you've been posting a lot of tribal decks lately. Is there some kinda tribal format I'm not aware of?

Also, I've got an Ally Deck that is pretty strong. Maybe you can take a look at it?

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Posted 04 August 2011 at 00:30 as a comment on Gloom

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