No Nighthawk to be seen... I thought that guy WAS vampire decks! Well done :-)
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If all that +1/+0 flying around, if you can find a way to give your creatures first strike then the opponent would be hard pressed to get rid of your creatures through combat damage... Assault strobe, Seize the Initiative, Thunder Strike, Rally the Troops... I think those are all standard.
I'm not sure if you're trying to stay standard... but you realize that with Concerted Effort out on the field all your creatures could potentially have Haste, Double Strike and protection from Black and Green... For 4 mana? It's not standard legal... but MY GOD.
Haha, any time man :-) I like the deck. I didn't even know Aluren existed until I saw this. I threw together an elf deck with it when I saw it.
Indomitable Archangel
AHHHHHHHH!!! Yes! I knew you'd do this eventually :-) Well done sir. I love it! What about Plague Myr? One more colorless couldn't hurt... :-) And I have a challenge for you... Proliferate-Stompy subtype? Also, maybe give me a little feedback on a deck I just threw together? http://www.mtgvault.com/ViewDeck.aspx?DeckID=141928&DeckCommentID=123445
How are you planning on casting Sterling Grove?
Dude, I love the deck. I have no idea what to suggest for it... everything I know that has massive removal exiles the cards. Way to think outside the box!
I like what you got going here. Affinity is deadly! That being said... You have a lot of mana creating ability (24 cards) In a deck that shouldn't ever require you to pay more than 2 or 4 mana for something. And the splashing of red for only 4 cards is kind silly. You're using blue! If you need some removal you have counter spells, boomerangs, unsummons... Why splash red? You could toss in some Glimmerposts and Couldposts for additional mana if you wanted. Indomitable Archangel would be a fantastic addition to this deck. I'd say drop the Blasts, the Mountains and the Furnaces and 2 Islands. Add whatever the plains artifact land is and 4 plains (or if you have some dual lands that are blue and white, add those and 2 more Citadels). And work in at least 2 (3 or 4 if you feel like you consistently have the mana for it) of the Arcangels... Hope I helped! Thanks! If you can check back on my Artifact deck again and offer up some advice to the question, I'd really appreciate it!
I mean... there's only 4 cards in your whole deck that'll allow you to play it and you need 2 plains. Why not just switch your land to plains?
How are you planning on playing Tempered Steel?
Hey bud, seen you around the front page more and more lately. Congrats :-) I like the idea behind this deck. Unconventional mill type decks are always fun to see carried out. I've got one of my own I'm trying to get up and running as well. I dunno if you overlooked it, or if you are aware and have a reason for it, but Sadistic Sacrament doesn't put cards in the graveyard, it exiles them. That really doesn't help your deck out too much. Also, I know you play standard, but Memory Erosion would be a very handy card to have out in this deck. If you could help me out with my mill deck, I'd really appreciate it http://www.mtgvault.com/ViewDeck.aspx?DeckID=140163
Why bother playing Spawnsire? With infinite turns you could win with something as simple as one 1/1 creature if your opponent had nothing to block with.
Dude, knock it off. What're you, 11 years old?
Dude, love the deck. Eldrazi Spawn have been getting some awesome recognition lately... Warms my heart :-) Check out my Spawn deck! http://www.mtgvault.com/ViewDeck.aspx?DeckID=129978 BTW, LOVE the deck name!
I like the Urza Lands, but have you thought about Vesuva, Academy Ruins, and 4 Islands? Amulet of Vigor on top of that generates mana so freaking fast it's stupid. If the Vesuvas come in as cloudposts, and you manage to draw Amulet of Vigor in your first turn or so, you can pretty easily have 9 mana by turn 4, but up to 16. Semblance Anvil thrown in makes things pretty cheap to cast too. Also, if you're rocking charge counters in an artifact deck, maybe try tossing in Throne of Geth to proliferate, Power Conduit for moving counters around, and Arcbound Reclaimer so you don't lose anything. Can you offer up a little help with my Artifact charge counter/Removeal deck? http://www.mtgvault.com/ViewDeck.aspx?DeckID=127770
Taunting Elf and Elvish Scout combo to make all your other elves kinda unblockable. I dunno what to swap for them though.
Check out mine: http://www.mtgvault.com/ViewDeck.aspx?DeckID=129978
Might of the Masses! And Rapacious One works well for generating damage and spawn :-)
Ok, First of all... Unfortunately, Spippy is right. But just toss another land in there and the combo wins next turn if it doesn't win the turn it plays on. Also, everyone chill. The guy came up with a playable 1st turn win deck. That's pretty freaking cool! Good job man :-)
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